[hider=Dream] [b]Codename:[/b] Dream [b]Malyn Epherel[/b] | [b]24[/b] | [b]Female[/b] [b]Hero/Villain Role:[/b] Vigilante [b]Appearance:[/b] She has an average height of 5’3 and is set at 130 pounds. She looks like someone who exercises frequently enough, with strong arms and legs. A slight curve to her, not too much and not too little. Without the black-out contacts, her irises are grey and the pupils a shining white. Arched, thin eyebrows, moderately high cheekbones, a slight dimple in the chin, and a strong jaw. When she smiles, her lips are full and relaxed. A beauty mark can be seen below the lower lip, closer to the right. Wavy brown hair frames her face, styled short in an inverted bob. The ends of her hair, more noticeably at the back of her head due to the layered style, glow with a soft light. Her hands have old scars and nicks from her light jump wipeouts. [b]Outfit:[/b] Her suit is a mix between formal and practical, wearing a white dress shirt, black ribbon brooch attached at the collar, and a black suit coat with a hood. The inner side of the hood is a gold colour while the sleeves of the coat are leather. A black mask is worn on her eyes and a thin black bonnet can be seen under the hood. The pants are black slacks with a leather strip two inches wide running down the front and back. There is a small utility pouch strapped to one thigh. She wears light black leather boots with a reinforced ankle to protect herself from falls. Fingerless leather gloves also help protect her from scraping her palms on concrete. [b]Dominant Trait:[/b] Determined [b]Personality:[/b] If she feels she is in a position that will cause her regret, her will kicks into high gear. This rage in her system can make decisions that years down the road, are still going strong. Her determination covers up a terrifying truth that she refuses to acknowledge—she ran away from those who needed her, and she is always under threat that she could do it again. Her determination seeps into her work, as she puts every ounce of strength into her daily business and her nightly fights. She doesn’t normally let herself take a break, but when she does, her high energy cuts off and she drops like a sack of potatoes. [b]Backstory:[/b] Growing up on the edge of Tenebrae, she always struggled between complacency and speaking her mind in a home where her father never gave her importance. The years leading up through high school graduation compounded this, and she ran away. Technically, she moved out to complete her college degree. But when she did, her connection with her family, including her mother and brother, greatly weakened. That was when news reached her that her mother passed away in a tragic accident. The news shook her severely, upsetting the fibre of her soul. That night, between the tears and grief-stricken wails, a new power birthed itself from the darkness. She felt herself open up, power pouring out from a well previously untapped. A white light came unbidden from her eyes, ends of her hair, and fingertips. It shook her but also alleviated some of the grief. The new power came with its own struggles, such as hiding in public. The light from her hair and eyes became a continuous stream she lacked control over, so she purchased black-out contacts and began covering her hair with scarves and hats. Her hands, however, became incredibly responsive, allowing the light to come and go, and fly off in any direction she willed. At that time, it was nothing more than a flashlight beam. But she noticed, with more power of will, it would condense into hardened light. When she worked up the courage to show her remaining family, they seemed to approve at first. But shortly after, they scattered from her life. The regret she felt leaving her mother became compounded as she was left alone again. Her brother became a great source of guilt, the one whom she hurt the most by running away. She vowed to never cause herself regret like that again. It was at a time where she began watching the news and taking more of an interest in the people around her. The crime rates were going up, the civil unrest, and the crackdown on errant powers terribly weak in execution. Seeing an opportunity to redeem herself, she trained in silence in the rural areas outside of Tenebrae; She ran a small perfume shop by day and pushed her skills by night. After three years, she felt a cap on her powers. Practicing alone wasn’t enough anymore. She would have to up the stakes, and that meant catching destiny with both hands. She moved her shop to an area in Near North Side and began listening to a second-hand police radio fervently. It took every ounce of courage to get in costume and confront her first criminal, but as her small successes grew, her confidence increased. She went after higher and higher risk criminals, pushing her skills until finally, after two years of failures and successes, she heard her name from the cheering bystanders as she ‘got down to business’, as they say. In a Japanese village just off of Noble Square, the streets were aflame with the wreckage of their battle, her toughest foe yet—a fire-type meta with a knack for exploding cars. Backed up in a corner, she thought it was the end for her until she heard a young voice ring out. [i]“Don’t give up!”[/i] She could see the terrified eyes of the young girl, hands around her mouth, staring terrified at her. It stirred something inside, reminding her of her family, of the regret she told herself she’d never let happen again. White light exploded as her power forcibly threw off the contacts and bonnet from her head. She became a shining beacon that, in one last push, knocked back her adversary and laid him out flat on the ground. As she stood over the captured criminal, her light dimming with exhaustion, she heard a single voice from the growing bystanders. Then more, slowly increasing until the whole street chanted her name. At first, she didn’t understand why they chanted the word Yume. Then, the younger voices took over and yelled out the translation. Dream. Not that it made any more sense to her. Perhaps it was the way she looked from a distance, all lit up and determined, that gave her her first nickname. [b]Goal:[/b] Power to protect. [b]Superpower:[/b] Light Manipulation [b]Power Description:[/b] Her specialization is currently Hard Light/Cold Light manipulation, where she is able to summon white light in her hands and shoot it out in balls that, when they reach impact, feel similar to hailstones or small rocks. The trajectory is almost never a straight line, as she finds more satisfaction in watching it circle. So usually, balls fly out on a curved trajectory with the ability to boomerang once before dissolving. Currently, she can send out about ten bullets at a time. She can also focus the light into a single beam, or create a small wall within arm’s range. She can also collect it at her feet, discharging to send her flying up into the air. The light jump does require a solid surface below her feet in order to work, so she mainly uses it to leap from one area to the next quickly or evade. She has to be careful though, as the light jump can be too high or fast without a way to cushion her fall. Her hands bear the scars of past failed jumps. [b]Power Drawback:[/b] Encasing her hands in a strong material, such as metal, effectively stops her offensive attacks. She also requires a half-second to charge her ability, so her hands or feet will glow before any attack is unleashed. This delay can be a critical weakness in close combat, so she will keep combat long-range as much as possible. Hard Light/Cold Light, as it is a condensed version of light, does still listen to some basic laws. Her balls of light have a habit of refracting as they smash through glass panes, and bouncing back when smashing mirrors. If someone were clever enough to create a mirror made of steel or titanium, or a material that could absorb the impact, they could effectively launch Dream’s ability back at her. This power is a mix of light around her and light surging off her own soul, so she draws strength in sunlight, moonlight and streetlight, but her strength decreases in the absence of light. Fatigue sets in faster using her powers in pitch black, however, regular overuse of powers creates physical tiredness, lack of ability to focus, decrease in accuracy, and weaker light. Eventually, she just won’t be able to move and may pass out. [/hider]