[hider=Cadenza][center][hr][hr][img]https://i.imgur.com/CNARPTI.jpg?1[/img] [color=f79292][img]https://i.imgur.com/r8IZ2Ki.png[/img][/color] [b][color=f79292]"Live, learn, love, and let go."[/color][/b][/center][hr][hr] [color=f79292][B][ NAME ][/B][/color] [INDENT]Aurora Jade Donnelly-Alexander[/INDENT] [color=f79292][B][ HERO IDENTITY ][/B][/color] [INDENT]Cadenza[/INDENT] [color=f79292][B][ NICKNAME/ALIAS ][/B][/color] [INDENT]Aurora introduces herself as Rory. Some childhood friends still call her Jade.[/INDENT] [color=f79292][B][ AGE ][/B][/color] [INDENT]Eighteen[/INDENT] [color=f79292][B][ GENDER ][/B][/color] [INDENT]Female (she/her)[/INDENT] [color=f79292][B][ AFFILIATION ][/B][/color] [INDENT]H.E.R.O[/INDENT] [color=f79292][B][ APPEARANCE ][/B][/color] [INDENT]Though Rory might not be the biggest person around, standing at about five feet four and weighing about a hundred and fifteen pounds, she's got the kind of smile that'll light up a whole room. She practices that a lot, with an easy smile for everyone she meets. She carries herself confidently, always with an air of casual grace. Her dark brown hair is just past her shoulders, with a loose wavy curl, and is often styled into a low ponytail, tied with an outfit-coordinated scrunchie or ribbon. Her eyes are an odd hazel-grey, lightish but not notably one color over another; they're often shaded with a peachy pink shadow and lined with chocolate brown. Rory's daily look is generally effortlessly-stylish and summery (even in the middle of winter) - peasant blouses in cream and rose and soft green or blue, light wash jeans and stylish brown boots or flats. She doesn't often wear patterned clothes, though her scrunchies and hair ribbons will incorporate interesting textures. Most of the time, she wears little makeup - some blush and highlight and a little bit of dark liner, and a long-wear lip stain in a coral nude color. Though Rory hasn't yet invested in a superhero costume, she does have a fashion sketch drawn up. One of her friends in high school made it for her. It's designed to look like a tuxedo, but unlike formalwear, it is made of lightweight, stretchy, fire-retardant fabric, and is rather easy to move in. It is constructed to resemble an orchestral musician's concert black: there's a pleated white shirt panel, with a wing-tip collar, attached beneath a form-fitted black tuxedo jacket. She wears soft black trousers as well, and most often silver studs on the shirt and silver bowtie at her throat. She's debated switching the tux out for something similar in a blush pink fabric, to be more distinctive, but she figures the black will be easier to maintain.[/INDENT] [color=f79292][B][ PERSONALITY TRAITS ][/B][/color] [INDENT][color=f79292][b]♫ O U T G O I N G[/b][/color] Rory has a smile and a kind word for everyone she meets. She doesn't hesitate to introduce herself to new people, either; because of her insistence on getting to know people, she was a student ambassador for the Academy for Junior Heroes (and an orientation leader for new transfer students every year she was there). She made it a point to know everyone at the school by name, and made herself so impossibly, genuinely [i]nice[/i] that no one could really dislike her (even if they were sometimes jealous). She's made an impression as a very well-mannered and courteous young lady, always seeking out connections and people's favor. Some people might insist that it's scheming or power-hunger; Rory just really enjoys meeting interesting people. Her outlook on social interactions is idealistic at best, but it has endeared her to many. [color=f79292][b]♫ F R E E - S P I R I T E D[/b][/color] Unlike her sisters, who are quite happy to put themselves in the boxes of "nerds" and "rebels" respectively, Rory's never had a clique or a particular group that she really fits with. She doesn't like to limit herself to just one perspective or area of expertise; she has a moderate bit of interest in quite a lot of things. Some might label her as "flighty" for switching her electives, sports, and pre-career courses no fewer than 7 times during her high school career, but she figures she should at least try everything she has a passing interest in. [color=f79292][b]♫ D E P E N D A B L E[/b][/color] Even though her interests flit all over the place, when Rory gives her word that something will be done, it will be done. She was on student council for all four years at the Academy, in various classroom and community leadership roles, and has a pretty much golden reputation among friends and neighbors. The only reason this is possible is because she is meticulously organized, keeping all of her obligations in a daily planner - she's been playing "schedule tetris" for the last four years, and it's paid off. [color=f79292][b]♫ A R T I S T I C[/b][/color] Even before Rory discovered her musical powers, art things had long been a hobby, drawing and painting and crafting. She always has a song in her head, and fills every page in her notebook and planner with intricate doodles in the margins as a way of clearing her head. Her bedroom walls at home are covered with hand-painted, Pinterest-inspired collections of inspirational quotes and abstract doodles of flowers and overgrown bookshelves. (Her aesthetic is rather eclectic, one will notice.) [color=f79292][b]♫ A V O I D A N T[/b][/color] Rory is excellent at mediating conflicts, provided that the conflicts don't involve her. It's always been her solution to run from every even vaguely personal problem, or failing that to stare directly past it and pretend it doesn't exist. She'll leap to defend anyone else from a bully, but not so herself. Also, she hates being reminded of her family's history and holds herself to impossibly-high standards regarding control of her powers; she's absolutely terrified of "the curse" catching up with her. Despite months of therapy and years of training, Rory is rather convinced that her willpower has the structural integrity of tissue paper, and as soon as she's tempted to "the dark side" she's going to snap and go on a mass-murdering spree like her grandfather.[/INDENT] [color=f79292][B][ BIO ][/B][/color] [INDENT]Rory was a bit of a surprise to her mothers. Patricia and Eliza Donnelly-Alexander had hoped for a single daughter from their fertility treatments, or maybe - secretly, they'd hoped for twins. Instead, the two ended up with three daughters. Rory was the youngest, by thirty-seven minutes (Or by a WHOLE DAY, if you'd believe Amber when they were young) and therefore, she must have been the surprise. The three girls were the best of friends in their early childhood, inseparable and nigh-indistinguishable as youngsters. Everything was perfect; they lived a happy life in their mothers' suburban farmhouse, raising rainbuns and wreaking innocent havoc on their little subdivision. Then, in middle school, puberty happened, and with it, the three diverged. All three of them were expected to have powers; after all, there were heroes on both sides for two generations back. What [i]wasn't[/i] expected was how different they all were going to be. Marcie got epic water-and-ice powers from a few generations back, Amber got the best of both invisibility and intangibility from the Alexander bloodline. And Rory? Well, she got the Donnelly curse. After the havoc that was her sixth grade band concert, involving her section leader having a psychotic breakdown onstage (and then accusing her of mind-control on public social media posts) rumors spread like wildfire. Everyone knew her mother was the legendary Aria... which meant the legacy of her grandfather was one half-assed Google search away. Her moms had never spoken at length about her grandfather, and she'd never thought to look or ask, so she was punched in the face by the realization. "HERO Alert: Concert Hall Massacre.' 'Who is the Mysterious Maestro?' 'HERO News Break: Donnelly arrested!' She tried to keep her newfound power secret from her mothers, hiding her flute and swearing off of band or even anything musical. Her mothers, of course, found out (as mothers do.) She expected anger, judgment, fear, paranoia. Not love and understanding. Patricia was careful to do all the right things for her daughter, and to do right by all of them - though she still played favorites, just a little bit. Though all the girls were loved, Patricia held Rory to a higher standard and paid far closer attention to her than her sisters. There was a lot of therapy, but also music lessons, superpower control lessons, extra tutoring in pull-out programs so she had to spend less time with her classmates. By the end of seventh grade, Rory was ready to go back to music (although timidly at first) - her power had grown considerably stronger, but her control was also dependent on her mastery of the instrument. She had a lot of work to do. She stayed closer with Marcie than with Amber; by the end of middle school, it was like Amber was on her own planet, and no matter what Rory or Marcie tried to do they couldn't seem to bring her back. She didn't go on to the HERO school; Rory was much too eager to start there. To start over. By the end of high school, Rory had found her confidence again. Studying at the Academy, where everyone accepted her power (and had noise-cancelling headphones for emergencies) gave her the motivation she needed to become better, and to learn to use her power for good. She made a lot of friends, became the popular one of the two who were left, and took as much care of her sister in social situations as she could. The two have graduated from the Academy now, and are preparing for their first year as full-fledged, full-time heroes. Rory is determined that she won't disappoint her mothers, but there's a doubt lurking in the back of her mind - she's not sure she'll ever be trusted to be a hero.[/INDENT] [color=f79292][b]| MISCELLANEOUS |[/b][/color] [indent]Rory's Monday mornings are committed to her flute lesson with a professor at the Hahn Conservatory and rehearsal with her woodwind quintet, the Prism Winds. Assuming her bus doesn't get stuck in traffic, she's back at Hero One by ten, and stays late in the day to make up for it. Rory is the proud pet parent of an elderly albino rainbun named Mist; she's blind and mostly deaf with age now, and her pastel rainbow fur has become almost pure white. [i]Technically[/i] her birthday is actually May 12, her sisters were born late in the night on the 11th and she was born just after on the 12th, but she says May 11 so that they all match.[/indent] [hider=The Donnelly Curse] [color=f79292][B][ RANKING ][/B][/color] [INDENT]B[/INDENT] [color=f79292][B][ POWERS ][/B][/color] [INDENT]Mental manipulation through the universal language of music. Rory must use her flute; she's tried with her voice and any effect that she has is weak and unpredictable. Similarly, guitar and piano (both hobby instruments) seem to have more subtle effects on people, which could also be explained by her lack of expertise in them. While all music influences emotions, Rory's is known to have a more dramatic effect on people even when she's not actively channeling her powers. In full effect, her powers cause a state of hypnosis or enhanced suggestion where she can manipulate a subject's thoughts and implant ideas and motivations that aren't theirs. It's not outright mind control; she can't forcibly control someone's body and make them grab a knife and murder someone, but if she really wanted them to, she could convince them that it was their idea all along. Her form of mind-control is notably different than her mother's - while Patricia was able to rely on verbal suggestion, all of Rory's control over people comes from her own thoughts. She has to have an iron grip on intrusive thoughts and a laser focus on what she intends to suggest. The more familiar a piece of music is to someone, the easier it is to use it to convince them of her ideas; the mood of the music does of course come into effect as well, as do any memories a person might have of contexts using a piece. Otherwise, improvisation generally is effective.[/INDENT] [color=f79292][B][ PHYSICAL STRENGTH ][/B][/color] ■■□□□□□□□□ Rory is of average physical strength; she was an athlete in high school and even made the varsity volleyball team her junior year, but she wasn't a particularly notable athletic star. [color=f79292][B][ AGILITY ][/B][/color] ■■■□□□□□□□ Rory is ever-so-slightly more agile and flexible than your average person, as a result of marching band, color guard during drum corps season, volleyball, and one semester on the cheer team. [color=f79292][B][ INTELLIGENCE ][/B][/color] ■■■■□□□□□□ Rory was a good student, in mostly honors classes and consistently one of the top five in her grade. Not Marcie levels of smart by any means, but she isn't dumb. Plus, she's well-versed in music theory, and has a lot of miscellaneous knowledge about various things she's been curious about (and random things she's learned from Marcie's special interests over the years.) [color=f79292][B][ DESTRUCTIVENESS ][/B][/color] ■■■□□□□□□□ While Rory's power isn't inherently destructive in itself, her surroundings determine how destructive it can be; any passerby could be a potential weapon. [color=f79292][B][ LETHALITY ][/B][/color] ■■■■■■■■□□ ...we all know what Maestro did with the same power. It's been used to convince people to kill themselves or others, or even to believe that they're dying so acutely and vividly that their body's stress reaction causes a heart attack and actually kills them. Rory would never; she's horrified that the knowledge of what she could do even [i]exists,[/i] or that she has a rating this high, but - it exists. The only reason this score isn't higher is because it takes a lot of focus and doesn't have the same instantaneous casualty effect that some more overt powers do. Also because Rory would never, [i]ever[/i] even try to kill someone. Right? [color=f79292][B][ ENDURANCE ][/B][/color] ■■■□□□□□□□ As far as her endurance for using her power, its mostly reliant on how long she can intentionally focus on the music she's making - to put a general mood over a huge audience, a two-hour concert is no problem. To focus her thoughts through someone else's mind and acutely change their motivation? maybe an hour of work on one person; twenty minutes on two, less than five on a group up to six people. As far as her endurance as a person, marching band in the sweltering heat and juggling five volunteer jobs and extracurriculars have toughened her up to some both physical and mental hardships. But as far as her power making her more resilient? no. Absolutely not. [color=f79292][B][ EFFICACY ][/B][/color] ■■■■■□□□□□ Rory's biggest weakness is that her power is reliant on hearing. Noise-cancelling headphones are all too common. Someone who is suspicious of her is harder to influence. A flute isn't exactly the most inconspicuous instrument, nor is it the loudest; she's been known to swap to piccolo when she needs to project further. [color=f79292][B][ SKILLS ][/B][/color] [INDENT]Basic knowledge of most sporting events Competent kitchen skills Organization [s]more to be added later my brain is mashed potato[/s][/INDENT] [color=f79292][B][ EQUIPMENT ][/B][/color] [INDENT]An antique open-holed flute is her instrument of choice; she does have a more practical option at home, but the fancier flute has a sweeter sound and offers more precise control. A marching band piccolo, lacquered white with gold-plated keys. A well-worn, dog-eared A5 bullet journal planner, about three-quarters full of sticky notes and paper clips and other odds and ends. The cover is peachy-pink, or used to be, before it wore down to a sandy beige with use. She'd be lost without it.[/INDENT] [/hider] [/hider] [hider=Bloom][center][hr][hr][img]https://i.imgur.com/PQDL0xR.png?1[/img] [color=a3dd6f][img]https://i.imgur.com/bw7JB3E.png[/img][/color] [i][color=a3dd6f]"...be useful, be silent, be normal."[/color][/i][/center][hr][hr] [color=a3dd6f][B][ NAME ][/B][/color] [INDENT]Viridian "Vee" Elliot Montecroix (Harlow by birth)[/INDENT] [color=a3dd6f][B][ HERO IDENTITY ][/B][/color] [INDENT]Bloom[/INDENT] [color=a3dd6f][B][ NICKNAME/ALIAS ][/B][/color] [INDENT]Vee, Elle, Vir, basically any one-syllable reduction of their name. Some people they know from the street call them "Green" affectionately.[/INDENT] [color=a3dd6f][B][ AGE ][/B][/color] [INDENT]Seventeen[/INDENT] [color=a3dd6f][B][ GENDER ][/B][/color] [INDENT]Nonbinary (they/them)[/INDENT] [color=a3dd6f][B][ AFFILIATION ][/B][/color] [INDENT]Unaffiliated, full-time fugitive[/INDENT] [color=a3dd6f][B][ APPEARANCE ][/B][/color] [INDENT]Vee's hair is the first thing most people notice about them; it's incredibly fluffy, unkempt and short around their ears, and colored in a messy blend of green. It's full of leaves and stems that seem almost attached to their scalp (spoiler alert - they are.) Aside from that, though, and the occasional flowering stem poking up from under their shirt collar, they seem to be a fairly nondescript (if grubby) teenager. They stand at a rather average-for-humans stature of five feet, seven inches, and appear downright fragile in their frame, undernourished and sickly. They move with little grace or coordination, as though they're not entirely sure where their limbs are (they aren't - they've grown five inches in the last few months.) Their pale skin is grubby and unclean, patched with dirt and scrapes. There are often sores on their shoulders and arms and particularly the palms of their hands. In terms of clothing, Vee doesn't have much variety, and all of theirs are ragged and dirty. They're often seen in holey jeans that are about two inches too short for them, either a faded blue or grey-brown tee shirt, and a threadbare brown sweatshirt with sleeves that end three inches up their arms. They have shoes, sneakers that used to be white and are now vaguely brown, with the soles falling out of them.[/INDENT] [color=a3dd6f][B][ PERSONALITY TRAITS ][/B][/color] [INDENT][b][color=a3dd6f]⚘ P A R A N O I D[/color][/b] Vee's trust issues understandably stem from a lot of betrayals, but they are numerous. They are constantly convinced that there is someone who is out to get them, that their home isn't safe, that nothing in the adult world is as it really seems. Sometimes they're right; they do seem to attract a disproportionate amount of danger. [b][color=a3dd6f]⚘ F L I G H T Y[/color][/b] As a result of their paranoia, Vee is constantly hypervigilant, always on the highest alert for anything that seems "not-right." When their alarm bells start going off, they're [i]gone,[/i] leaving behind whatever fledgling friendship or well-intentioned intervention. They have several "homes", humble shelters dotted around the green spaces in the city's East Flank, that they bounce between whenever they think they might have been discovered. [b][color=a3dd6f]⚘ S E L F - R E L I A N T[/color][/b] Vee is adamant that they are doing [i]fine[/i] and that they don't need [i]any[/i] help to make it through the world. After all, they've been out here for a year and they haven't died yet. (They're also scared that they'll get taken back to the Montecroix's if they're found, but that aside.) Though their thoughts alternate between "I don't [i]want[/i] help" and "I don't [i]deserve[/i] help", they are rather self-sufficient all the same. [b][color=a3dd6f]⚘ C H I L D I S H[/color][/b] Just as they were late growing into their body and their powers, they're only now starting to drift into teenage moodiness and emotions. They daydream as an escape and have an overactive imagination full of whimsical, fantastical stories. They collect shiny things that they find and decorate their hiding spaces with them; they're obsessive about their hoard and don't like the thought of sharing what little they have. [b][color=a3dd6f]⚘ P R I N C I P L E D[/color][/b] Despite their current situation, Vee doesn't shoplift or pickpocket, for the most part. They have a strict moral code about not taking things that are rightfully other people's, and they don't want to end up in even more legal trouble than they already are. Usually, they try to take foodstuffs from the trash rather than from people, but they can't always bring themself to do that or find a good target, so when times are really tough they will sometimes snatch from a picnicker's basket or a distracted businessman's lunch. [b][color=a3dd6f]⚘ D E S P E R A T E[/color][/b] Vee is starved for affection and cripplingly lonely. Though they struggle to trust and form bonds, and are confident that it will never happen, it's their deepest desire to find a group of people who accept them as they are.[/INDENT] [color=a3dd6f][B][ BIO ][/B][/color] [INDENT]Vee's birth mother went to jail when they were four. That was their earliest memory, flashing lights and cop cars outside of their home. The man they thought was their father knelt down in front of them, roughly wiping away a tear from under their eye. "You're a big kid now, Vir," he said. "And big kids don't cry. I'll make sure someone takes care of you." They thought that meant he was going to be there for him. But they were wrong. He was frosty, distant in the following days. A week later, a police officer showed up to collect them and take them to live with their mother's sister. Aunt Magdalene was twenty-five, unmarried and less than enthused to be their new caretaker. But she took them in, because that's what family did. Aunt Magdalene did her best to hide that Vee existed in her life. After all, she was a pretty young woman, and she had her eye on a rich, recently divorced businessman, and having a kid - even not her own kid - would've overcomplicated that matter. So Vee got to exist in the background, bouncing between school and underfunded after-school programs and the houses of best friends who's parents secretly resent them. Doctor Alan Montecroix, Vee's soon-to-be uncle-in-law, found out about them when they were seven. Aunt M was furious, but he didn't kick her to the curb for it as she had feared. In fact, he was quite magnanimous about it. After all, he had just won the custody over the kids from his previous marriage. There was always room for more in their picture-perfect life, right? Wrong. There were three rules for them in the Montecroix household. Be useful, be silent, be normal. Vee had lots of practice at blending into the background, and was for the most part good at it - with no more formal schooling past the age of ten, they spent their days working in the garden alongside the manor home's extensive staff, and did the best they could (which was admirable for their age, but never enough for Dr. Montecroix) while keeping their head down. At first they hated it, but they grew to thrive, and only sometimes felt the tears prickling at their eyes. [i]Big kids don't cry.[/i] Their powers grew in gradually around their fifteenth birthday, slow to begin like the rest of their development. At first, they were excited about them. The plants they had grown to love began to show them the same kind of care, trailing stems out to brush their fingertips and revealing berries that had been missed in the wine harvest - perfect for a quick snack when they were hungry. Their straw-brown hair began to turn green, their skin no longer sunburning, and they found themself more energetic under even the midday sun. Seeds would sprout into shoots and flowers would bloom in their fingers; struggling shoots would be reinvigorated. Leaves whispered things that sounded like words in a pitch just slightly too low to hear. They thought their family would be happy for them, and they showed one of their step-siblings one night after dinner. Wrong again. At once they were different, they were weird, and their origin story was the threat to the very Montecroix name. were told at the mature age of fifteen that they had two hours to get off the grounds and stop freeloading on the Montecroix's goodwill, or else law enforcement would drag them to the foster care system that Aunt M had worked so hard for them to avoid. So they left. They packed a backpack with the few non-uniform clothes they owned, and left, scraping together just enough of their saved wages for a train ticket to New Athens' Central Garden Station. They almost cried on the train, but held it together. [i]Big kids don't cry. You're practically an adult, now, you can do this.[/i] They met a boy there, scruffy-clothed but well-fed, who took one look at the expression on their face and the bag and stuffed animal in their hand and asked where their home was. They didn't have one anymore, they said. So he offered to help. He helped them build a little shelter behind a garden outbuilding, then in the night while they slept took the 'first watch' and what little they had left. All of their clothes, their extra shoes, their pitiful amount of money, and then he vanished without a trace. Since then, they've been on their own, and they've been doing okay. Well, that's a lie. They stink, they're always sick from the pesticides that the city uses, people keep calling the robocops on them for being homeless, and their powers are really unpredictable when they're anxious and desperate. They're always itchy or mildly injured from weeding plants out of their skin. But they're self-reliant, which means no one can let them down. ...Even if they also have no options for advancement and their hope for the future is dwindling. As they're growing into an adult, their powers are becoming more volatile and dramatic. Someone is going to notice them for what they are someday. But whether its a HERO, or a villain... that remains to be seen.[/INDENT] [color=a3dd6f][b]| MISCELLANEOUS |[/b][/color] [indent]Technically, Vee doesn't need to eat. Their hair photosynthesizes some energy, and they can tap into the energy of green life around them as a form of sustenance or actually drawing nutrients from the fluids that run through plant stems and trunks. It's not particularly [i]satisfying[/i] sustenance, leaving them undernourished and lacking in minerals, but it keeps them alive when food is scarce.[/indent] [hider=Green Thumb] [color=a3dd6f][B][ RANKING ][/B][/color] [INDENT]C[/INDENT] [color=a3dd6f][B][ POWERS ][/B][/color] [INDENT]Vee says they have a "green thumb" but the truth of the matter is that they can manipulate plants beyond the bounds of conventional physics. They can draw energy from photosynthetic life around them, or deposit their own energy into plants as vessels. Additionally, with contact between their circulatory system (usually via a small pinprick or one of their many accidental injuries) and a large plant's (such as a tree or a particularly hardy vine infestation), they can pull nutrients directly into their system. As part of their exchange with nature, they've become progressively more plantlike themself. Their skin doesn't burn and their hair photosynthesizes. Plants can take root into their skin if given an opening, or enough time, and they've used that to their advantage before. However, that does hurt them, or at least itch miserably. Since the little vines started growing in their hair, they've started randomly blossoming plants, mostly wildflowers from their shoulders and palms and behind their collarbones - they're not sure what that is about, either. When channeling plant energy, their own wounds heal at an accelerated rate, but only to a point. And it doesn't work on anyone else. Plants they encounter in the wild will bend and move to their whim, when they're in contact with them or their root system. They can make vines or flexible branches wrap around objects or reach for things. Without prompting, plants tend to extend towards them over time. Vee is also certain that plants have a language or some way of communicating - they hear things that aren't quite decipherable, but they get ideas in their head that almost always lead them to cleaner water or fresh food. Even passively, plants grow faster and hardier when Vee is near them. They can rapidly accelerate growth with focus and an external energy source, accomplishing in seconds what might take months. This has become one of their defense mechanisms, gathering seeds for spiny or poisonous plants and clutching them into their fists when threatened, creating thorny vines that shoot out of their palms (and sometimes cause themself injury while doing so). They think it might be possible to augment their own strength with the support of wood or fiber grafted to their skin, but they've never been quite so desperate that they have to try. Interestingly, animals tend to treat Vee as though they themself are a plant. Birds will frequently land on them or in their hair and most small creatures show no fear of them.[/INDENT] [color=a3dd6f][B][ PHYSICAL STRENGTH ][/B][/color] ■■■□□□□□□□ Though Vee's never been desperate enough to try, they think they could probably reinforce their own skeletal strength and lifting capacity with wood or other plant matter. They do use plants to help support heavy objects when digging out a place to stay and could probably turn it into a more direct show of brute-force strength. [color=a3dd6f][B][ AGILITY ][/B][/color] ■■□□□□□□□□ Their power offers no help here, but they're relatively fit and agile from being constantly active as a young child. [color=a3dd6f][B][ INTELLIGENCE ][/B][/color] ■□□□□□□□□□ They have a fifth-grade education. There was no bus to the middle school from the Montecroix estate and asking for one made them too much of a burden, so they just... didn't get to continue. They have some life-smarts but almost no book-smarts. [color=a3dd6f][B][ DESTRUCTIVENESS ][/B][/color] ■■■■■■■□□□ WHile not as instantaneously destructive as some hero powers, Vee can tap into root systems and dislodge sidewalks, water mains, or power lines. With enough time and well-placed trees, they can probably crack foundations. It takes more energy than it's usually worth but if the need for it arises... they've done it before. [color=a3dd6f][B][ LETHALITY ][/B][/color] ■■■□□□□□□□ Being suffocated to death by a plant blooming into your nose and throat or strangled by a thorny vine... not a pleasant way to go for sure. Vee could probably come up with more ways of killing people but that's against their principles and the chance has never really come up. [color=a3dd6f][B][ ENDURANCE ][/B][/color] ■■■■□□□□□□ Because of their ability to draw energy from any photosynthetic organism they touch, it's pretty hard to knock Vee down completely or get them to a point where they're too exhausted to use their power. [color=a3dd6f][B][ EFFICACY ][/B][/color] ■■■□□□□□□□ Quite frankly, Vee sucks at controlling their power. They have no finesse with it; it's purely utilitarian for them. It's easily triggered out by their emotions and is quite volatile, destroying things around them as they try to protect themself from threats real or imagined. It hurts them almost as much as it helps them. Still, a plant manipulator is a certainly unique power, and one that could have many versatile applications. Even if the concrete jungle of the metropolis makes it a little different for their plants to find an opening. [color=a3dd6f][B][ SKILLS ][/B][/color] [INDENT]Adept at identifying plants Good survivalist Excellent sense of stranger-danger Good knowledge of the surface streets of New Athens and the East Side [/INDENT] [color=a3dd6f][B][ EQUIPMENT ][/B][/color] [INDENT]The clothes on their back A threadbare backpack full of "treasures" - cool rocks, bits of smooth glass, a random book they found in the gutter, interesting newspaper pages, scraps of receipt paper or stained napkins folded around seeds, probably at least a few long-rotten berries and roots they harvested and forgot about.[/INDENT] [/hider] [/hider]