[b][i]Warning:[/i][/b] A Canon Version of Constantine XI now exists in Fate/Grand Order. This sheet is now obsolete. [indent][indent][indent][center][h3]Shielder[/h3][img]https://media.discordapp.net/attachments/739441429859926087/856040209559977984/ff44ad11-0f00-4ba9-ab87-f734217f62ee.jpeg[/img][/center] [b]ᴺᴬᴹᴱ[/b] [indent]Constantine XI[/indent] [b]ꜰᴀᴄᴛɪᴏɴ[/b] [Indent]Red[/indent] [b]ᴀᴛᴛʀɪʙᴜᴛᴇ[/b] [indent]Man[/indent] [b]ʟᴇɢᴇɴᴅ[/b] [indent][url=https://en.m.wikipedia.org/wiki/Constantine_XI_Palaiologos]Refer here[/url][/indent] [b]ᴘᴇʀꜱᴏɴᴀ[/b] [indent]• Vibrant • Astute • Mysterious • Just[/indent] [b]ᴡɪꜱʜ[/b] [indent]True Reincarnation[/indent] [b]ᴘᴀʀᴀᴍᴀᴛᴇʀꜱ[/b] [indent]STR: C (C+ in Greece) END: B (B+ in Greece) AGI: B (B+ in Greece) MNA: C (C+ in Greece) LCK: E- (E in Greece) [/indent] [b]ᴄʟᴀꜱꜱ ꜱᴋɪʟʟꜱ[/b] [hider][indent]Magic Resistance (B): Negates E, D and C ranked spells. It is difficult for them to be affected even by Greater Thaumaturgy. Riding (C): One can flawlessly manage beasts and vehicles if they have received the proper training and adjustments. Most vehicles and animals can be handled with above-average skill. However, Constantine XI cannot ride the likes of Phantasmal Species such as Monstrous Beasts Self-Field Defense (C): Applies damage reduction beyond defensive limits, but he is excluded from the effect's target. [/indent][/hider] [b]ᴘᴇʀꜱᴏɴᴀʟ ꜱᴋɪʟʟꜱ[/b] [hider][indent]Defensive Engineer (Custom, B, A in Greece or European Turkey): Constantine can improve the defenses of one’s lair, mundane and magical, by up to B-Rank, making them hard to penetrate by intruders. This applies to things as mundane as walls, moats, and reinforced concrete bunkers, as well as bounded fields and mystic sentries, which he gains an ability to interact with and reshape to more efficient parameters. Military Tactics (Sieges and Last Stands, A-): Applies a + modifier to a single Anti-Army Noble Phantasm of oneself and allies and a rank down or - modifier to the enemy Anti-Army Noble Phantasm. Note that if not in a siege or last stand, this merely applies a rank up to up to a single Anti-Army Noble Phantasms with their rank not exceeding A of oneself and allies and a rank down (as long as it is not A rank or higher) or - modifier (as long as it has a +) to enemy Anti-Army Noble Phantasm. Bravery (B): At this rank, the threat of overwhelming force does not faze Constantine XI, who can resist mental interference effects of this rank (note that Magic Resistance already negates most such attempts to interfere with the workings of his brain), but more importantly, it increases the Melee Damage he inflicts. Battle Continuation (C, Fourth Personal Skill): A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce the mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments.[/indent][/hider] [b]ɴᴏʙʟᴇ ᴘʜᴀɴᴛᴀꜱᴍ[/b] [hider][indent]Title: Legend of Imperial Rebirth Rank: A+ NP Type: Anti-Self Range: 1 Maximum Number of Targets: 1 Description: Legends say that Constantine XI was saved from death by an Angel, turned into a marble statue, and stored in a secret cave underneath Constantinople’s Golden Gate in order to await true resurrection, after which he will, with God’s help, retake the city, restore the Empire, and drive the Turks back to Central Asia. This legend resonates in the hearts of the Greek people today, giving needed strength to the Servant. The Legend of Imperial Rebirth is a crystallization of those legends which form their own Noble Phantasm, a Phantasm which envelops his body and cloaks it in the stuff of myths, enhancing its wielder’s capabilities to far beyond what he had in life. And by that, when brought to the brink of death, Constantine XI’s clothes, armor, and sword turn as white as marble, and all Parameters and Skill Ranks are raised by one rank. He also gains the benefits of Golden Rule (Body), meaning that while he can be physically damaged, the damage in question cannot make him ugly. Not merely that, but Military Tactics reverts to its normal form and can be used without a malus in situations which are not a last stand or a siege. This effect lasts till the end of the fight. Title: Hexamillion Wall Rank: D (C in Greece, A in the [i]actual[/i] Hexamillion Wall's location) NP Type: Fortress Range: 1 - 50 Maximum Number of Targets: 1000. Description: The Hexamillon was a wall stretching throughout the Isthmus of Corinth with two castles on the end, and which had been repaired and rebuilt multiple times against invaders, never succeeding in its objective. Nevertheless, Constantine XI was one of the last rulers to try and strengthen it, turning the wall and castles into a strong point which had to be broken with Gunpowder and Cannons... A wall is conjured up across the battlefield with two castles at either end, and both wall and castles can shoot arrows of pure prana. This wall can withstand most mundane and magical attacks and can be strengthened to B-Rank by someone, not just Constantine XI, with the appropriate Skill (usually Defensive Engineer). The size of the wall and the castles depend on the size of the battlefield itself, but it can theoretically expand to the length of the Corinth Canal, which has the same length as the IRL Hexamilion Wall...[/indent][/hider] [/indent][/indent][/indent]