[quote=@ModeGone]So in theory he could just be turning into a line because going from 3D to 2D would have a weird visual effect. Or following the displayed effect in the game he'd be "turning into a line" because of the way dimensional perspective is warping around him. In the end its the same kind of result but it has different connotations in my head that I'm having a tricky time spitting out. [/quote] I see. In theory it would still be possibly to have the same effect of invisibility in a limited sense by turning 2D and then directly toward whoever he doesn't want to see him, but of course since this is 3D it would be trickier to manage. I was more or less confused because I was assuming we were going for translating the move itself into the new context rather than the outcome of the move, which is stealth. We may be able to compromise (and also not make up new abilities characters don't canonically have, which I'd rather not do) by saying that he can flatten into a 2D being in 3D space but be able to rotate himself to stay facing whatever target he focuses on, thus maintaining practical invisibility. The limitation would then transition from being shadow-projection to him being able to be seen from the side if there are multiple enemies. Plus, this would still allow him to do things like slip through tiny cracks and hug walls. Would that be alright?