[hider=Marshall Fletcher] [center][img]https://img.roleplayerguild.com/prod/users/5e04e955-a34b-4b1d-a6cd-318003d6f742.jpg[/img] Age: 31 Place of residence: The loft of a club in the entertainment district. Is it loud? Yeah sure. Does he sleep there often? Yeah no, he falls asleep on the job more than he does at home. Occupation: Sentinel. End goals: “I just want to fucking chill for once, man.”[/center] Personality: Marshall comes across unkempt and lazy, acting like everything is such a slog to get through. To everyone else he may just be another lazy recruit barely covering his guard shifts and sleeping all the time. To Marshall? Well the world just doesn’t interest him enough. Very few things get his heart pumping, so the side effect is he always seems lethargic. On the rare occasion he is tested though, it becomes very clear that his mind can be very focused on anything he’s trying to achieve, to the point everything fades to grey and Marshall becomes a terrifying machine full of purpose. If you were to ask what Marshall actually cares about, it’s a challenge. Whether it be a particularly difficult sudoku puzzle, or a daemon with abilities he’s never seen before, a challenge will activate some sort of switch in him that pushes him into his focused state. The change in demeanor is almost instant when this happens, seemingly switching between two personalities all together. This sort of focus has only ever been seen by a few other handlers and the superiors that scouted him in the first place. His favorite foods tend to be finger foods or anything he can carry with him without needing a plate. Marshall constantly eats on the go, partially because he always seems late, partially because he doesn’t like wasting time sitting down. Similarly, most of his hobbies seem somewhat mobile as well; gacha games on his phone, small books about random psychological and philosophical topics, he’s even been spotted attempting to juggle and screwing around with a yo-yo. One could say Marshall just doesn’t like being tied down. When interacting with other people, Marshall tends to be quiet unless someone says something painfully cringey or just plain wrong. He tends to communicate in knowing smiles, raised eyebrows, rude hand gestures, and on rare occasions, rambling if he thinks you will listen. History: Marshall was afforded all the luxuries you could expect a cisgender white guy from an upper middle class family to have. He had a nice childhood, got the best schooling, never went without want. He was one of those “gifted” kids you always hear about in schools that never really seem to do much their adult life. Marshall was uniquely intelligent since he was young, but even back then always seemed to get quickly bored of anything he could figure out in a day or two. In contrast, his grades never really seemed to reflect his intelligence because, well, he didn’t really care. Marshall almost never turned in homework, he refused to read books he found boring, and really only math and science ever seemed to catch his attention, but would lose it as soon as any sort of busy work was handed to him. This trend of not-caring carried into young adulthood, which found Marshall looking for stimulation in all the wrong places. Marshall slept with what seemed like half his college, did drugs nobody has ever heard of, and met people in places so low that sunlight would not reach. Eventually he grew out of his wildly delinquent ways, sort of. He started focusing more on school in the latter years of college, earning dual degrees in Psychology and Philosophy. He never really did anything with them, and really only studied them because they challenged his thinking in ways nothing else really did. Marshall after college became a bartender to the chagrin of his parents, but of course made wild amounts of money in tips because he only ever tended the spiciest of the red light district’s clubs, a place known as Velvet Rouge. Velvet Rouge, was, well, popular for its wide-cast net of entertainment: exotic dancers, alternative bands, drag shows, magic acts, and even burlesque performances. Every other weekend seemed unique, and the crows every day were enough to put every other place to shame, but of course, it eventually bored Marshall. Looking for a change, Marshall let his boss/landlord know he was applying for a job with Apex. Nathaniel wasn’t just his boss at the time, but a friend; when he heard Marshall talking about leaving he offered full support, having known the guy long enough to know when Marshall just wasn’t interested anymore.[/hider] [hider=Magnus] [center][img]https://img.roleplayerguild.com/prod/users/9cf8a5fc-a7f9-44a2-a9b1-2b43a7aa0991.jpg[/img] Phenotype: Mythological/Divergent - Draconic Feline Class: A Major power type: Spatial Manipulation Minor power type: Cognition Altering[/center] Personality: Magnus shares Marshall’s somewhat lethargic demeanor. But unlike Marshall, Magnus is literally just lazy. The Daemon won’t lift a finger unless he thinks he or Marshall will benefit from it somehow. Despite the fact he doesn’t really need to sleep, Magnus will take naps on the regular just because he can. “Little breaks from the slog of existence” he says. One look from Magnus is usually filled with enough vitriolic boredom to kill a small child. As sarcastic as they come, Magnus’ tongue is like barbed wire, strangling those he talks to with judgement and condemnation; that is 'till eventually they get frustrated and leave him alone (the entire purpose of him acting like that). On many occasions human “superiors” to Magnus, and those on a similar rank to him by proxy, have been taunted into outbursts due to his hatred for formality. In contrast, Magnus is very kind with Marshall along with any friends the two possess. It’s never been a secret that he has favorites, adopting an almost fatherly enjoyment of their successes and growth. As much as he is filled with vitriol when around strangers and passing acquaintances, he demonstrates the ability to be compassionate by giving criticism to those he cares about in a way that is actually constructive. Usually praising what they did correct, and instead of telling people what they did wrong, giving them options on how to improve. Magnus hates being cooped up in an object and will stay out for as long as possible while around Apex. When absolutely needed, he resides in a sapphire earring in Marshall’s right ear. History: Known history about Magnus begins and ends with Apex. It’s been alluded to Marshall that Magnus, at one point, was a feral nasty enough to bring down several handlers before someone finally convinced Magnus to their side, only after being bested by someone that the rumors Marshal hears will not name, and fervently refuse to. Magnus never actually remembered how he got brought down either, a fact he seems oddly coy about. Powers and skills: Magnus is the equivalent of a rigged scale. He can manipulate gravity, pressure, and friction in an area centered on him or Marshall. Within this area Magnus can either cause every other creature to be weighed down and sluggish in this area of pressure, or he can release the hold of these forces on Marshall or himself and give an alarming freedom of movement that can at first appear to be physical augmentation if you weren’t also in this area. By quickly manipulating gravity, Magnus can cause some weaker impacts to become much greater, or lessen heavy impacts to something much weaker. This ability alone is what landed Marshall in Sentinel duty. It should be noted, the area in which he can create these effects can normally only be within 10 feet of himself. Magnus can briefly double this range for about a minute. If he keeps the doubled range up for the full duration it will render him powerless until he gets a chance to rest or consumes something substantial. To a much lesser extent, Magnus can affect cognition much the same way he can affect physical forces. Within the same area of effect Magnus can force a depressive state on those who enter, slowing their cognitive function and giving them the feeling of lethargy. More unique individuals are mostly just put slightly off kilter, but weaker individuals or those who have never had contact with something similar before can be pushed dangerously close to catatonia. This effect gets weaker the more there are affected, so is usually used subtly or in situations small in number. Similar to his Spatial Manipulation abilities, Magnus can also flip his Cognitive abilities the other direction. That is to say, Magnus can push Marshall into a hyper-focused or manic state that briefly affords him deadly precision, supernatural reflexes, and the hand eye coordination of a secretary on her third triple shot expresso of the evening. This ability is usually saved for a last stand or second wind as it tires Marshall to an extent relative to how much cognitive function was increased, often times seeming inebriated afterwards. [/hider]