[@ClocktowerEchos]By the way, what do *the ratkin think of the sludgelands? Something the KH will be interested in? For the sake of discussion, I'll repost their description: As the name implies, these are poisonous wastes filled with chemicals and nuclear leftovers. No matter how well-adjusted one is to the Collapsed World, nothing can prepare you for these places. Constant radiation and exposure to all sorts of toxic fumes and substances will give you both acute and chronic symptoms (it’ll kill you now - and later!) that not even the hardiest will survive for long. So, why on Earth would you go there, then? Weeeell, the incredible danger of these places means that very few dare venture even near them, which means there’s bound to be all sorts of incredible artifacts left over from before the apocalypse! So if you’ve got your hazmat suit, your Geiger counter and an ambiguous will to live, why not give it a go? [indent][list] [*]All units inside this biome suffer intense attrition and will most likely all perish in the same turn they enter. Protective equipment can lessen the damage, but prolonged stay will eventually break down this protection, as well. [*]Very high chance of finding Old World tech. [*]Growth impact: -100%. [*]Possible hazards: ??? [/list][/indent] Maybe nerfing the hazardousness of this area would make it more viable *Discussed here for the benefit of other desert-dwellers :p