[center][h2]Klein[/h2] [sub][color=ff0000]HP 1000/1000 [/color] [color=00ff00]SP 300/300[/color] [color=0000ff]MP 0/0[/color]Shield 0[/sub][/center] [hider=Character Information][center][hider=Classes][b]Low[/b]:[list] [*]Mountain Men Lvl 35[sub][+5% HP | +10% STR | +5% AGI | +10% END][/sub][/list] [b]High[/b]: None [b]Superior[/b]: None[/hider][hider=Attributes] [i]HP[/i] 1000 [I]MP[/I] 0 [i]SP[/I] 300 [I]STR[/I] 114 [i]AGI[/I] 24 [i]END[/I] 100 [i]DEX[/I] 13 [i]LUC[/I] 20 [hider=Math] [color=green] allocated points[/color] [i]HP[/i] – 100 + [color=green][700][/color]+[25%=200] ([b]1000[/b]) [i]MP[/i] – 0 [i]SP[/i] – 130 + [color=green][170][/color] ([b]300[/b]) [i]STR[/i] – 15 + [0] + [0] + [0] + [color=green][80][/color]+[20%=19] ([b]114[/b]) [i]AGI[/i] – 10 + [color=green][13][/color] + [5%=1] ([b]24[/b]) [i]END[/i] – 11 + [0] + [color=green][80][/color]+[10%=9] ([b]100[/b]) [i]DEX[/i] – 11 + [0] + [color=green][2][/color]([b]13[/b]) [i]LUC[/i] – 10 + [color=green][10][/color]([b]20[/b]) [/hider][/hider][/center][center][hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 5% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider][/center][hider=Equipment][list] [*][b]Helmet:[/b] None [*][b]Armor:[/b] None [*][b]Arm Equipment: [/b] Barkbite Bracer [*][b]Main Hand:[/b] Brutal Cleaver [color=green]UC [/color] [+10 Strength](missing) [list] [*]After hitting an enemy, reduce the damage of their next attack against you by 20.[/list] [*][b]Off Hand:[/b] None [*][b]Leg Equipment:[/b] Leaf Legwraps [*][b]Shoes:[/b] None[/list] [b]Accessory 1:[/b] Fishbone Necklace [+3 Strength, +2 Dex] [missing] [b]Accessory 2:[/b] Goblin Warpaint [+5 Strength, +5 End] [missing] [b]Accessory 3:[/b] None [b]Accessory 4:[/b] None [/hider][center][hider=Inventory] [b]Inventory Type:[/b] Item Pouch (Common) [b]Inventory Capacity:[/b] 0/20 [b][Rishi][/b]x3420[/hider][/center] [center][hider=Abilities] [center][hider=Nuclei] [hider=Undying Vengeance, Ashwatthama][u][b]Type Arms-Guard, First Stage[/b][/u] [sub]+20% HP, +20% STR, +10% END[/sub] [i]A set of tattoos branded upon your skin, which calls forth a flaming demon to your assistance when certain conditions are met.[/i] [b]Retaliation on the Brink[/b] [indent]Activates upon receiving fatal damage. Survive attack with 1 HP, remove all status effects, and summon [Ashwatthama] with HP equal to the total amount of damage dealt to you by the attacker. All attacks and skills targeting you will target the [Ashwatthama]. Upon vanquishing the creature, recover HP equal to double the remaining HP of the [Ashwatthama].[/indent][/hider] [/hider] [hider=Class] [hider=Mountain Man][u][b]Lv 35 - Low Class[/b][/u] [hider=Passive] Traveller’s Proficiency Lvl 3– Passive. 20% increase to STR, END, and AGI when out of combat. Vim and Vigor – Passive. Reduce the duration of [Slow], [Poison], and [Weaken] by 5% [/hider] [hider=Active] Mountain Wind – Active. 30 SP cost per round. Recover HP equal to 10% of your END. Splitter – Active. 20% SP cost. Perform a powerful vertical strike. Damage is doubled against inanimate objects, such as terrain or equipment. Boomer – Active. 15% SP cost. Gather up physical strength and shoulder tackle the target, knocking them back. Ignore knockback mitigation effects from target’s equipment. Knockback effect is doubled against inanimate objects. Stout Heart – Active. 5% SP per round. Bolster your defenses, increasing END by 10% and resistance to knockback effects by 10% [/hider] [/hider] [/hider][/center][/hider][/center][/hider][hr] "Uhuh... Sure" Klein nodded to the group while his attention was drawn toward the lava on the ground. For some reason, he felt like the next thing that popped out would be a rubber duck. The same yellow one that is now prohibited due to its nigh-indestructible properties and was once mass popularized in the 1980s can only now be found, displaying in the museum after a bulletproof glass. Klein doesn't know why he would think about the rubble duck, maybe because he felt like it. Still, with the same position they had agreed and practiced upon, Klein walked behind the group as they slowly move up the tunnel. His health bar is thick enough to guarantee ample protection from whatever about to come out. [I] Maybe they are about to be attack by a mob of rubber ducks, who knows[/I]