Good to see the interest so far! [quote=@Humble1] Interested. The thing I remember most about Darkest Dungeon is how tense the combat is. It's a game where a few bad rolls can spell the end of a party no matter how careful the player. But this is in Casual rather than Dice. How are you planning to deal with the combat? [/quote] Depends on how people want to handle it. I'd be open to incorporating dice mechanics if that was a popular idea, to put a bit more oomph in the combat portions - otherwise, it could be handled by text just fine. Either way, I wouldn't want this game to be [i]quite[/i] as lethal as Darkest Dungeon, since the focus is on that juicy juicy character development.