[center][img]https://img1.goodfon.com/wallpaper/big/9/87/skeletons-undead-army-fantasy.jpg[/img][/center] Two decades ago, foul evils began to show up in great numbers throughout the world's kingdoms. Grand armies most foul led by terrible necromancers, soul-twisted knights, orcish warlords and more have begun laying waste to lands and slaying many, bringing forth an end to a glorious era of prosperity. Now, twenty years later, the world of before no longer exists. Countless kingdoms have fallen or joined their foes in the name of survival, and those that remain are backed into a small yet free corner of the world. Incidentally, it is also there where your story begins. Neiryl of Clan Cierrspenne, king of Grussocaea, has had enough of running away like a coward, drawing the line in the sand and choosing to fight rather than hide from the world's threats. With his own wealth, he has begun hiring mercenaries, adventurers and colonists to set out into the dangerous Ash Glade forest nearby to began a resettlement process at a fork of the Tratiené river. Being among those selected, it is you and your companions' goal to eek out a living and carve a place for you and the future generations of your party to survive against the unknown hiding within the darkness. Will you be able to survive? [center]=====[/center] Hello; this is a brand-new RTD game focused on the idea of a caravan of around 50-100 preparing to recolonize an abandoned fantasy realm taken over by evil. If you haven't heard of RTD, or otherwise known as Roll to Dodge, the rules are rather simple; all you need to do bold or color your character's action whenever a GM roll is required (such as attacking a skeleton with your sword). The results for when you roll are as follows: 1 is a critical failure, 2 is a failure, 3 is a mixed success, 4 is a partial success, 5 is a success, and 6 is a critical success. If I still have your attention, then I do have ground rules to point out. Given that this is a RTD game, don't feel bad if your character dies; they're supposed to be quick, made in a minute and disposable. In addition, I would prefer if characters were kept to standard fantasy races, in particular humans, elves, dwarves and gnomes/halflings, and were fantasy-named (meaning I don't want to see any Johns or Janes). There are smaller concerns, such as avoiding speedposting, but those are the main few of note. [hider=NAME, of Clan/Homeland NAME][center][b][h3]Name[/h3][/b][/center] [b]Age:[/b] Dependent on race. [b]Gender:[/b] Male, female or anything non-binary. Some cultures also have their own version of a third gender. [b]Race:[/b] Preferably human, elf, dwarf or gnome/halfling, with others looked with scrutiny. [b]Appearance:[/b] If you have a picture, then you may remove this. Otherwise or on top of that, write a few sentences describing your character's appearance. [b]Background:[/b] Write a few sentences about your character's life so far up until now. [b]Inventory:[/b] Keep items appropriate to your character. You can have nearly anything you wish in regards to rationality. No peasants walking around in knightly plate, no run-of-the-mill soldiers swinging around an enchanted blade, etc. for example. [b]Goals:[/b] What is your character's plans or goals they wish to accomplish while trying to build their new home to defend and grow old in? [b]Other:[/b] Anything else you wish to add.[/hider]