[h3][b] Chapter 0 : The Passing Butterfly. [/b][/h3] [hider=QUEST POST] Somnius meets danger once more and is in need of all types of adventurers and mercenaries to come together to fight against the calamity that befallen one of Sominus's cities, Gabaras. Through accepting this quest you are required to travel to one of Sominus's adventuring guilds to enlist yourself to one of the many encampments surrounding the city. Further details will be given once you reach the encampments. LEVEL OF DANGER : EXTREME REWARD : (Different for every adventuring guild. But something extremely valuable. ) [/hider] [hr] The adventure begins with a step in the darkest direction. After the demise of Gabaras, the kingdoms of the Somnius banner quickly took arms and investigated the large city. Scouts and mages ended in silence and eventually, parties of adventurers and soldiers were lost to the city. In a last-ditch effort, Amber Grove’s mages prepared a barrier over Gabaras. And eventually, Kogani in tandem with the Grove began their grandest plan to reclaim Gabaras from its evil. Four encampments surround all sides of Gabaras. Housing thousands of soldiers, through the passing weeks the kingdoms called out to lands beyond their own to aid them in the battle for Gabaras. Both leaders of the Grove and Kogan's feared that dark power mustering within Gabaras was ancient. Knowing this full caution was advised and the worldwide mission of [i]"Reclaiming Gabaras"[/i] began. You and many other soldiers are requested at the Fourth Encampment which is a handful of miles out of the city and just on the edge of Kogan Soil that borders the plains into Gabaras's land. Either by arriving and enlisting through an adventuring guild on Somnius or accepting the grand-quest from one outside, your origin doesn't matter [i]but the goal does.[/i] Soon you begin traveling the pathways through Kogani or around Gabaras, following groups of soldiers and adventurers alike the trek requires multiple days of rest and you take shelter within inns or group with strangers inside a tent. [hr] [center] [i]On your way to the Fourth Encampment do you see something strange-- wings like shiny-silk and a glowing body. You see a strange-looking butterfly and you make direct eye contact with its form. Ennamured you go out to reach its corporeal-like body but as you go out to grab the strange butterfly it disappears within your palm. Something strange came over you-- why did you grab the butterfly and how did it disappear? With this thought in mind, you continue onward, and soon do you near the encampment.[/i] [/center] [hr] Of tall pine trees, the crowd before you increases, and the path is noticeably worn. As you follow the dirt road you can see from afar an encampment with watchtowers evenly spaced through the length of the wall. You can see that the encampment goes on for miles and as you pass the main gates you see mage's eyeing you down with arcane sight. But you pay no mind and continue, entering the encampment and before you down a sloped hill can you see rows of tents a larger one far in the back and can see a moderately sized wooden plaza. Your eyes look to the horizon, beyond the walls of the camp, and notice a great blue-barrier from afar hazed by a fog. You can only assume that it's Gabaras and the simple thought of the city strangely pulled at your chest, like a sense of urgency. Shaking off the feeling you walk down the hill and then suddenly a voice blazes through the crowd's noise... [center][b]"New Enlistments! Please head to the plaza for identification! [/b][/center] Suddenly the crowd begins to move faster and the people you've followed began making their way on the dirt paths. You follow the crowd and eventually the crowd would form a line. You look past the person in front of you and notice the wooden plaza and groups of soldiers writing down something on paper. Time passes and you are now at the front of the line and are directed by a soldier to be identified by another group of plainly dressed soldiers. They eye you up and down and you can see the faint aura of magic surrounding their eyes as if the arcane sight has permanently made their stay within their corneas. The soldier speaks and begins to ask you a small list of questions... [center][b]"Name...?" "Age...?" "Are you affiliated with a guild or military group? If so please say yes and where they are located. " "Finally, do you swear your loyalty to the mission and understand that if you abandoned it you will be jailed. " [/b][/center] If the guards are satisfied with the answers they would smile and nod handing you the paper card... [center][i]"Thank you, soldier, take your rest for now. We will all meet in the morning to go through the plans of the mission. "[/i] [/center] And as you meet contact with the card itself you feel a sharp sting through your finger. And then looking down at the card of where the soldier marked down their answers you see a letter along with a number writing itself in red-colored ink and what followed after was a drawing of a thumbprint. [b]C(1-8)[/b] You are moved to the side and a guard quickly explains that each of the rows has letters assigned to them and the tents have the following numbers. In any matter you eventually find your row and westward of the plaza do you find your tent at the correct row. Your tent neared the west wall of the encampment and faced the backend of the D row of tents. [i]If you were to continue walking west you'd eventually meet a watchtower and a wall, and north would be the direction of the main camp where you could only assume the generals and other important military figures were. Northwest was a wide-plain and in this plain were soldiers having sparring matches with wooden sticks and weapons. Magic and swords clashed together and people brawled until they broke skin. From the east was the path you had walked to get to row C's end, and the South is the entrance and exit of the encampment. [/i] [hider=Notes] Your character is free to explore until they take their rest for the day and if you perform combat you can do so at your own pace and can actively control the NPCs you'd like to fight. Just make sure they are consenting fighters! If you want to do anything else but are unsure you can always just sleep and finish your post-- but if that isn't satisfying just throw me a message! Don't forget to choose your tent number! C1 is the end of the tent row! In addition, your meeting with the butterfly can go any way you want just as long as you reach out to touch it! In addition, the encampment is at a rough estimate of 60% Kogan people and the rest being a mix of everything else-- that being adventurers from both the Kogan's and the Grove and foreign people. [/hider]