[@Limey] It's a somewhat important rule in the system, at least in my experience. Fire is the usual go-to for destroying things, ranging from important notes to bodies. While you could always set the fire to burn, then leave before it got going, that runs the risk of the fire going out or not taking light at all. The general way around that is to watch it to make sure, but kindred can't do that. So, players are forced to find other ways to dispose of things, besides the easiest one. It's an interesting mechanic, based in lore and general logic, that I think adds an important aspect to the game. Anyway, good post!