[@deia876lat] I'll clarify more when I put up the base CS sheet, but there are a few exceptions and rules I'll say now. Any of the spirit races like the 'Undine' are not available. Everyone will be starting as fresh, level one adventurers however that doesn't mean that everyone has to have the same level of training. That will be up to you, but it won't give much power in the grand scheme of things. For the most part, as long as you don't break any lore/mechanics and are reasonable it should be fine. The start is going be tough. Jobs/Classes/Positions will be up to you. If you want to make medicine in your spare time, go for it. If you want to smith weapons, be my guest. The only thing that is set in stone is you must venture into the dungeon. The RP will start with everyone having been recruited. I'm on the fence whether everyone will be heading straight to the dungeon or having a meeting first with the goddess and later the guild. [@ERode] There is going to be a bit of RPG mechanics but its not going to be the focus. People will have stats, skills, funds, and abilities but its not going to be the focus. Its mostly to keep record of everyone's progress and check to see if what someone is trying to do will actually work. Like the in the series, stats will go up depending on how you fight in the dungeon. There probably will be a couple timeskips, but I will be employing a special skill like Bell's. Basically, the more of you that fight together in the dungeon the faster your stats ans skills will grow. [@Dog] You're in luck then :D