[centre] [color=gray] [h2]TENEBRAE: The Journey (Game Stats)[/h2] Phantasm | Notoriety +20 Scarlet Shadow | Will +2 | Notoriety +20 | Experience +1 Ellie | Will +3 | Notoriety +10 Dream | Will +2 [hider=History] ~ * ~ Ellie kept possession of the heart while in the Laboratory corridor against Triad, snipers, and armed guards. [indent] +2 will points earned. [/indent] Scarlet Shadow refused to give in to the Triad, despite not having the heart. [indent] +1 will point earned. [/indent] [indent] +10 noteriety points earned. [/indent] [indent] +1 experience point earned. [/indent] Dream didn't stop fighting despite being subject to several captures and one hostage situation. [indent] +1 will point earned.[/indent] ~ * ~ Ellie confronted her fears and met Rainsinger. [indent] +1 will point earned. [/indent] Scarlet Shadow refused to work with the Triad. [indent] +1 will point earned. [/indent] Phantasm caught a private investigator's eye at Cloud Gate. [indent] +10 notoriety points earned.[/indent] Dream fought off the Hunters. [indent] +1 will point earned.[/indent] ~ * ~ Phantasm won the battle against Arc at Love Street. [indent] +10 notoriety points earned.[/indent] Scarlet Shadow escaped the museum. [indent] +10 notoriety points earned.[/indent] Ellie rescued Doctor Takeda from the police. [indent] +10 notoriety points earned.[/indent] ~ * ~ [/hider] [hider=Collected Point Knowledge] ~ * ~ Will points are critical for the final boss. ~ * ~ Notoriety points affect the world around you, how [different groups of] people view you, and your infamy. It leads to buffs, conditions, and permanent perks. ~ * ~ Experience is gained when a character feels or experiences some type of loss (usually associated with battles or quests). The more experience a character gains, the better the reward. ~ * ~ [/hider] [/color] [/centre]