[hider=Verdan WIP] [center][img]https://i.imgur.com/Ou6yo9U.png[/img][/center] [center][b][h1][color=00746b]Hallowed Regency of Verdan[/color][/h1][/b][/center] [center][sub][i][color=00746b]Adjective & Demonym: Verdanian[/color][/i][/sub][/center] [h2][color=00746b]General Info[/color][/h2] [b][color=00746b]Government Form:[/color][/b] Theocratic Dictatorship [b][color=00746b]Planet Name and Description:[/color][/b] [hider=Orbital View][img]https://i.imgur.com/blGGWku.png[/img][/hider] [hider=Surface View][img]https://i.imgur.com/svLwKgf.png[/img][/hider] Verdan is located on The Rift, a tidally locked planet orbiting its red dwarf star, Lelande. Being in tidal lock, one side always faces the star, while the other is perpetually dark. Verdanians refer to these geographic zones as "The Wastrel" and "The Neuboreal", respectively. In between these two extremes lies a thin band of land in perpetual dusk- this is the true "Rift". The sky is a beautiful gradient of red and teal, and the megaflora from continual lowlight is often pleasing to the eyes, but life here has never been simple. Firstly are the wind and storms. While they are a livable constant gust on the surface, they quickly become torrential at higher altitudes. Hurricane-like uproars are commonplace, and enshroud whole sections of the twilight band in dark clouds as they travel from one side to the other. On the surface, one will discover the challenges of the planet itself. The Wastrel is perpetually scorching hot, leaving little to no room for plant life, or life in general; a searing, dry wasteland. The Neuboreal holds an abundance of geothermal vents and other volcanic activity that power the massive cold-to-hot flowing rivers, which in turn keep the atmosphere alive. The limitations of human anatomy, to say nothing of the culture here or scarcity of advanced resources, has made thorough exploration of these areas extremely slow. The land in the middle is fairly lively, and filled with luminescent megaflora living amongst the valleys carving up the mountainous, temperate landscape. The unseen challenge humans had here, especially on first arrival, was much more subtle on this world of extremes: time. Being trapped in a perpetual dusk, time does not [i]visibly[/i] pass here, and instead must be felt. [h2][color=00746b]Demography[/color][/h2] [b][color=00746b]Population:[/color][/b] 1.5 Billion [b][color=00746b]Races:[/color][/b] [list] [*]Human - 98% [*]Other - 2% [/list] [b][color=00746b]Languages:[/color][/b] [list] [*]Common - 80%. "Common" is really a set of languages that mirror those previously found on Earth. They're sometimes referred to as the "Core Four", comprised of English, Portuguese, Oromo, and Hindi. In addition, each of these languages bear similar Earthborne dialects or slight offshoots that are considered part of this statistic. [*]Verdanian - 20%. The Verdanian dialect is very close to English but has imparted its own twists, most notably the complete absence of the letters q, u (w takes its place and sound), x, y, and z. It grew out of the mixture of cultural slang and accents, and has only recently been designated as its own entity. [/list] [b][color=00746b]Urbanization:[/color][/b] [list] [*]Rural - 30%, but growing. A "rural" lifestyle on The Rift is still highly technological, certainly more so than the historical notion of the word. The measurement includes the small number of flora researchers and their scientific growing efforts, as well as the energy infrastructure staff. [*]Urban - 70%. Much of the populace on The Rift lives in one of its cities. It is simply the safest and easiest lifestyle for most people. [/list] [hr] [h2][color=9e0b0f]History[/color][/h2] 1st Century- 2nd Century- 3rd Century- [h2][color=9e0b0f]Culture and Society[/color][/h2] (How do they live? Anything from ritual cannibals, to a surveillance state dystopia, to an integrated hivemind.) [h2][color=9e0b0f]Government and Politics[/color][/h2] The power structure of Verdan refer to themselves as an "Interim Ecclisiocracy"; the nation is [i]really[/i] under the rule of God, and the titled priesthood merely govern it until the time he returns to reclaim his sovereignty. Within the Protholic Church itself, eight rectors are elected to fill the seats of the Eventide Synod; their collective public voice is known as the Morning, but its members aren't technically afforded any additional powers beyond this. [hr] [h2][color=f7941d]Technology[/color][/h2] In Verdan, [i]power[/i] has never been an issue. In fact, Verdanians enjoy an abundance, owed in part to the bevy of methods consistently available, the main three being wind, solar, and thermoelectric. Massive turbines are erected on pyramid-shaped bases to make use of the constant zephyr. Supporting these are fields of glass-like panels, laid over flat areas near the borders of The Wastrel. Huge, tube-shaped generators run parallel to the rivers that cut across the thinner sections of the dusk band, using the solar side to heat the liquid while the darker side subsequently cools it. [h2][color=f7941d]Military[/color][/h2] (This is the space to talk about any offensive capabilities you have. Given that most of these Colonies have been essentially stranded by themselves for three centuries, I don't imagine anyone has a large "conquer other planets" level fleet yet. But maybe your Colony has been in civil war for a hundred years, and has built up an impressive military in that time. Or maybe they even had to fend off a genuine alien invasion.) --- [hider=Characters] --- [/hider] [/hider]