Ok here's the power list, I tried to include a short blurb for powers that weren't self-explanatory. Most of the social-themed powers went unremarked, since they're pretty straightforward. Keep in mind that this isn't the end-all, I just want you to use this as a basis to understand what kinds of powers Novas usually have. Also keep in mind that many Mega-Edges have logical prerequisites in Mega-Attributes. [hider=Nova Powers] [u]Mega-Attributes[/u] Mega-Intellect: Improves the raw computing power of a Nova's mind. Mega-Cunning: Improves a Nova's senses, reflexes, and reaction time. Mega-Resolve: Improves a Nova's focus, determination, and pain tolerance. Mega-Might: Improves a Nova's raw muscular power. Mega-Dexterity: Improves a Nova's grace, flexibility, balance, and coordination. Mega-Stamina: Improves a Nova's physical constitution and resistance to harm, disease, and age. Mega-Presence: Gives a Nova a head-turning, "godlike" presence, and improves their ability to influence others. Mega-Manipulation: Improves a Nova's ability to read and manipulate other people. Mega-Composure: Improves a Nova's emotional control and resistance to manipulation. [u]Mega-Edges[/u] Animal Mastery: Allows a Nova to command and commune with non-sapient animals. Body Modification: Grants a Nova a useful transformation, such as an adhesive grip, bioluminesence, color-changing skin, claws, extra limbs/a tail, gills, spines, webbed hands or feet, or wings. Calming Composure Compelling Presence Dense Flesh Detection: Allows a Nova to sense a quality or substance beyond their five senses, such as living beings, certain substances, or particular types of energy. Digital Manipulation: Allows a Nova to remotely manipulate and interface with computers by manipulating light and electricity. Digital Scan: Allows a Nova to "read" data direction from a digital device. Dreadful Presence Fast Worker Foresight Homunculus: A Nova can split off part of their body mass that can operate as an independent organism and follow simple instructions, before returning to the Nova who gains all of the offshoot's experience and knowledge. Hypnotic Presence Immediate Connection Immunity: Protects a Nova from environmental hazards. Instant Expert Instant Influence Inventor Mass Influence Mastermind Mega-Crush Mega-Hearing Mega-Lifting Mega-Scent Mega-Speed Mega-Vision Micro-Manipulation: Allows a Nova to manipulate extremely small objects with precision. Mind Over Matter: Gives a Nova conscious control over their body processes. Movement Mode: Gives a Nova additional modes of movement, such as burrowing, clinging, gliding, skimming, slithering, swimming, or swinging. Overwhelming Denial: Something about the Nova forces others to forget them and details about them. Pretercognition Prodigy Q-Tech: The Nova has access to Nova-developed technology, including Q-Tech, which is technology powered by Quantum that is only usable by Novas. Quantum Conversion: A nova can convert Quantum energy directly into a discharge of electromagnetic energy, such as light, heat, or radiation. Quantum Leap: Allows a Nova to jump long distances. Quantum Sense: Allows a Nova to sense Quantum energy, giving them insight into other Nova's strength and powers. Quickness Rapid Strike Regeneration: A Nova can heal from injuries in seconds. Revealing Composure Revealing Read Scanning Sense: A Nova can sense their surroundings using radar waves. Sensory Shield Shockwave: A nova can create a shockwave by slamming or stomping the ground. Spectrum Vision: Allows a Nova to see invisible electromagnetic frequencies. Subtle Presence Telecommunication: Allows a Nova to transmit their thoughts to others and to communication devices like radio waves. Technologist Telepresence: A Nova's enhanced social abilities carry over telecommunication devices. Thunderclap: A nova can create a shockwave by clapping their hands together. Toughness Ultraperipheral Perception Universal Translator [u] Quantum Powers[/u] Absorbtion: A Nova can capture and absorb energy to fuel their own abilities. Boost: A Nova channels Quantum energy to boost their Attributes. Cloak: By manipulating energy waves, the Nova can cloak themselves from detection. Density: A Nova can increase their density to make them more massive, stronger, and tougher. Elemental Mastery: A Nova has power over a particular element or force, such as cold/ice, darkness, electricity, fire/heat, gravity, light, magnetism, radiation, air, earth/rock/soil, plants, water, or weather. Environmental Anima: A Nova can manipulate the environment around them in ways such as changing the weather, light, or gravity. Flight Growth Healing Illusion: A Nova can manipulate electromagnetic forces to create realistic audio-visual projections. Molecular Chameleon: A Nova can duplicate the quantum signature of a substance or energy, and can assume its properties. Molecular Manipulation: A Nova can manipulate the molecular bonds of nonliving matter, capable of reshaping it and changing its phase state. Morph: A Nova can manipulate their own body to give them complete control over their own appearance. Phase: A Nova can put their body into a state of quantum uncertainty that changes the state of matter they exist in. Plasticity: A Nova's body can become malleable and stretchy like soft rubber. Quantum Agent: A Nova can conjure a semi-independent being out of nothing to do as the Nova wishes. Quantum Anima: A Nova can manipulate and move inanimate matter without physical contact or imparting kinetic energy. Quantum Attack: A Nova can wield fundamental forces as a weapon. Quantum Aura: A Nova can surround their body in a damaging aura of some kind. Quantum Construct: A Nova can create fields of force that function as simple, geometric physical constructs. Quantum Deflection: A Nova can use force and energy to turn aside attacks. Quantum Disruption: A Nova can disrupt the flow of Quantum energy, interfering with the powers of other Novas. Quantum Field: A Nova can create a skintight, protective field of energy around themselves. Quantum Leech: A Nova can drain Quantum energy from other Novas. Remote Perception: A Nova can use quantum entanglement to sense a point outside their body as if they were there. Shrinking Shroud: A Nova can screen or jam energy wavelengths, including light and sound. Teleport Transformation: A Nova can manipulate and reconfigure their own body. Transmutation: A Nova can transmute nonliving matter, or seemingly create nonliving matter from nothing. Warp: The Nova creates a wormhole in spacetime, connecting two distant points. [/hider] Hopefully that is enough to inspire you, let me know if there are specific powers you want to know more about. Also, here's a short list of Transcendence transformations, if you want your character to start with any. [hider=Transformations][u] Low-Level[/u] Aberrant Eyes Anima Aura Epidermal Shift Feeding Requirement Inhuman Beauty Life Bane Psychological Shift Vocal Shift [u] Mid-Level[/u] Allergic Reation Energy Bleed Hypersensitivty Physiological Shift Psychological Disorder Uncontrolled Dormancy Uncontrolled Power Vulnerability [u]High-Level[/u] Energy Emissions Flux Emissions Hardened Epidermis Hyde Syndrome Power Lock Severe Psychological Disorder Twisted Appearance [/hider]