[hr] [centre][h1]Turn 1[/h1] [hr] [img]https://cdna.artstation.com/p/assets/images/images/037/761/438/large/floris-roding-0939a094-ce02-4355-8de4-a4c282abce1e.jpg?1621269490[/img] [hr] 450 years have passed and the world has changed dramatically since the end of the Age of Fire. Wars have come and gone, cultures have risen and fallen, technology has advanced - the world is entirely different now. What shape will it take in the future? Only time will tell. [hr] [hider=So what happens now?] Now that the Apocalypse is over, the world is free real estate for gods and mortality alike. Live, frolic and play on the new Shard! You are free to write a timeskip post for your characters and/or cultures, and you are just as free to not do that and just play around in the world as is. [/hider] [hider=How does MA work now?] From now on, Major Actions require MA points to use (see OOC for criteria). Each player gets 3MA per turn, and these will be replenished every turn. [/hider] [hider=But I still have posts from the pre-skip in the works! What do?] Absolutely no problem! You are free to finish any and all posts from before the skip and post them after the turn change. Just preface the post with “During the timeskip”, “Before the Common Age” or something equivalent and you’re golden. Any and all Major Actions before year 450 are also free, but these cannot be used to alter the post-450 canon. Example: Players cannot dramatically alter the landscapes of the world if this messes with post-skip canon. Players also cannot use free MAs to change conflicts in the present, such as retconning defensive works or weapon systems when wars start to look bad. Both of these clauses can be annulled if all involved players say it’s okay, though. [/hider] [/centre] [hr]