[center][h2]Klein[/h2] [sub][color=ff0000]HP 1000/1000 [/color] [color=00ff00]SP 300/300[/color] [color=0000ff]MP 0/0[/color]Shield 0[/sub][/center] [hider=Character Information][center][hider=Classes][b]Low[/b]:[list] [*]Mountain Men Lvl 35[sub][+5% HP | +10% STR | +5% AGI | +10% END][/sub][/list] [b]High[/b]: None [b]Superior[/b]: None[/hider][hider=Attributes] [i]HP[/i] 1000 [I]MP[/I] 0 [i]SP[/I] 300 [I]STR[/I] 114 [i]AGI[/I] 24 [i]END[/I] 100 [i]DEX[/I] 13 [i]LUC[/I] 20 [hider=Math] [color=green] allocated points[/color] [i]HP[/i] – 100 + [color=green][700][/color]+[25%=200] ([b]1000[/b]) [i]MP[/i] – 0 [i]SP[/i] – 130 + [color=green][170][/color] ([b]300[/b]) [i]STR[/i] – 15 + [0] + [0] + [0] + [color=green][80][/color]+[20%=19] ([b]114[/b]) [i]AGI[/i] – 10 + [color=green][13][/color] + [5%=1] ([b]24[/b]) [i]END[/i] – 11 + [0] + [color=green][80][/color]+[10%=9] ([b]100[/b]) [i]DEX[/i] – 11 + [0] + [color=green][2][/color]([b]13[/b]) [i]LUC[/i] – 10 + [color=green][10][/color]([b]20[/b]) [/hider][/hider][/center][center][hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 5% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider][/center][hider=Equipment][list] [*][b]Helmet:[/b] None [*][b]Armor:[/b] None [*][b]Arm Equipment: [/b] Barkbite Bracer [*][b]Main Hand:[/b] Brutal Cleaver [color=green]UC [/color] [+10 Strength](missing) [list] [*]After hitting an enemy, reduce the damage of their next attack against you by 20.[/list] [*][b]Off Hand:[/b] None [*][b]Leg Equipment:[/b] Leaf Legwraps [*][b]Shoes:[/b] None[/list] [b]Accessory 1:[/b] Fishbone Necklace [+3 Strength, +2 Dex] [missing] [b]Accessory 2:[/b] Goblin Warpaint [+5 Strength, +5 End] [missing] [b]Accessory 3:[/b] None [b]Accessory 4:[/b] None [/hider][center][hider=Inventory] [b]Inventory Type:[/b] Item Pouch (Common) [b]Inventory Capacity:[/b] 0/20 [b][Rishi][/b]x3420[/hider][/center] [center][hider=Abilities] [center][hider=Nuclei] [hider=Undying Vengeance, Ashwatthama][u][b]Type Arms-Guard, First Stage[/b][/u] [sub]+20% HP, +20% STR, +10% END[/sub] [i]A set of tattoos branded upon your skin, which calls forth a flaming demon to your assistance when certain conditions are met.[/i] [b]Retaliation on the Brink[/b] [indent]Activates upon receiving fatal damage. Survive attack with 1 HP, remove all status effects, and summon [Ashwatthama] with HP equal to the total amount of damage dealt to you by the attacker. All attacks and skills targeting you will target the [Ashwatthama]. Upon vanquishing the creature, recover HP equal to double the remaining HP of the [Ashwatthama].[/indent][/hider] [/hider] [hider=Class] [hider=Mountain Man][u][b]Lv 35 - Low Class[/b][/u] [hider=Passive] Traveller’s Proficiency Lvl 3– Passive. 20% increase to STR, END, and AGI when out of combat. Vim and Vigor – Passive. Reduce the duration of [Slow], [Poison], and [Weaken] by 5% [/hider] [hider=Active] Mountain Wind – Active. 30 SP cost per round. Recover HP equal to 10% of your END. Splitter – Active. 20% SP cost. Perform a powerful vertical strike. Damage is doubled against inanimate objects, such as terrain or equipment. Boomer – Active. 15% SP cost. Gather up physical strength and shoulder tackle the target, knocking them back. Ignore knockback mitigation effects from target’s equipment. Knockback effect is doubled against inanimate objects. Stout Heart – Active. 5% SP per round. Bolster your defenses, increasing END by 10% and resistance to knockback effects by 10% [/hider] [/hider] [/hider][/center][/hider][/center][/hider][hr] "What the fuck was that?" Klein yelled as Amulak fall onto his chest. If it wasn't of his strength, Amulak and Klein might as well counting the number on the scoreboard by now. His fingers dig deeper into the cavern's walls, anchored him in place. But, just as about the couple are back on their track to escape the lava rushing behind, Klein could felt something pulling him and Amulak down. "Hey..." Klein asked the necromancer before groaning, his finger digs deeper into the wall while his feet planted on a suitable footings to provide an even foundation. "Can you cut whatever on your legs? And don't blown my leg of if you are thinking about it." If Amulak does it quick enough, he and Klein can continue their escape. But if things don't come to fruition, Klein will just have to cut his loss and let Amulak go to the dark room for 24 hours. It might damaged their relationship a little bit, but Klein thinks both of them understand what the pros would do in this situation. Cut the loss and move on.