So I have my spells for Tarak finally made: 1- [b]High Energy Coating (High)-[/b] Tarak is able to coat any object he is holding with High magic energy. This gives it the properties of plasma as well as the ability to stop magical healing. When used on his hands the plasma will act as a barrier and allow his hands to act like Plasma bladed weapons and can be used to block and deflect Plasma-based attacks. 2- [b]Supernal Vision (High)-[/b] Tarak is able to see magic when Supernal Vision is activated. It can identify the school it is from based on the aura produced from the spell or magic and based on the size or density of the aura it can help to determine the power of a spell. 3- [b]Lapse in Judgment (Mind)-[/b] This spell takes advantage of the brain's natural inability to process all the little details around them without overworking itself and burning out. Instead of making Tarak invisible it instead makes his movements difficult to perceive since the brain doesn't recognize him as relevant information, thus making it appear as if they never noticed Tarak. In a fight, this is also effective as it will appear as if they just zoned out until the very moment Tarak is to strike. 4- [b]Repair (Change)-[/b] Tarak restores an object to its original state 24 hours ago. The more deteriorated or damaged the object is the higher the cost of repair. Tarak needs to have contact to repair the object. The size he can repair is up to a car, however, this can possibly drain him mattering on the damage done to it. 5- [b]Magitech Creation (HIgh)-[/b] Tarak has learned how to create and power Magitech. He doesn't use it in much of his gear, the only real thing is that he uses it for is to have his repair magic on his gear in case it is damaged. [@Letter Bee][@Conscripts][@The Jest]