[quote=@Retired] I respect the courage for going full-on Amalgam. No one else has before in any of the previous renditions. Something else I should clarify here, though, is this: there are two general types of death games Mojo forces his prisoners to compete in. The first are gladiatorial matches between a selected pair or group of the enslaved fighters he's captured. In these matches, you only live if all other fighters are killed, so going without killing would be almost impossible unless you are freshly abducted or solely were forced to compete in the next type of death game. Which are the literal games; deadly gambits and challenges full of twisted traps, murderous automatons, and sadistic, tortuous puzzles. These games are typically done solo, so don't involve any forced killing, but are often psychologically designed to break down the competitors - if they don't break physically and perish, first. With that new knowledge in mind, you may want to revise the final paragraph just slightly. I'm happy to work with you and anyone else in designing traps and challenges specifically for your characters that you can mention in character. [hr] [/quote] Thank you. The Amalgam stuff has always been really cool to me. I wish there had been an official amalgam with Peter and Dick. That makes sense on the games. I thought they were strictly just death matches, so my intention was Pete would try not to kill as much as possible and just beat people, but the people he beat would be executed right in front of him anyway, and the symbiote would use his slowly fracturing sanity to sink its claws in. The puzzle games would probably make more sense though, but the high stress and trauma caused by those would still let the symbiote weasel its way in. I do have a question. If he was initially put in one of the two types of games, would he stay in that type forever, could he be transferred between the two types depending on what Mojo wanted to see at the time?