Guess I'll fall asleep right were I sit now, hope it's not too bad! [hider=Lorcan][center] [img]https://i.pinimg.com/564x/02/0a/77/020a77780fff0fefddaddc6d76b8bbe3.jpg[/img] [u][b][h2]Lorcan[/h2][/b][/u] Skayleigh | 43 | Male [/center] [u][b]Appearance[/b][/u] [indent]Lorcan's height can be considered rather average for a Skayleigh, but years of straining work have made his limbs grow thicker and his body more muscular. He's a fair distance away from being all bulked up, but it's easy to notice that he holds a big lot of power. His skin resembles that of his wood elven cousins, exhibiting a rather tan complexion and a decent lack of impurities. There is some scarring, but it's at places not visible as long as there's your typical set of clothes present. His hair and face are a different matter tough: The former's long and fuzzy and the latter's coarse and appears a little 'flat' given his stubby nose and shallow eye sockets, both more suited to a giant than a wood elf. Staring at you is a set of curious eyes with strikingly green-ish irises, but if you don't want to look at those you can enjoy strips of dark beard covering his jawline and the part above his thin lips.[/indent] [u][b]Personality[/b][/u] [indent]Lorcan sits rather high up in terms of optimism and his exile, as ferociously unwanted as it is, has not changed much about that yet. It would not be the first time for him to happily accept a daring risk not really necessary -- not because he'd like to boast or has a secret desire for hazardous situation, but because his estimation of chances is biased and bad experiences get priority in terms of deletion. It's a layer of ostensible dumbness hiding the fact that Lorcan's mind is proper and more than capable of producing ideas that are basically sound. However, just as his ideas sometimes lack refinement, so do other parts of his behavior: Lazyness is a very nice-to-have feature in life that should be implemented frequently, just as is with eating and drinking. There's a bit of a 'don't care' attitude to him, but that doesn't mean he wouldn't know the concept of loyality in both the positive and the negative sense. Once a certain goal has been set in his mind, he can be very tenacious to achieve it. The same holds true towards those who have managed to tag themselves friend or foe.[/indent] [u][b]Background[/b][/u] [indent][list] [*]Profession: Entertainer, both the joyful and the more vicious kind of it [*]Class: Bard [*]Heritage: Son of an ordinary, low-ranking family [/list][/indent] [u][b]History[/b][/u] Lorcan was born in a place close to the eastern tip of the Caelic Isles called [i]Droichead[/i]. It is an island whose primary function is to serve as a bridging point for the two adjacent isles which are all close together, but much, much larger than Droichead. Due to its small size, rocky soil and lack of other natural resources the settlement there had only been significant as long as there had been the opportunity to make traders pay customs. This no longer was the case when Lorcan was born, so he was somewhat destined to raise in poverty and an overall rather boring environment. The young boy tried to make some coin by entertaining people on the streets, using a simple flute and whatever other instrument he could find and learn to play. It worked, but just barely so. One could say that after a few years on the lower end of things the young Skayleigh was an all too easy catch for everyone who could promise something exciting. Lorcan joined a roaming circus that had set up camp on the Caelic isles, but which would return into Vrettonian territory soon. Lorcan's living standard improved somewhat while he also had the opportunity to widen his horizons in terms of culture and arts. It could have been his dwelling place still if there had not been the fancy idea of its two human owners to expand their shared business by hosting exhibition fights. Small at first, but more and more serious once they noticed how much more their audience preferred it that way. Of course they needed staff for this and found a Skayleigh to be a viable candidate: Rare, unusual, taller than everyone else and with the ability to make himself appear like a tree while riding a horse -- or a tree that could suddenly backstab passer-bys. People liked it, and the learning curve the two Vrettonian's designed for the so far completely unexperienced Lorcan was gentle enough for him not only to stay alive, but to slowly erode his hesitation to hurt other beings. The most bloodthirsty actions would still have been to come had it been not for the event that forced Lorcan to leave the North altogether. [u][b]Reason for Exile[/b][/u] It was an accident! No, really... Lorcan did know that the rules for all fighters stated that it was forbidden to use long-range weaponry against opponents when there was any significant danger of it hitting the stands, but from down below he just couldn't see that damn short dwarf sitting there so quickly. He thought the area behind his opponent was empty, so he launched the throwing axe anyway. The dwarves weren't happy. In fact the loss of one rather high-ranking individual made them so pissed that the Vrettonians escalated things towards the Skayleigh clan Lorcan belonged to. Even the clan noticed they might be better off doing something about it. Giving Lorcan a death sentence however ? Hand him over to the dwarves so they could do it ? That wasn't exactly compatible with the general consensus among the Skayleigh population that they should not fight against each other. So they made an agreement that involved a more indirect method of disposal: Send Lorcan to the south, hopefully never to be seen again. [u][b]Motivation[/b][/u] Lorcan has analyzed the overall situation enough to recognize that he can't go back, even if he'd be able to just walk out of the South. So far away there's no real way for him to know whether he's still a persona non grata in his corner of the North -- and he considers his life too precious a thing to just try it out. It would be a little hard for someone who has restrained himself to harmless street entertainment to join a band of people known to be criminals, but Lorcan has gone far beyond harmless many years ago. With his activities in the arena, killing people he effectively did not know for the sake of coin, he has effectly become some sort of a mercenary anyway. Also, just like always, he hopes that it won't become too bad. [center][h3][b]Capabilities[/b][/h3][/center] [u][b]Attributes[/b][/u] [u][b]Combat[/b][/u] [indent][/indent] [indent][list] [*]Exotic weaponry [/list][/indent] [u][b]Intelligence[/b][/u] [indent][/indent] [u][b]Charisma[/b][/u] [indent][/indent] [indent][list] [*]Musical instrument [/list][/indent] [u][b]Health[/b][/u] [indent][/indent] [indent][list] [*]Strength [*]Rejuvenation [*]Stamina [/list][/indent] [u][b]Faculties[/b][/u] [indent][/indent] [indent][list] [*]Concentration [*]Tamer [/list][/indent] [u][b]Agility[/b][/u] [indent][/indent] [indent][list] [*]Ride [*]Balance [/list][/indent] [u][b]Mysticism[/b][/u] [hr] [u][b]Equipment[/b][/u] [u][b]Money[/b][/u] [u][b]Languages[/b][/u] [hr] [u][b][h2]Character Relationships[/h2][/b][/u] Your characters have only known one another for the week it has taken to move your wagon through the Inner Kingdoms, with only a marginal time to speak. This is where you put your initial thoughts of each character, and you edit these as their opinions change. This also includes the Merc NPC. [center][h3]Character Name[/h3][/center] [indent][/indent] [center][h3]Character Name[/h3][/center] [indent][/indent] [center][h3]Character Name[/h3][/center] [indent][/indent] [center][h3]Character Name[/h3][/center] [indent][/indent] [center][h3]Character Name[/h3][/center] [indent][/indent] [/hider]