[quote=@Dark Cloud] Feels like it gives too much, we should start with what we can scrape from the bottom of the barrel. [/quote] I updated the scenarios into the following: [quote]Starting Scenarios: Colonial Expansion - A "vanilla" scenario where you are sponsored by a larger, established goblin power to create a settlement and who will send regular caravans and supply missions to support you. You will be given mandates from the Goblin Overboss and may have NPC Big Bosses who will visit your fort with their own demands. Desperate Refugees - The surviving members of a fallen tribe. They start with less resources and will not get any support from an external goblin authority likely due to it having been destroyed. However you will get more NPC migrants who hear of your new outpost and seek refuge in it. Freed Slaves - Suddenly freed after the "unexpected" death of their captors and subsequent escape, these Goblins will be regularly hunted by bounty hunters and slave catchers. However, a non-goblin civilization has recognized your plight and will step in to help when possible.[/quote] I'd argue that Refugees and Slaves have similar restriction on starting material and have similar difficulties. Different barrel, same start at the bottom. Now basically its "do you want to have more goblins" or "do you want a constant threat over your head but with outsider help sometimes".