[quote=@Retired] Entirely as good as powered ones. Last go around I initially accepted a campy version of Batman and a 'reformed' Norman Osborn in the Iron Patriot suit. Both opposite ends of the non-powered spectrum. Being a survivor in Mojo's death games as someone without powers leads to a lot of potential character development, I feel. One of the most important things to keep in mind when coming up with a concept is that these characters will be part of a team. An impromptu, forced-together group, but still a team. So characters that don't fit into team settings or can succeed against anything by their lonesomes are risky to apply for. When it comes time to choose final contenders, I'm going to be looking for characters that can fit together as a unit. When I am judging an application, I am looking for which characters will best work together collectively from a narrative standpoint. Powersets, personalities, home dimensions, tone, etc. I am aiming to avoid both a team comprised of entirely clashing concepts as well as completely identical ones. So long as that is kept in mind during character creation, I think you'll be golden. The reason I am avoiding giving a hard set list of "do this" and "don't do that" is that that takes away from the openness of the roleplay, and that is a core aspect when it comes to character design. I encourage freedom in the process. Just make sure common sense is applied with that freedom, y'know? [/quote] My two main ideas are the use of SG-1, or by bringing in Skulduggery Pleasant (obviously for review/consideration, I'm just letting you know where my heads at so if its an instant no nobodies time is wasted)