[@MetalWeight] I've decided to do Augustillia next because I have some ideas [s]and because I saw you looking at the page and I have terrible time management. I made this having stayed up all night without sleep so sorry if this comes off weird or offensive or whatever x-x[/s] [h2]Codex: Armies of Augustilla[/h2] [i]Raise the banners! Sound the drums! Rally the men! Gathers the arms! And sound the alarms! Augustillia marches to war and when they do, they do so in style and the trappings of Old Earth. They march to war in perfect formation of rifles and artillery with noble cavalry at on their flanks. Everything as it should be! Resplendent and chivalrous, nothing shakes the unwavering courage of the Augustillian solder for will conquers all! Only cowards run and there are no cowards who wear the color in the Armies of Augustillia![/i] [h3][u]Special Rules[/u][/h3] [list][*][b]Formation Fighting[/b] - Units with this rule gain +1 Ballistic Skill and Melee Skill if all the models are in base contact with each other in addition to rerolling all morale tests. [*][b]Blessing of Colonia[/b] - Characters with this rule have a 6+ Ward/Invul save against all ranged attacks and a 5+ Ward/Invul save when fighting in melee. Should the unit ever flee or deny a challenge, they loose the Blessing. [*][b]Rules of Engagement[/b] - Units with this rule fire their weapons at half range but gain Immunity to Psychology. The player can opt to have their units fire at full range but the unit will immediately loose their Immunity [*][b]Perfect Logistics[/b] - Once per turn and by spending a Command Point, one unit maybe change their main weapons to something else at the cost of being unable to move. [*][b]Historic Inspiration[/b] - Before each game, choose a faction from the Historic Inspiration list and apply its bonuses to the whole army.[/list] [h3][u]Play Style[/u][/h3] Augustillia... is just plain weird. They're an anachronistic stew of soldiers who purposely gimp themselves whose commanders think they're playing an RTS game or acting in a movie. Its probably good for you the player to get in a similar mindset as while they're one of the more meme factions on the tabletop, they can still pull out surprising wins against arguably more well rounded foes. Their weapons suffer from a very fluffy but aggravating crunch-wise rule of only being able to fire at half their range (which also means say good by to using any rapid fire weapon beyond bayonetting distance). Thankfully though, Augustillians are stupidly resistant to Morale shocks that would normally cripple any other attempting something like this. When removing models, make sure to start removing models from the ends of the line to keep the bonuses from Formation Fighting active. Perfect Logistics has the power of completely ruining a push when the enemy finds that what they thought was a line of riflemen actually turns into a line of anti-tank gunners with RPGs (although given the average Augustillian Ballistic Skill, good luck on trying to hit anything with them). If you want to circumvent Rules of Engagement, take Barrent the Black as his special ability is that he lets any unit he's a part of make a full ranges attack without loosing Immunity to Psychology. Another thing that Augustillia has going for it is its characters and commanders who are some of the strongest per point cost on the tabletop and have a lot of fun Noble Regalia they can take as war gear to kit them out. Taking the King of Augustillia provides some incredible buffs (Beloved Son of Augustillia is insanely powerful) and his "Divine Judgement" ability basically calls down an orbital laser on some poor sap. Blessings of Colonia however, while a nice buff, means that you have to be [i]really[/i] sure your guy can kill their target in a fight or at least survive it. The alterative thinking is that you just play cowardly and make sure your characters [i]don't[/i] get into challenges or fights at all. Historic Inspiration is another great way to buff up otherwise mediocre troops. Legions of Rome and Colonial Conquest inspirations make Formation Fighting even stronger than it already is. Glory of Empire with its reroll to hit is a life saver given how low your BS can be. If you're playing character heavy, Wild West turns your characters and commanders into duelists (yes, the rule of rerolling wounds applies in melee, not just at ranged). Bushido is great for memes, giving bonuses to charge distances and dealing additional damage in the first round of combat (brutal with your cavalry). Grand Crusade can give all your units, not just characters, Blessings of Colonia but you should only take it if you want really tanky frontlines as you can't mix and match different inspirations unless you have Lord-Director Merlon as your general. Red Army combined with an Oligarch's "Levy Soldiers" ability can create a cheese-tastic endless wave of respawning unints. The only one you don't want to take is Trenchers because it forces you to take a turn of doing absolutely nothing to get some honestly meager defensive bonuses. Armies of Augustillia is a faction full of memes and a ton of model customizability due to Historic Inspiration and their fluff. But they have just enough memes to have a viable game plan despite appearing to have soldiers who lack in just about everything besides bravery led by Broadway actors.