Arn's spells WIP CANTRIPS [hider=Guidance] Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target has divine guidance and able to succeed in a challenging task. once performed the spell then ends [color=0054a6][b]Chant: With this prayer, I thee bless. May Stolara's wisdom bring success.[/b][/color][/hider] [hider=Light] Evocation cantrip Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. [color=0054a6][b]Chant: Stollara, I beseech thee. Let my faith burn bright. Let it push back the darkness and bathe me in your light.[/b][/color] [/hider] [hider=Mending] Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. [color=0054a6][b]Chant: By the grace of Stolara, I now thine item repair. Be that which was broken once more be fair.[/b][/color] [/hider] [hider=Resistance] Abjuration cantrip Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can will be protected from certain maladies such as fear. [color=0054a6][b]Chant: By Stolara's mercy I place on thee this charm. It shall keep you from evil and you shall know no harm.[/b][/color] [/hider] [hider=Sacred Flame] Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must successfully evade or be damaged. Damage is depended on caser level [color=0054a6][b]Chant: Stolara, let your righteous anger through your servant flow. Send down flames of judgment upon my foe.[/b] [/color][/hider] [hider=Spare the Dying] Necromancy cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs. [color=0054a6][b]Chant: oh Stolara we ask for your grace. To Spare this soul and leave them in this place.[/b][/color][/hider] [hider=Thaumaturgy] Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V Duration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: • Your voice booms up to three times as loud as normal for 1 minute. • You cause flames to flicker, brighten, dim, or change color for 1 minute. • You cause harmless tremors in the ground for 1 minute. • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. • You instantaneously cause an unlocked door or window to fly open or slam shut. • You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. [color=0054a6][b]Chant: Aid me Oh Stolara, your miracles to achieve. Aid me oh Stolara to make unbelievers believe. [/b][/color] [/hider] FIRST LEVEL [hider=Bless] 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. Whenever a target makes an attack or uses a skill, they are more proficient. Length of spell and targets blessed increase as caster increases in level [color=0054a6][b]Chant: Receive the blessing of the Lord of Light. He shall guide your sword arm in this righteous fight. [/b][/color][/hider] [hider=Command] 1st-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must be of higher intellect or of stronger will than the caster. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. [color=0054a6][b]Chant: I speak with authority given to my by Stolara, upon his power I stand. Obey and heed my command.[/b][/color] [/hider] [hider=Create or Destroy Water] 1st-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it) Duration: Instantaneous You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. [color=0054a6][b]Chant: (Create) Refresh our parched lips, let our throats no longer be dry. Be merciful and quench our thirst with water from the sky. (destroy) You are commanded to vanish, return to the air and disappear. make the path before me clear[/b][/color][/hider] [hider=Cure Wounds] 1st-level evocation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of health equal to the caster level. This spell has no effect on undead or constructs. [color=0054a6][b]Chant: Heal their wounds, oh Stolara, your servant doth pray. Heal them Stolara, so they may return to the Fray. [/b][/color][/hider] [hider=Detect Evil and Good] 1st-level divination Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [color=0072bc][b]Chant: Reveal that which is hidden by your guidance it shall be shown, let what is kept in darkness come to light, that which is secret good or evil let it be known[/b][/color][/hider] [hider=Detect Magic] 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [color=0054a6][b]Chant: Lord of truth to me reveal, let that which has been touched by the arcane by your light appear[/b][/color][/hider] [hider=Detect Poison and Disease] 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [color=0054a6][b]Chant: Let no sickness hide no disease be near, reveal that which is foul let it to your servant be clear[/b][/color][/hider] [hider=Guiding Bolt] 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. The damage amount is depended on caster level. [color=0054a6][b]Chant: Let the heavens hear my voice and heed my call, may thine cleansing fire upon the unworthy fall. [/b][/color][/hider] [hider=Healing Word] 1st-level evocation Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous A creature of your choice that you can see within range regains heatl equal to your caster level. This spell has no effect on undead or constructs. [color=0054a6][b]Chant: Be healed from affliction and free of your pain, your broken bones are mended your vitality regained.[/b][/color] [/hider] [hider=Protection from Evil] 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. [color=0054a6][b]Chant: I beg your mercy Stolara and ask for your grace, A hedge of protection from evil upon those faithful to you place.[/b][/color] [/hider] [hider=Purify Food and Drink] 1st-level transmutation (ritual) Casting Time: 1 action Range: 10 feet Components: V, S Duration: Instantaneous All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. [color=0054a6][b]Chant: Protect us from sickness our safety secure Let that which is foul become clean and pure[/b][/color][/hider] [hider=Shield of Faith] 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a bonus to armor for the duration. [color=0054a6][b]Chant: Protect your servants, let no harm upon your chosen fall, let our faith and your mercy around us build a wall." [/b][/color][/hider]