I'll get working on a CS template. The "dots" thing basically works like this. Pick the powers you want, add a description of about what they do for your character, and then you're going to allocate 1-5 dots in each power you picked. Each dot represents basically just a level of mechanical commitment to that power, and every successive dot makes that power one order of magnitude stronger. It's meant to be an at-a-glance way of measuring the strength of your character's abilities. [quote=@rocketrobie2] 1) Just wanna say I'm still here, sorry for the bout of radio silence there. 2) I'd like a CS too, I'm raring to go and I think I can crank out my tread-head (great word-play by the way) with some powers. 3) So if we don't take any Quantum powers will our characters not generate flux? Ex: a guy just takes some Nova-attributes and no Quantum powers? 4) Are we allowed to start with some Transcendence drawbacks from the beginning? I'd like my rubber-man to be stuck in tire-mode 24/7 but I'm cool if it needs to stay a turn on/off power. [/quote] 3: This actually will cut down your potential for gaining Flux considerably, but will also gimp your character somewhat. Quantum Powers are the most powertful expressions of your characters' abilities. Additionally, if you never "max out" your powers by overclocking them with Quantum, they will never get stronger. Your powers are like muscles, for them to become stronger you have to strain them. 4: You can start with some low and mid-level mutations, but power lock is a high-level transformation. Once you reach that point, the train has kind of gone off the rails for retaining anything resembling a human appearance or mindset.