"There is no need to worry Ryder, when Master Sylvain and I created the spell, we made sure to take your hexes into account. There should be no issues." Master Zayla smiled at Liah's comment. She was also someone who cherished her sleep. "We will need you to be ready within the hour. They will be a carriage to take you all outside of Isunia and into the nearest village, but after that I'm afraid you'll have to go on foot." "You will not be allowed to fly." Master Lyndel added. "You'll be too noticeable." "If you do not want to be hexed then you may leave." Master Emmaline told Sidney. "The hex should not interfere with your fighting capabilities." She looked to Master Isac for confirmation. Master Isac looked offended. "Must everyone question my abilities today? These kinds of hexes are my specialty. There will be no problems. If there are," He shrugged, "Deal with it. Now if there are no further questions I will explain how the hex works." This will be a binding hex. There will be several rules to follow. If any of the rules are broken, you will put under a paralysis spell that can only be broken if at least two other party members place a small drop of blood on the hex mark. These rules will apply even in death, which means should one of you die, you'll have to carry the body with you. I imagine that will be highly inconvenient, so don't die. The rules are as follows. 1. You must stay within 500 feet of your fellow party members. 2. You must stay within 50 feet of at least one party member. This will mean you will have to stay in pairs. 3. You cannot injure another member of the party and 4. You cannot teleport. If there are no further questions, step forward and I will cast the spell." After Master Isac cast the spell, they were instructed to be prepared to leave within the hour. A carriage would be waiting for them at the city gates. Once they reached the city gates, they were to talk to the inn keeper to learn the exact location of the stone and get supplies. They were provided with nothing but a travelling clock (enchanted to keep the wearer warm in the cold and cool in the heat), water skins, and two tents. "One more thing before you go," Master Emmaline told stopped them right before they left. "There will be one more student joining you later. Her name is Esperanza Ciervo. She will contact you through this scrying mirror. She handed the mirror to Finlay. That is all. We will be waiting for your return."