[center][img]https://txt.1001fonts.net/img/txt/dHRmLjU0LjAwMDAwMC5VbUY1Ylc5dVpDQk5iM0psYm04LjA/teko.medium.png[/img][/center][center][img] https://txt.1001fonts.net/img/txt/dHRmLjk2LjAwMDAwMC5VbUZwYldVZ1FuSmhkVzQuMA/acid-label.regular.png[/img][/center] [center]HP: [b]661/661[/b] | MP: [b]567/567[/b] | SP: [b]630/630[/b][/center] [hr] Raime nods in agreement at Amulak's and Ames' notions in using the nuclei. [color=chocolate]"Thought as much. Will keep the nuclear option as a last resort and we're sure the kids ain't in the blast radius."[/color] Which was going to be quite difficult considering a lot of things can be in 5 kilometers. He then spots Ames making a makeshift light source with his shield. Giving her an appreciative nod as he began to believe that this situation wasn't as shitty as he thought. Then Mags proved that it can be made exponentially worse. Like the wild coked up baboon of a person that she is, the group's brawler threw all senses of self preservation out the window and began her bizarre rite of aggravating any and everything that dwelled in the inky blackness of the cavern with thunderous gusto. Amulak's cries were in vain as a humanoid figure had already appeared before the brawler. A body completely obscured with the black mud from the tar pit it stepped out of. Wisps of malevolence basically emanating from its form. And an axe that told tales of its extensive history as a tool of death. The thing basically screamed 'area boss' and they had the displeasure of encountering it. If the scout still had his other arm, he'd be burying his face in his free hand right now as he could feel a massive headache coming along. [b]"If I ain't rest 'cause of y'all, y'all ain't rest 'cause of me!"[/b] Oh, look. There it is. [color=chocolate]"Mags, you fucking suicidal idiot..."[/color] Raime muttered as he activated [b][Detect][/b] to see how fucked they were in this situation and see what else they had to deal with now that stealth was no longer an option. [hr][hider=Character] [b]Username:[/b] Raime Braun [b]Race:[/b] Human [b]Gender:[/b] Male [b]Height:[/b] 189 cm [b]Weight:[/b] 90 kg [b]Voice Pitching:[/b] 0 [b]Decorations:[/b] None notable. [b]Appearance:[/b] Splitting image of his own physical appearance irl. [hider=Attributes] [center]=Points when applied to HP, MP, or SP, each point consumed grants 10.=[/center] [i]HP[/i] – 420 + [b]20[/b] + [b]30[/b] + 30% = [b][661][/b] [Determines how much damage you can take before death.] [i]MP[/i] – 420 + 5% + 30% = [b]567[/b] [Used for spellcasting. Affects magical damage.] [i]SP[/i] – 420 + [b]30[/b] + 10% + 30% = [b]630[/b] [Used for techniques and skills. Affects physical damage.] [i]STR[/i] – 60 [General physical strength.] [i]AGI[/i] – 60 + [b]5[/b] + [b]3[/b] + 10% = [b]68[/b] [Affects perception of time in combat. Partially affects physical speed.] [i]END[/i] – 30 + [b]5[/b] = [b]35[/b] [General toughness and physical defense. Affects SP regeneration.] [i]DEX[/i] – 60 + [b]2[/b] + 5% = [b]65[/b] [General skill and accuracy of movements. Affects weapons and tool usage.] [i]LUC[/i] – 16 [Affects item drop rates.][/hider] [b]Classes:[/b] [b]Scout Lvl.40 - [+5% MP | +10% SP | +10% AGI | +5% DEX][/b] [hider=Skills][list] [*][b][Ranged Proficiency Lvl.3][/b] = Increase Proficiency with Ranged Weapons. [*][b][First In, First Out Lvl. 2][/b] - Passive. Increase movement speed by 20% when engaging and disengaging enemies. [*][b][Dive N Strike][/b] - Active. 10% SP cost. Dive in any direction and roll, increasing evasion. If evasion is successful, increase the damage of the next attack. [*][b][Zoned In][/b] - Increase AGI by 20%. Passively Consumes 5% SP Per-Turn while Active. [*][b][Asess][/b] - Active skill that consumes 50 SP. Observe a single target and determine whether they are stronger or weaker than you. Has a chance of gleaning further statistical information. [*] [b][Quickstep][/b] – Active skill. 5% SP cost. Leap in any direction at speeds equal to [AGI + SP consumed], ignoring prior momentum. Contact with a surface is required. [*] [b][Detect][/b] - Active Skill. 20% SP cost. Sharpen all five senses to detect the presence of hidden enemies or traps in the area around you. Range and effectiveness increases with SP consumed. [/list] [/hider] [/hider] [hider=User Experience] [b]Perception:[/b] Realistic [b]Gore:[/b] On [b]Pain Setting:[/b] 100% [b]Clothing Damage:[/b] On [b]Nudity Censor:[/b] Off [b]Profanity Censor:[/b] Off [b]Combat Action:[/b] Manual [b]Spell Incantations:[/b] Manual[/hider] [hider=Equipment] [b]Helmet:[/b] [N/A] [b]Armor:[/b] [url=https://imcut.jollychic.com//uploads/jollyimg/imageLibrary/201812/6C1/19/IL201812191324553416.gif]Fishscale Vest[/url] [color=green]UC[/color] [list][*]+30 HP [*]+3 AGI [*]+2 DEX [*] +10% Movement Speed in water [/list] [b]Arm Equipment:[/b] [N/A] [b]Main Hand:[/b] [url=https://i.pinimg.com/originals/30/68/15/306815b3f2dc505112c6f84156716071.jpg]Dewsilk Shortbow[/url] [color=green]UC[/color] [b][color=red]=[UNUSABLE]=[/color][/b] [list][*]+5 AGI [*]+30 SP [*]+10 DEX when using movement-based skill. Stacks 3 times.[/list] [b]Offhand:[/b] [url=https://i.pinimg.com/originals/cb/0d/86/cb0d8654edef417d58dbcf0fba662579.jpg]Adventurer's Sword[/url] [color=brown]C[/color] [b]Leg Equipment:[/b] Traveller's Shorts (Gray) [b]Footwear:[/b] Traveller's Geta [b]Accessory # 1:[/b] Wriggling Omamori [color=brown]C[/color] [list][*]+20 HP [*]+5 END[/list] [b]Accessory # 2:[/b] [b]Accessory # 3:[/b] [b]Accessory # 4:[/b] [hider=Nuclei] [url=https://i.pinimg.com/736x/7a/1c/ba/7a1cba0c1aae91ca3761f982c3fc4c14.jpg][h3][u][b][Jewel of the Valiant, Claiomh Solais][/b][/u][/h3][/url] [u][b]Type Arms, First Stage[/b][/u] [sub]+30% HP, +30% MP, +30% SP[/sub] [i]A black-crusted armor that covers the left arm, inscribed with large runic symbols. Upon activation of the Nuclei’s skills, the runes, as well as the volcano-esque cracks within the armor, fill with a brilliant white light, while the hand transforms into a cannon.[/i] [b]God-Searing Light[/b] [indent][b][Active.][/b] Enter Charging Stance, transforming armor into arm cannon. In this stance, consume any amount of HP, MP, and SP equally. Once charging is complete, incant the skill’s name to fire a beam that deals undefendable damage proportionate to the amount of HP, MP, and SP consumed to the first enemy it strikes. This beam moves at the speed of light. Traveling a maximum of 5000 meters, and ignores all normal physical and arcane obstructions. Once used, this skill goes on cooldown for one hour.[/indent] [/hider] [/hider] [hider=Inventory] Money: 0 Silver/300 Rishi [b]Inventory Type:[/b] [url=https://i.pinimg.com/originals/c6/22/e3/c622e30c182efda36fd41f868ab826af.jpg]Common Pouch[/url] [b]Inventory Capacity:[/b] 07/20 Items [hr][b]List:[/b][list] [*] [url=https://vignette.wikia.nocookie.net/darksouls/images/d/d4/Standard_Bolt_%28DSIII%29.png/revision/latest?cb=20160612101953]Standard Bolts[/url] x ∞ [*][url=https://i.pinimg.com/736x/e8/63/ae/e863ae6fffeb3eed57d6b331d88af745--game-background-background-quotes.jpg]Standard Arrows[/url] x ∞ [*] Pearl Clover x 16 [*] Healing Vials x 2 (Consume to regain 30 hp.) [*] [url=https://w0.pngwave.com/png/621/976/crossbow-ranged-weapon-bow-and-arrow-weapon-png-clip-art.png]Light Crossbow[/url] x 1 [*] Traveller's Clothes (Gray) x 1 [*] [url=https://vikings.help/users/vikings/imgExtCatalog/big/m493.png]Wargtooth Dagger[/url] [color=brown]C[/color] 1 [/list] [/hider][hr]