[hider=Threnn and Vane SHEET IN PROGRESS][b]Name:[/b] Threnn [b]Age: [/b] Permanently appears around 17, though he's about 20 now. [b]Gender:[/b] Male [b]Faction/Allegiance:[/b] No faction, though he does work for the benefit and acceptance of the FelDaen, and easily associates himself with other FelDaen and Sympathizers. [b]Relic Description:[/b] [hider=Vane, the Sentient Blade] Vane is a sentient single-edged, slightly curved sword, with a small guard and a long, ornate handle wrapped in interwoven purple and black strips. The blade itself is obsidian black, with a strip of purple down the center, intersected by seven eyes along one side. These eyes are set into the blade, implying a depth that should be impossible on the relatively thin sword. Only the eye closest to the guard is open and fully functional, the iris a deep grey. [hider= General Abilities] [b]Sentience:[/b] Vane has his own personality, and is capable of thought. In fact, Vane's personality can switch depending on which eye is active, with certain memories and traits being tied to an individual eye, but Vane is incapable of accessing those until the required eye has been opened. Due to being a sentient relic, Vane is also capable of choosing who he bonds with, but that bond is still permanent. [b]Speech:[/b] Vane is capable of speaking into the mind of the wielder, his voice sounding like it has a constant, unsettling humming cadence. Vane can transfer his voice telepathically to anyone he or the wielder is touching. The wielder may also use Vane's endowment ability to endow the blade with audible speech, allowing it to talk aloud, but fortunately that is an ability controlled by the wielder and not Vane. [b]Endowment:[/b] Vane can essentially treat the body of the wielder as an extension of himself, granting them some of his knowledge, memories, and skill, and this also works in reverse, allowing Vane to store the memories and skills of his wielder. For example, Vane can transfer the muscle memory required to wield him, or allow his abilities that usually require direct contact with the sword to use the body of the wielder. Vane can take from or endow to the wielder at will, without their consent. [b]Spiritual Sight:[/b] Vane can see magical auras, souls, and magical energy that is normally invisible to mortals. He can tell the sort of magic he's looking at based on color, and other factors of appearance. As well, each eye allows Vane to peer into a specific realm, and see where it is interacting with the physical, or otherwise find avenues of manipulation for that realm. [b]Spiritual Consumption: [/b]Vane tries to devour any loose energy that has been freed from a vessel. A vessel can be a living person accessing magic, or housing the energy within their soul, or a relic. Destroying or damaging a vessel can cause the energy to leak, which Vane consumes. There are some sources that simply vent magical energy from one realm to another where it dissipates, such as certain (probably broken) relics, or the shattered souls of the FelDaen. This consumption is passive as long as Vane is drawn from its sheath, meaning that most wielders can't keep the sword drawn for more than a minute, shorter if using powers, and the FelDaen can keep it drawn but can only use its powers very sparingly before it begins to tear away parts of their soul. [/hider] [hider= Eye Abilities] [b]The Ashen Eye: [/b]This Eye accesses the Realm of Decay, destruction, pestilence, and other nasty things. Vane had never opened this eye before, as it was previously inaccessible. Vane can temporarily be dressed in a layer of this realm's essence, causing people and objects it hits to begin to slowly rot/decay/disintegrate. For living creatures, this is quite painful, but may take hours to cause real damage, unless the blade is held to the site long enough to speed up the process, though this takes exponentially more energy the longer the blade is held. Once lifted, the process continues passively for as long as Vane is within visible range and still utilizing this eye. Only one instance of decay can be focused on and worsened at a time, though multiple can technically be active. [b]The Other Eyes: [/b]What they do and how to open them is currently unknown. [/hider] [/hider] [b]Appearance:[/b] Art to be added. Threnn holds the appearance of a lanky, awkward youth, looking to be in his late teens. He stands at about 6 feet high, with mid-length disheveled hair mottled with blacks and greys, and skin that's a light grey, as if he'd been coated in ash. His eyes are sunken, and as with all else about a FelDaen, grey. In terms of build, he's lithe and lightly muscled, clearly more built for running than for lifting. [b]Flaws:[/b] [b]FelDaen[/b] - Due to being FelDaen, Threnn must be cautious, as any pain he incurs stays with him, and even Fel witches can only reduce the pain, not remove it. As well, due to his fractured soul, and Vane taking all of the magic that seeps from him, he has essentially no magical aptitude, and cannot utilize any other relics. The physical appearance of being FelDaen also makes him stick out, requiring constant disguises in populated areas, lest he be captured and maddened. [b]Impulse Driven[/b] - Threnn is stubborn and impulsive, and while not completely reckless, he will doggedly pursue a goal he sets out for himself, even just to sate some minor curiosity. If he wants to do something, or look into something, he'll have trouble being patient or preventing himself, though he won't act so rashly as to put himself in harms way, unless it could prevent someone else from coming to harm. [b]Lithe and Uncoordinated[/b] - though he has some muscle mass, he's mostly thin and gangly, and he's prone to stumbling and tripping due to awkward limbs and a lack of coordination. Vane can negate some of this, but only while at least partially drawn. [b]Vane[/b] - Threnn's sentient sword is constantly able to talk in his mind, siphons off his energy constantly, and only gives Threnn a small amount of control over his powers. As well, Vane is perfectly capable of causing harm to Threnn if it wishes, deliberately siphoning off too much energy, or giving Threnn nightmares, though Vane is restricted from killing or deliberately ripping apart Threnn's soul due to the nature of their pact. [b]Skills:[/b] A Noble's Education - Threnn has a decent knowledge of politics and the teachings of the Order, including having memorized the names of faces of most of the more important figures. He can understand a handful of languages at least partially, much more easily in writing than aloud, though he's not proficient in talking in them. The sciences and some mathematics were also fit into his education, though he was not exactly fond of numbers. He was also trained in some physical pursuits such as fencing and the sword in general, and he knows the mechanics of it all, but he lacked the coordination and never got particularly good. His hobbies were mostly mental pursuits such as debate and games of strategy, which he was quite proficient at. Heretical Education - Threnn enjoyed reading from his mother's less than legal secret library, which contained alternate accounts of the histories, and discussions of magic. He also gained further knowledge from the first hand accounts of some of the older Feldain witches, and their collections of writings. He's not been able to wrap his mind around the more complex topics, but he does remember the types of relics out there, and accounts of certain ones, and how each of the magics work. Practical Education - Thanks to his mother, and later the Feldain, he knows how to bind wounds and stave off infection, how to identify and forage useful plants, how to create and hide messages with several different codes, and how to create competent disguises and blend into crowds. Makeup kit - He can use a bit of makeup to disguise the color of his face and neck. It's not terribly convincing, and works best when obscured by a hood, or just in dim light. [b]Biography:[/b] coming soon. [b]Personality/motivation:[/b] To Threnn, the world is very obviously out to get him. He's lost loved ones, and his own humanity for seemingly no reason, all doomed by a cruel joke of fate, and an even crueler society of rabid dogs disguised as men who only wish to tear each other apart. And even those burdened with that suffering, the FelDaen, refused to stand up for themselves. Everyone around Threnn seems to either be a coward or a beast, with no room for something in between. Threnn would fill that gap himself. He'd have to tame the beasts and teach the cowards some self respect. He didn't want this. It was the role fate chose for him, and that's how these things go. Life is deterministic, there is a defined fate, and unless you consciously work against it, that is how things will occur, and clearly that fate constantly leads towards more suffering. Threnn is not necessarily grumpy and miserable due to such a dark philosophy, rather he's somewhat optimistic that even though he certainly does not have the means within himself to achieve the lofty goal of a more just world, by changing just one mind he furthers his goal, which is clearly more than the gods expected him to. He is fueled by a sort of spite for fate, and the way he assumes everything works, and that by being good natured, furthering a message of good will, and looking for a way to cure the FelDaen, he will always win against fate, even if he loses his life. He's primarily a positive person, refusing to pity himself for what has happened in his life, though he still does without realizing, and more just being self-assured and somewhat jovial. He has his self-serious moments, but he tends to keep up his air of being the noble, good-natured, and happy one. Threnn must keep his positivity, he must make change, he must make people aware of their flaws and push them to change, to be better, to be like him. [b]Relations: [/b] currently none, but it's not out of reason that someone might have heard the name of Tristian Thalrissian, or even have been acquainted with his family. As well, Threnn could be pointed towards people if they're confirmed FelDaen sympathizers, or if they met some other way. [b]Final Point - Secrets:[/b] to be added[/hider] [hider=FelDaen Race Information, probably also in progress.] The FelDaen are not exactly a race, instead it's more of a curse, as any race can become FelDaen. Something will call to certain people in their dreams, a being that the FelDaen speak of as the Ashmother. They are compelled to answer. They wake up esentially monochrome, with ashen skin, grey eyes and hair, and a deep wrongness in their very being. They no longer experience the effects of aging, and heal wounds extremely quickly, but the pain never goes away. Even a simple scrape can radiate pain forever, causing most to eventually fall to madness from the pain. The pain can be numbed or reduced with magic, but the pain always hits eventually, and therefore the madness always comes. As well, the FelDaen are almost completely incapable of magic on their own but seem to almost leak an energy that can be tapped by relics easily, a phenomenon described as them having fractured souls. In essence, FelDaen can be particularly effective at magic, with a potentially higher cap for power than most mortals, as long as they are using a relic. Due to their strange nature, the FelDaen have been persecuted, and their existence essentially outlawed in most regions since before the time of the Order. The stigma of the FelDaen as demons and witches is ever-present. Any FelDaen found is usually burned alive, or otherwise tortured continuously until their mind breaks and they become maddened, nothing more than a gibbering husk on the floor. Most hide away in small nomadic groups and keep away from society, but some do go off on their own and riskily hunt down relics and practice magic as Fel Witches.[/hider] Decided just to post what I've got so far. I've got a good bit to add/edit I think, and i still need to pretty it up. I also think the personality might come off a lot more terrible than I intended, so I might have to rework that. Anyway, I'll gladly accept any criticism on what I do have so far, I'm more than willing to make changes.