Mind checking over the abilities? I probably ended up tagging on too much, because there're so many awesome things to do. [hider=Abilities] Major power: Cognitive altering Minor power: Physical augmentation Inesh’s basic shape allows them to bite, claw at, and strangle enemies, and their scales make for a good natural armor. They are a fast runner, great swimmer, and can cling to any solid surface with their claws. Their incredible flexibility allows them to twist into various shapes. Via utilizing potentia, they are capable of manipulating their body in such a way as to allow them free range of movement through air. They use physical augmentation mainly for great speeds – sometimes they seem to outright vanish from sight due to how fast they are moving. They most heavily rely on cognitive altering, however, with which they manipulate others’ senses. In enemies, they usually induce apathy, confusion, drowsiness, or a listless daze emotions vise. When effecting opponents’ perception, they cause various hallucinations (mainly visual, auditory, and tactile), and increase their pain levels. Sometimes, they induce feelings of vertigo and disbalance for that extra kick. When it comes to allies, they are more careful, and use their abilities sparingly. When required, they will offer a minor energizing boost to allies, or induce a clear-mindedness in them. When Julian channels Inesh’s abilities, he uses them fairly similarly. The major difference is that he prioritizes cognitive altering for his own use. He enhances his own senses when the situation calls for it, and boosts his processing speed. The latter quickens his planning and enhances his reaction speed. Sometimes, he increases his brain functions to assist with his research, though only when doing so is strictly necessary. [/hider]