[quote=@jynmi88] This looks like it has a lot of potentials. I have a few questions though. How will the magic work? What's the current level of technology inside, and outside the OMR? How do different races within the world work? It said there were pantheons, so are the deities, deities in the conventional sense where each represents or guards over various aspects, or are they just another race? [/quote] 1) Magic works very flexibly. It seriously depends on how much time and experience you have with magic. I don't want to add it in since I fear it might overwhelm people with info. But here's a snippet. [hider=magic] ‘Magic’ is a term to describe the various abilities inside everyone to alter the Real World using forces beyond the Laws of Physics for some purpose. Everyone has some magic reserves but some, through training, their environment, and modifications, do have more magic reserves than others. The Magic System in this world is also really simple, with the general concept of thinking of something and using your appendages, be they hands or feet, to enact some unnatural change into the world. The system has its limits, even incredibly old deities with eons of experience cannot destroy a major city, the burden of changing reality to such an extent can kill people if attempted. New users of magic typically have to chant in order to cast magic spells. But veteran magic users can literally just think and the change could be enacted just like that. Some magic users utilize conduits such as staffs, wands, and even more modern magical weapons, while some magic users just use their bare hands. It is an incredibly flexible system, so do what you want within your limitations. [/hider] 2) Current level of technology inside the OMR is slightly all over the place. On one hand, FTL spaceships that defeated an Eldritch Abomination, so of course their offices and mages can utilize the most advanced of technologies, but for the wider world, the Org is currently facilitating a slow but steady transfer of technology to the whole wide world, so think of a world slightly more than advanced in our current timeline, but in 1995. They have the tech but don't know how to use it, so no smartphones, but fast and reliable internet is becoming a thing all across the developed western world at least. 3) The races, traits and skills wise, vary wildly. No species is 'smarter' or 'dumber' than anyone else (but you will find racist rhetoric somewhere), but, using Humans as a baseline, Elves in general are more in tune with magic, Dwarves are more stocky but less flexible in terms of reach, Orcs are stronger (and in some cases also more in tune with magic), and Dragons and Deities tend to be significantly better than everyone else, with the added caveat that deities can't really die. The last part isn't really a big issue, since most deities are OMR registered and work there, and the vast majority of them aren't malevolent. But should there be an issue, a nation like France/UK can 'kill' deities with effort without using Nuclear Weapons. 4) There are 3 types of Deities, Deities that are spawned from legend (Cu Chulainn, Thor, Sun Wukong), Deities that are spawned through acts of significance (Joan of Arc, Heracles, Nitocris), and deities that are spawned from concepts ([url=https://en.wikipedia.org/wiki/Marianne]Marianne[/url] of France, [url=https://en.wikipedia.org/wiki/Columbia_(personification)]Columbia[/url], The Grim Reaper). Deities can spawn from one or a combination of all three. They can also be of any species, a famous Orc War hero that got deified, a legend in Elven society that gained personification, etc etc etc. And Deities cannot 'die' in the conventional sense, the only way to kill a deity is either the deity wishes to not live anymore, or the deity is forgotten. The OMR is created in part to regulate Deities, since Deities are incredibly powerful and very old individuals, over 90% of them joined the OMR in some capacity since they're literally too powerful to ignore, nowadays, deities literally act as some form of 'ultimate enforcer' for the OMR, a lobbyist for OMR interests in the various national governments (you don't get to live that long and not make connections with someone in government), or just taking a 50 year long retirement before coming back into the game.