[hider=Anselm Niemeyer] [center][h1][color=4682B4] | [/color][color=gray]𝐆 𝐑 𝐄 𝐘 𝐖 𝐀 𝐑 𝐃 𝐄 𝐍 𝐀 𝐑 𝐂 𝐇 𝐈 𝐕 𝐄[/color][color=4682B4] | [/color][/h1][hr][sup][sub][h3][i]There is more to life then just surviving the nightmares of this world[/i][/h3][/sub][/sup][/center] [center][img]https://i.pinimg.com/originals/46/e3/a5/46e3a5c7b5be647e2347b92b2c06c42d.jpg[/img][/center] [hr][sup][sub][h2]| [color=4682B4]𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐈 𝐍 𝐅 𝐎 𝐑 𝐌 𝐀 𝐓 𝐈 𝐎 𝐍[/color] |[/h2][/sub][/sup] [indent][indent]𝐍𝐀𝐌𝐄 [color=4682B4]| [/color] [color=gray]Anselm Niemeyer[/color] 𝐀𝐆𝐄 [color=4682B4]| [/color] [color=gray]25[/color] 𝐆𝐄𝐍𝐃𝐄𝐑 [color=4682B4]| [/color] [color=gray]Male, He/Him[/color] 𝐑𝐀𝐂𝐄 [color=4682B4]| [/color] [color=gray]Human[/color] 𝐎𝐑𝐈𝐆𝐈𝐍 [color=4682B4]| [/color] [color=gray]Anders[/color] 𝐋𝐀𝐍𝐆𝐔𝐀𝐆𝐄𝐒 [color=4682B4]| [/color] [color=gray]Ander[/color] 𝐖𝐀𝐑𝐃𝐄𝐍 𝐑𝐀𝐍𝐊 [color=4682B4]| [/color] [color=gray]Grey Warden[/color] 𝐇𝐄𝐗𝐂𝐎𝐃𝐄 [color=4682B4]| [/color] [color=gray]4682B4[/color][/indent][/indent][hr][sup][sub][h2]| [color=4682B4]𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐀 𝐏 𝐏 𝐄 𝐀 𝐑 𝐀 𝐍 𝐂 𝐄[/color] |[/h2][/sub][/sup] [indent][indent]𝐇𝐄𝐈𝐆𝐇𝐓 & 𝐁𝐔𝐈𝐋𝐃 [color=4682B4]| [/color] [color=gray]6'1 and above average build[/color] 𝐂𝐎𝐌𝐏𝐋𝐄𝐗𝐈𝐎𝐍, 𝐄𝐘𝐄 & 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐑 [color=4682B4]| [/color] [color=gray]Fair skin, Brown eyes and Black hair.[/color] 𝐃𝐈𝐒𝐓𝐈𝐍𝐆𝐔𝐈𝐒𝐇𝐈𝐍𝐆 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒 [color=4682B4]| [/color] [color=gray]Has two tattoos, one on his nose and one on his chin. Along with a scar over his right eye and a scar along the left side of his face.[/color] 𝐖𝐀𝐑𝐃𝐄𝐍 𝐎𝐔𝐓𝐅𝐈𝐓 [color=4682B4]| [/color] [color=gray] Wearing the usual colors for a Grey Warden, white and sliver. Wearing leather boots and has leather armor that has the symbol of the Warden's embroidered on it. Also, comes with a hood and mask that he used to use to protect his face from dust storms. On his back is a quiver with thirty arrows and a place to store his bow when not in use. Along with a belt that has two daggers and an old family necklace he always wears. Plus a green half cloak that he wears on the right side of his body.[/color] 𝐌𝐀𝐍𝐍𝐄𝐑𝐈𝐒𝐌𝐒 [color=4682B4]| [/color] [color=gray] Anselm carries himself as a survivor, reserved, quiet, and hardened. Though not fully cold or pessimistic that you might think. He still has life in him and can be seen as a protector despite not using a sword or shield. The most likely to break up a fight and punch someone that deserves it. However at times when he lets his guard down. Someone could see a certain sadness in his eyes. Something that he tries to hide and sometimes he fails. Which Anselm will not answer if confronted about it. Only take a sip from his flask and most times you can smell the alcohol on his breath. [/color][/indent][/indent][hr][sup][sub][h2]| [color=white]𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐈 𝐍 𝐍 𝐄 𝐑 𝐖 𝐎 𝐑 𝐊 𝐈 𝐍 𝐆 𝐒[/color] |[/h2][/sub][/sup] [indent][indent]𝐌𝐎𝐓𝐈𝐕𝐀𝐓𝐈𝐎𝐍𝐒 [color=4682B4]| [/color] [color=gray] What drives Anselm is the desire after his people got slaughtered and thus, abandoned his initial dream. He works to both help rid the world of darkspawn and help prevent what happened to him and his village. Along with getting some much needed revenge and protect his now fellow wardens from harm with his bow. Maybe even deal with some justice now and again.[/color] 𝐂𝐀𝐏𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 [color=4682B4]| [/color] [color=gray][list][*]Loyal - loyal to a fault to whoever his considers a friend or ally [*]Brave - Never giving into fear, going into the fray without fear [*]Protecting - Always on the watch and making sure that his fellow or others remain safe[/list][/color]𝐅𝐋𝐀𝐖𝐒 [color=4682B4]| [/color] [color=gray][list][*]Vengeful - Always one to kill a darkswarn without a second thought[*]Cold - He can be cold to people in general, more so to people he dislikes or when he drinks [*] Stubborn - Once he makes up his made about something, it can be rather hard to dissuade him [/list][/color]𝐕𝐈𝐂𝐄𝐒 [color=4682B4]| [/color] [color=gray][list][*]Alcohol - Always has a supply on hand[/list][/color]𝐅𝐈𝐍𝐀𝐋 𝐓𝐑𝐔𝐓𝐇 [color=4682B4]| [/color] [color=gray]Sometimes it is better that you die protecting someone than to live with the knowledge that you failed them. [/color][/indent][/indent][hr][sup][sub][h2]| [color=4682B4] 𝐑𝐎𝐆𝐔𝐄 [/color] |[/h2][/sub][/sup] [indent][indent]☒ 𝕮𝖔𝖒𝖒𝖚𝖓𝖎𝖈𝖆𝖙𝖎𝖔𝖓 [color=4682B4]| [/color][color=gray][b]0[/b] [i]Investigation[/i][/color] ☐ 𝕮𝖔𝖓𝖘𝖙𝖎𝖙𝖚𝖙𝖎𝖔𝖓 [color=4682B4]| [/color][color=gray][b]+1[/b] [i]Stamina[/i][/color] ☐ 𝕮𝖚𝖓𝖓𝖎𝖓𝖌 [color=4682B4]| [/color][color=gray][b]0[/b] [i]Healing[/i][/color] ☒ 𝕯𝖊𝖝𝖙𝖊𝖗𝖎𝖙𝖞 [color=4682B4]| [/color][color=gray][b]+2[/b] [i]Bows, Stealth[/i][/color] ☐ 𝕸𝖆𝖌𝖎𝖈 [color=4682B4]| [/color][color=gray][b]-2[/b] [i]N/A[/i][/color] ☒ 𝕻𝖊𝖗𝖈𝖊𝖕𝖙𝖎𝖔𝖓 [color=4682B4]| [/color][color=gray][b]+3[/b] [i]Darkspawn Detection, Seeing, Empathy[/i][/color] ☐ 𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍 [color=4682B4]| [/color][color=gray][b]-1[/b] [i]Climbing[/i][/color] ☐ 𝖂𝖎𝖑𝖑𝖕𝖔𝖜𝖊𝖗 [color=4682B4]| [/color][color=gray][b]+1[/b] [i]Courage[/i][/color] 𝐒𝐏𝐄𝐂𝐈𝐀𝐋𝐈𝐙𝐀𝐓𝐈𝐎𝐍 [color=4682B4]| [/color] [color=white][b]Marksman[/b][/color] [color=gray][indent]Having already been trained by his father while he was a child in order to protect himself and the village from darkspawn. Making sure that every arrow he shot counted and a killing blow. For Darkspawn are a regular occurred in his homeland and they give Anselm good targets to train with. Something that Anselm proved to be good at as he grew and gave him a good eye for spotting weak points in their armor. Making him deadly at afar and able to take down targets before they even get close to him or anyone else. [/indent][/color] 𝐓𝐀𝐋𝐄𝐍𝐓𝐒 [color=4682B4]| [/color] [color=4682B4][b]Scouting[/b][/color] [color=gray][indent]Novice [hider=Description]You are skilled at the art of reconnaissance.[/hider][/indent][/color][color=4682B4][b]Chirurgy[/b][/color] [color=gray][indent]Novice [hider=Description]You can treat wounds and illnesses[/hider][/indent][/color][color=4682B4][b]Observation[/b][/color] [color=gray][indent]Novice [hider=Description]You have an eye for detail.[/hider][/indent][/color][color=4682B4][b]Quick Reflexes[/b][/color] [color=gray][indent]Novice [hider=Description]You react to threats speedily and instinctually.[/hider][/indent][/color] [/indent][/indent][hr][sup][sub][h2]| [color=4682B4]𝐄 𝐐 𝐔 𝐈 𝐏 𝐌 𝐄 𝐍 𝐓 & 𝐁 𝐄 𝐋 𝐎 𝐍 𝐆 𝐈 𝐍 𝐆 𝐒[/color] |[/h2][/sub][/sup] [indent][indent]𝐄𝐐𝐔𝐈𝐏𝐏𝐄𝐃 [color=4682B4]| [/color] [color=gray][list][*]Yew Longbow, Warden leather armor, Two daggers,old family necklace of Andraste, flask of ale and quiver of thirty arrows[/list][/color]𝐒𝐓𝐀𝐒𝐇𝐄𝐃 [color=4682B4]| [/color] [color=gray][list][*]Two health potions, Medical supplies, and a Backup Yew shortbow[/list][/color]𝐁𝐀𝐂𝐊𝐏𝐀𝐂𝐊 [color=4682B4]| [/color] [color=gray][list][*]Traveling Clothes, Waterskin, Rations, Bedroll, Mask [url=https://i.pinimg.com/originals/60/35/a0/6035a07acbd5b23828bac03f7e343b3a.jpg]Wooden Dragon[/url], Compass and map of Anderfels, more stronger ale, and a sliver ring.[/list][/color][/indent][/indent][hr][sup][sub][h2]| [color=4682B4]𝐑 𝐄 𝐋 𝐀 𝐓 𝐈 𝐎 𝐍 𝐒 𝐇 𝐈 𝐏 𝐒[/color] |[/h2][/sub][/sup] [indent][indent][b]CHARACTER NAME[/b] [color=white]| [/color] [color=gray]Your character's opinion. Copy & Paste as many times as needed.[/color] [/indent][/indent][hr] [/hider]