Here's my character! Almost done, just gotta fit up the equipment and the last bit [hider=Ramiel Wyndham][center][h1][color=palegreen]Ramiel Wyndham[/color][/h1] [color=palegreen][i]"I'm a better shot than most, luckily for you I'm on your side."[/i][/color][img]https://i.imgur.com/lW3lDVE.jpg[/img] Standing in at 6'2", a tall and wiry frame belie a surprisingly developed physique. Rather sinewy and lithe, his is a body that appears used to regular travel and exertion, if not heavy physical labor. Golden blonde hair waves across his head, but is often pulled back with a headband or hat. He prefers earthy colors- greens, browns and blues, with splashes of red to break up the monotony. [b][color=palegreen]Male[/color] // [color=palegreen]Half-Elf[/color] // [color=palegreen]65[/color] [/b][/center] [color=palegreen][b]Personality :[/b][/color] Not as quiet and reserved as elves, but not as gregarious and adventurous as humans, Ramiel sits somewhere in-between. Ramiel is a calm and fairly down to earth individual, with a friendly and warm disposition and adventurous spirit. Ramiel isn't afraid of confrontation, and will readily stand up for what he thinks is right, but is rarely hot headed or brash. Somewhat lazy and work-adverse, it isn't uncommon for Ramiel to attempt to skip out on camp duties or otherwise avoid more mundane tasks and labor. [color=palegreen][b]Background :[/b][/color] A half-elf born of a orcish father and elven mother, Ramiel was born in Kogani but was raised in the Amber Grove. The oldest of three, Ramiel and his siblings were afforded proper education, and Ramiel- taking after his mother- was discovered to have a natural aptitude with magic at a young age. When he came of age, Ramiel was entered into the Veradan Academy, one of the premier schools for magic in all of Somnius. Ramiel earned middling grades while in school, praised for his natural talent and aptitude, but reprimanded for his general laziness and flippant attitude. Still, Ramiel graduated from school with above average marks, and joined the ranks of the Amber Grove's Rangers. The Rangers serve as one arm of the Amber Grove's military, with its primary duties being to protect and maintain balance between wildlife and the environment and modern society around Somnius. Tasks ranged from preventing wildfires, providing search and rescue services and fighting off monsters roaming too close to civilized areas. Over the next several decades, Ramiel served the Amber Grove's Rangers admirably, showing a knack for not only might and magic, but tracking and outdoorsmanship as well. As one of the few non full-blooded elves within the ranks of the Rangers, Ramiel found himself getting along better with the orcish rangers in his company and honed his skills with the best of them. After 30 successful years in the Rangers, Ramiel would eventually strike off on his own, eager to put his experiences to the test as a mercenary, adventurer and explorer. Ironically, he's ended up doing much of the same work he did while a Ranger, only this time without a regular paycheck. [color=palegreen][b]Magic : The Archer's Arcana[/b][/color] Taking after his mother, Ramiel's Mana Veins are surprisingly potent, are focused around the arms, though there are still some present around his mouth and legs. Etched tattoos across his forearms help him focus when casting spells. [hider=Archer's Arcana Spellbook][list] [*][color=palegreen][b]Arcane Bolt[/b] - Low Effort, Fast Cast, Medium Impact[/color] A quick blast of arcane energy fired from the fingers. A basic spell learned by most magical practitioners during their first years of practice. Arcane bolts hit with force and speed similar to a crossbow or longbow and require a single hand motion to cast. An additional hand motion to specify an element can be added before the bolt to provide it with an element, otherwise it strikes its target as raw arcane force. [*][color=palegreen][b]Imbue Element[/b] - Medium Effort, Slow Cast, Variable Impact[/color] Create a rune in the air, and then place it against the striking surface of a weapon or object to imbue it with a specific element, enhancing its strikes. Strength of this spell is dependent on the size of the striking surface of the weapon. A longsword or halberd's blade would receive a stronger enchantment than a dagger. [*][color=palegreen][b]Step of the wind[/b] - Low Effort, Fast Cast, No Impact[/color] A combination of hand motions and steps conjures an unnatural wind. A powerful wind pushes at at Ramiel's back, allowing him to move faster and jump further. These winds also allow him to land and move around relatively quietly- at the very least the sounds of footsteps are shrouded by the sounds of wind. [*][color=palegreen][b]Lightning Arrow[/b] - Medium Effort, Slow Cast, High Impact[/color] An arrow of pure lightning conjured by simulating the draw of a bow. Looses a powerful beam through the air, capable of piercing through targets. The longer the arrow is drawn, the more powerful it is, but the more mana it consumes. [*][color=palegreen][b]Stormcall[/b] - High Effort, Very Slow Cast, Very High Impact[/color] A lightning rune painstakingly crafted and pressed onto an arrowhead. Can be fired into the air and onto the target. The arrow glows after hitting its mark, calling down a powerful bolt of lightning from the sky a second later. The act of firing the Stormcall Arrow is no more difficult than firing a normal arrow, but the process of crafting it is difficult and energy consuming. Currently, Ramiel can only reasonably craft one a day. [/list][/hider] [color=palegreen][b]Equipment :[/b][/color] [list] [*][color=palegreen][b]Compound Bow[/b][/color] - A relatively new type of bow introduced shortly before the fall of Gabaras. More powerful than a longbow of similar size, and capable of collapsing into a small compact form for easy storage. [*][color=palegreen][b]Quiver[/b][/color] - A simple, unadorned but finely crafted leather quiver containing 20 well made arrows. The arrows are feathered with white and red feathers for easier retrieval. A single arrow with golden fletching is imbued with a powerful lightning rune. [*][color=palegreen][b]Shortsword[/b][/color] - A simple steel blade made for slashing. An adequate sidearm or backup weapon when things get too close for comfort. [*][color=palegreen][b]Ranger's Armor[/b][/color] - A set of armor custom tailored to individual rangers of the Amber Grove. Ramiel's armor consists of primarily toughened leathers and thick cloths, with steel plates on his knees and forearms, and a chainmail shirt over his torso for additional protection. A green coat is pulled over the entire set, and a red scarf provides a splash of color. [*][color=palegreen][b]Ranger's Kit[/b][/color] - All manner of necessary equipment for a ranger. A small woodcutting hatchet, a waterskin, and a small leather satchel containing the necessities: A small amount of dried food and water, a woodcarving knife, spare fletching, fishing line and hook, twine, needle, basic medicinal herbs and a small bottle of spirits. [/list] [/hider]