[center] [h1]𝕷𝖆𝖗𝖆𝖋𝖆𝖓 π•½π–Žπ–‘π–žπ–žπ–“[/h1] [hider=LARAFAN RILYYN] [center] [img]https://i.imgur.com/yCrRbbG.jpg[/img] [h3][b]RACE[/b] Drow [b]SEX[/b] Female [b]CLASS[/b] Sorceress LVL 10 Necromancer LVL 6 [/h3] [b][hr] [hr][/b] [h3][b]GEAR[/b] Robes/Standard Robes [b]ACCESSORIES[/b] None [b]WEAPONS[/b] [u][url=https://dungeons.fandom.com/wiki/SRD:Staff_of_Necromancy]Staff of Necromancy[/url][/u] [u][url= https://www.dndbeyond.com/equipment/dagger]Dagger[/url][/u][/h3] [b][hr] [hr][/b] [h3][b]SPELLS[/b][/h3] (NOTE: This a loose categorization/listing of spells due to this character being more narrative driven than mechanics based.) [/center] [hider=FOG CLOUD]LEVEL 1, [color=fff200]CONJURATION[/color] Creates a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At higher levels when cast the radius of the fog increases by 20 feet for each slot level above 1st. [/hider] [hider=ICE KNIFE] LEVEL 1, [color=fff200]CONJURATION[/color] Creates a shard of ice and flings it. On a hit, the target takes piercing damage. Hit or miss, the shard then explodes. The target and each creature within five feet of it must succeed in a dodge or take cold damage. At higher levels the cold damage increases. [/hider] [hider=MAGIC MISSILE] LEVEL 1, [color=f26522]EVOCATION[/color] Creates three glowing darts of magical force. Each dart hits a creature of choice that you can see within range. A dart deals force damage to its target. The darts all strike simultaneously, or can direct them to hit one creature or several. At higher levels more darts are released at cast. [/hider] [hider=WEB] LEVEL 2, [color=fff200]CONJURATION[/color] Conjures a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself. A being restrained by the webs can use its action to make a strength check against the spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any webs exposed to fire burns away.[/hider] [hider=CLOUD OF DAGGERS] LEVEL 2, [color=fff200]CONJURATION[/color] The caster fill the air with spinning daggers centered on a point they choose within range, leaving the target susceptible to slashing damage. [/hider] [hider=ANIMATE DEAD] LEVEL 3, [color=00a651]NECROMANCY[/color] This spell creates an undead servant. Choose a pile of bones or a corpse of a medium or small humanoid within range. The spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if bones are chose or a zombie if a corpse is chose. The creature is under your control for twenty four hours, after which it stops obeying any command. To maintain control of the creature for another 24 hours, the caster must cast this spell on the creature again before the current twenty four hour period ends. This use of the spell reasserts your control over up to four creatures animated with this spell, rather than animating a new one. At higher levels over two additional undead creatures for each slot level. Each of the creatures must come from a different corpse or pile of bones. [/hider] [hider=VAMPIRIC TOUCH] LEVEL 3, [color=00a651]NECROMANCY[/color] The touch of the casters shadow-wreathed hand can siphon life force from others to heal their wounds. On a hit the target necrotic damage and you regain hit points equal to half the amount of necrotic damage dealt. [/hider] [hider=FIREBALL] LEVEL 3, [color=f26522]EVOCATION[/color] A bright streak flashes from the casters pointing finger to a point chosenwithin range and then blossoms with a low roar into an explosion of flame. Each creature in a twenty foot radius sphere centered on that point is exposed. A target takes fire damage as a result. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. [/hider] [hider=CREATE UNDEAD] LEVEL 6, [color=00a651]CREATE UNDEAD[/color] Can only be cast at night. Choose up to three corpses of Medium or small humanoids within range. Each corpse becomes a ghoul under the casters control. When cast at higher levels the caster can animate or reassert control over five ghouls or two ghasts or wights. When cast this spell using a 9th-level spell slot, the caster can animate or reassert control over six ghouls, three ghasts or wights, or two mummies. [/hider] [hider=PRISMATIC SPRAY] LEVEL 7, [color=f26522]EVOCATION[/color] Eight multicolored rays of light flash from the casters hand. Each ray is a different color and has a different power and purpose. Red causes fire damage, orange is acidic, yellow is lightning damage, green is poisonous, blue is freezing damage, indigo is restraint, and violet causes blindness. [/hider] [hider=FINGER OF DEATH] LEVEL 7, [color=00a651]NECROMANCY[/color] Sends negative energy coursing through a creature that you can see within range, causing it searing pain. A humanoid killed by this spell rises as a zombie that is permanently under your command, following the caster’s verbal orders to the best of its ability. [/hider] [b] [hr] [hr][/b] [hider=RACIAL PERKS] [b]Darkvision:[/b] Drow have a natural ability to see in the dark. [b]Dexterity & Stealth:[/b] Drow are a natural stealthy & dexterous folk. Statistics TBA at a later time. [/hider] [/hider] [/center]