[@6slyboy6]Lmao, I do imagine they'd make good mercenaries, they'd probably get much of their war material/material for making war material (and other things) by trading, at least in the early-ish days. I'm planning on maybe doing a societal split event later on, where there's a conflict between takhal who want to adhere to a traditional nomadic lifestyle and ones who want to take advantage of agriculture and sedentary civilization and stuff. How I'd do that remains to be seen. I don't suppose there's any trait/stat penalty to their population cap or growth, but living a nomadic lifestyle and subsisting mostly on grass when you're that big will probably impose a natural limit. Thus why agriculture or trade would be so valuable. So, as long as smaller races have more numbers, it's not so one-sided They would be valuable shock troops. Something like the skittermander could hire some to make up for their own physical inadequacies. I'm also planning on them to have heavily bow-centric tactics. That is, when they acquire that technology. If they're much more mobile than the other races (on average, humans can probably keep up long-distance) (especially for their size), It would be like horse archery but you are the horse. In that case the bow would probably take the horse's spot as an object of reverence. Very cool to speculate *NOT TO MENTION: More powerful arms means more powerful bow. The upper range of bows the tahkal can use would probably be the equivalent of a small ballista for humans I think I'll take those traits, they sound perfect for what I want