[hider=Kinesium] [b]Name:[/b] Kinesium. Surname not needed. [b]Clan House:[/b] Delaque [b]Personal Demeanour:[/b] Quiet. Observant. Professional. Kinseium does not like extra attention. Although usually a solo-operator, working with a group suits him- others to take the blame, and the bullets. The best snipers view their marks not as people, but as figures- unthinking, human-shaped blobs of meat that need dispatching, and Kinseium takes this attitude with him everywhere. Allies are useful, yes, but not to get obsessive over, and ideals like 'hatred' or 'vengeance' only distract you from the kill. The people who have 'feelings' in the Hive are the type of meatheaded Goliaths that'd beat their boss to death with an archeotech trophy. [b]Description:[/b] Kinesium does not particularly stand out among the members of House Delaque. He is perhaps a little more hirsuit than the average Delaque ganger, managing to grow a wiry, scraggly rattailed mohawk. He's exceedingly pale, and, rather than a standard pair of human eyes instead has two unblinking mettalic replacements. His clothing is the unofficial House Delaque uniform- a long, heavy duty black coat that covers him shoulder-to-toes, complimented by a set of well-worn leather boots and a thin pair of gloves. In case Kinseium does get caught in the line of fire, his jacket is reinforced with flak armour: enough to turn a stubber or catch the worst of a frag. [b]Skills:[/b] Kinesium is a peculiar blend of close-quarter specialist and long range 'problem remover.' Anything without an inch of steel in front of their face is in danger of a closed casket funeral, as Kinesium is perfectly capable of laying down accurate and precise fire at long range and in the exceedingly gloomy conditions of the underhive. Those thinking such a marksman must be incapable at close ranges are in for a surprise though, because Kinesium is anything but. With a blade or a blunt, Kinesium can hold his own, turning his opponnet's strength against them, and it doesn't take much of a cut to let their poisoned blade set to work... [b]History:[/b] Kinesium's life was... Boring. As boring as one's early life in the underhive can be, anyway. Living in the gloomy territory that marks out Delaque land from that of the rest of the underhive, Kinesium practiced his letters, numbers, and stub pistol cleaning drills like any good underhive boy or girl. Delaque prises their gangers being at least vaguely educated- after all, a spy that can't read or write is a pretty bad spy, and his early effectiveness on the shooting range meant that extra maths were foisted on him. A good sniper weaponises mathematics, and Kinesium is nothing but a good sniper. Their early jobs were small-scale tussles with other lowlife gangs. He never stayed among one group for long, always plying his long-las alongside a different set of Delaque and against a different set of foes. He's shot at almost everything, down in the hive- corpse grinders, goliaths, eschers, enforcers, civillians, and he quickly gained a reputation among his fellow gangers as the sort of individual you wanted when precision was important. As more and more people clamoured for his attention, it only made sense for Kinesium to start selling his expertise. Gradually, as the tales of a high-calibre Delque sniper seeped out and into the wider hive, a target was painted on Kinseium's back, and one he was only too happy to accept. Anyone's welcome to try and take him on in a sniper duel, but 'Shh's' acquisition warns other marksmen what can happen when they underestimate Kinesium. [b]Equipment and Armament:[/b] [i]Shh:[/i] An interesting piece of kit, 'Shh,' as it's named by the engraving on the barrel, is a heavy duty, silenced sniper rifle with some exotic features from its time in an underhive foundry. The barrel sits flush against a powerful spring- not only does this minimise recoil when firing from an unsupported position, but, when the barrel is pressed all the way down against the spring, shortens the entire device down massively. To aid in concealment, the stock also telescopically unfolds out, and the sights, rather than being inconvenient glass, are instead a form of holo-targeting requiring no bulky scope, no need to zero the gun and providing clear targeting in low-light situations. In short, 'Shh' is exactly what most Delaque would look for in a rifle: concealable, powerful, near-silent. [i]Muffled Handshake:[/i] A peculiar piece of equipment, the Muffled Handshake is relatively slender despite its boxy design, and has a prominent surpressor attached to the end of it. Don't let the lack of stock or the box magazine fool you however- despite its appearance, the Muffled Handshake is not a pistol, but is in fact a 'pocket shotgun,' with enough lead in one box to stop even the dumbest of Goliaths. [i]Catachan's Envy:[/i] Such a name would, of course, get Kinesium murdered by any Catachan in earshot, but such individuals are in short supply in Necromunda. Deliberately made to resemble the infamous 'Night Reaper' combat knife that the legendary troopers use, the Envy is eight inches of darkened steel, coated in an unpleasant and toxic concoction that would make Kinesium's eyes water if they hadn't been replaced years ago. [i]Throwing Knives:[/i] A Delaque classic. Never leave home without at least five. Darkened steel, razor-sharp. Just the ticket for non-ballistic takedowns. [b]Miscellaneous:[/b] [/hider]