[quote=@DClassified] [Hider=A Hunter’s Son] [center] [hr][hr][img]https://cdn.discordapp.com/attachments/654438713455149084/863341127876345866/image0.jpg[/img] [color=F4A460][h1][b]KANATI[/b][/h1][/color] [b][color=F4A460]"A strong man stands for himself. A stronger one stands for others…Or at least that’s my Até what tells me."[/color][/b][hr][hr] [color=F4A460][B][ NAME ][/B][/color] Kane’Tohopka Wernicke [sub]CAH-NAY-TAW-HOPE-CAH[/sub] [color=F4A460][B][ HERO IDENTITY ][/B][/color] Kanati [color=F4A460][B][ NICKNAME/ALIAS ][/B][/color] K, Kane, Hairball, Prince of the Wild [color=F4A460][B][ AGE ][/B][/color] 18 [color=F4A460][B][ GENDER ][/B][/color] Male [color=F4A460][B][ AFFILIATION ][/B][/color] H.E.R.O. [color=F4A460][B][ APPEARANCE ][/B][/color] [img] https://cdn.discordapp.com/attachments/654438713455149084/863359269461819422/image0.jpg[/img][hider=Fun Visual References][img]https://cdn.discordapp.com/attachments/654438713455149084/863341135510241330/image0.jpg[/img][/hider] Kane stands at 6’6 even with a bronze skin tone and brown eyes. He possesses a mesomorphic and burley build, easily mirroring his father in a few years. His hair is naturally a dark brown in color, though in certain lightings it can be mistaken for black. It is thick, shoulder-length, and sparsely braided but most often wild. He also has some dark markings on his forehead, reminiscent of tribal tattoos. [sup]*Further details on these markings will be found under Abilities.[/sup] Kay’s style of dress can be seen as fairly conservative. Despite his musculature, he doesn’t flaunt it much, with the most skin seen on average coming through the exposed arms of varying shirts. Otherwise, jeans, combat pants, khakis, and sweats are all things he would be seen in. He also tends to like wearing different sorts of Stetsons, no matter what he wears casually. Kay also isn’t the type to dress up and would have to be talked into doing so. [img][/img][hider=Inherited Heroic Uniform Example][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/221df80d-a5d8-4a04-a57f-2936dd6036a4/d6d7auy-016f1dd7-d00d-4fd4-9195-2108e9adbcd6.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvMjIxZGY4MGQtYTVkOC00YTA0LWE1N2YtMjkzNmRkNjAzNmE0XC9kNmQ3YXV5LTAxNmYxZGQ3LWQwMGQtNGZkNC05MTk1LTIxMDhlOWFkYmNkNi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.OnsO5HkwYtXjFmysvgxgObIuJe_JHzJeXXHcEaRkxXc[/img][/hider] [color=F4A460][B][ PERSONALITY TRAITS ][/B] | Adventurous | | Honest | | Determined | | Kind | [/color] | Insecure | | Ignorant | | Mischievous | | Wrathful | [color=F4A460][B][ BIO ][/B][/color] Kane’Tohopka is the first born son of Samson and Kia Wernicke. His Father, also known as Kanati the Hunter, is a retired longtime agent of HERO. Kane was raised in the country, on the Wernicke Family Farm that his own father was raised on. The boy had a peaceful home life. His father worked hard to make sure that his family lacked nothing secularly. His mother managed the home as best she could emotionally. As a result, Kane’Tohopka had a stable childhood. Except for one thing: The Chazeka. Ever since childhood the Chazeka, or Rage, has afflicted Kane. What was worse, unlike other children, his powers began to develop much earlier. It was what kept him from conventional schooling as when he lashed out, even as a little boy, he was a danger to most. It had gotten bad enough to the point that his mother feared she gave birth to a Wendigo. Sam, while similarly distraught, did not panic. Instead, he made a call to an old friend of his. This old friend wrote symbols on Kane’Tohopka to help manage the Chazeka. After that, outside of the Incident, they managed to live a relatively peaceful life. Kane learned and laughed just as any other boy. He took particular interest in tending to the farm’s animals, naming them all and making it his personal mission to tend to them when sick or injured. The boy often journeyed into the forest around the farm to explore, even christening himself the Prince of The Wild. It was while he was getting older though that Sam recognized that Kane couldn’t stay on the farm forever. Eventually, his boy would have to go out into the world and that adventurous spirit made that time fly to nearness. A world that was full of stresses and pains. Kane would have to learn how to deal with such things without losing himself to the Chazeka. In which case, a good place to learn would be at the famed Academy for Junior Heroes. Thus, despite some minor protest from his wife and the boy himself, the family bought a second home and moved to the suburbs near to the big city of Castleburg. A fish out of water would be an understatement to describe how overwhelmed Kane was at first. The city was loud, it stank, was bright, was fast, and technology was confusing. It was hard but with his support group, it became great and he caught on fine. More recently with becoming 18, Kane’s father promised him the keys to his old place in the East Flank. He was told that it was a big responsibility in maintaining a home of his own, but Kane was ready for it. There’s always been the concern of the Chazeka but it’s been a while since the last outburst. Besides, he’d just signed over to start working for HERO officially now. The future was brightening up for him as he was following in his father’s footsteps. What does he have to fear? [color=F4A460][b]| MISCELLANEOUS |[/b][/color] Kane is multi-lingual separate of his power, speaking English, Lakota, and Spanish in that order of fluency. He has a six year old little sister named Xima, who hasn’t displayed any super powers as of yet. [hr][hr] [img]https://cdn.discordapp.com/attachments/654438713455149084/863359285173551115/image0.png[/img] [color=F4A460][B][ RANKING ][/B][/color] Average = B+ The Chazeka ≥ A [color=F4A460][B][ POWERS ][/B][/color] Reactive/Environmental Adaptation Kanati from a young age has had the ability to adapt to the world around him in a variety of ways. It is a passive ability for the most part, that acts instantaneously to ensure his survival. It can act in two different ways, being short term and long term adaptations. In short term situations, it provides short term solutions. For example, if he were to be submerged in water for a couple of minutes, he will have developed gills and can breathe underwater for a while. However, once he’s back to breathing air for the amount of time the adaptation was needed, he reverts to his normal state. In long term situations, it provides longer lasting adaptations. Long term situations usually mean repeated situations over a long period of time. For example, he has developed borderline superhuman physical attributes after many years of rigorous physical work alongside his largely superhuman father. For this to die down, it would take many years of him not doing imposing physical labor. While his adaptation is instantaneous, the situation to adapt to must be introduced to his system at least once before. This would mean that one-hit kill or incapacitating attacks to his system would definitely do the trick. This would obviously mean that he can’t carelessly throw himself into any situation. Another limitation is that while he can go for longer without food and water, he still indeed needs those things or he’ll die. It also doesn’t give him more intelligence, he still has to make smart decisions on his own. [hider=The Forehead Runes Keep The Chazeka At Bay][img]https://cdn.discordapp.com/attachments/654438713455149084/862738232973459456/image0.png[/img][/hider] However, these limitations are temporarily exuded when Kane is overtaken by the Chazeka. When The Chazeka is in control, the passive nature of his ability is overridden by stress and he goes into a fight or flight state. If Chazeka is in fight, it will attack the stressor, enhancing his physical prowess as damage is taken until the stressor is incapacitated or it flees. If Chazeka is in flight, it will flee the situation by whatever means necessary. Once it feels safe, Kane’Tohopka will go into a state of unconsciousness as his body is recovering which can stretch from a couple days to even a month, depending on how long he was overtaken. [/center] There are several ways to counteract the Chazeka: 1. A being, or group, of sufficient enough power can overpower the Chazeka, at least briefly before the adaptations stack. 2. A being, or group, of sufficient emotional connection to Kane can manage to calm the Chazeka down, or at least put it into flight by leaving with that person. 3. A sufficient dose of power dampeners. [center][sub]Filled Boxes Represent Average.[/sub] [color=F4A460][B][ PHYSICAL STRENGTH ][/B] ■■■■■□□□□□ [/color] (5/10) [color=F4A460][B][ AGILITY ][/B] ■■■■□□□□□□ [/color] (4/10) [color=F4A460][B][ INTELLIGENCE ][/B] ■■[/color]□□□□□□□ (2/10) [color=F4A460][B][ DESTRUCTIVENESS ][/B] ■■■■□□□□□□ [/color] (4/10) [color=F4A460][B][ LETHALITY ][/B] ■■■■■□□□□□ [/color] (5/10) [color=F4A460][B][ ENDURANCE ][/B] ■■■■■■■□□□ [/color] (7/10) [color=F4A460][B][ EFFICACY ][/B] ■■■■■■■■□□ [/color] (8/10) [color=F4A460][B][ SKILLS ][/B][/color] Advanced-Level Hunter/Fisherman Adept-Level CQCombatant/Marksman Adept-Level Survivalist Adept-Level Animal Handler/Veterinarian Intermediate-Level Farmer Intermediate-Level Guitarist Intermediate-Level Lumberjack [color=F4A460][B][ EQUIPMENT ][/B][/color] Hunter’s Bow - Kanati has a composite bow that Samson built early in his career. It has a draw-strength of 250 lbs that he could pull back casually enough to quickdraw with. For Kane, he can pull it back with little difficulty, but has to build up to be able to similarly quickly fire arrows with accuracy. Arrows - Carries 15 on average; 10 Regular Arrows, 5 Trick Arrows. Tomahawk - The small, durable, axe-like weapon that Kanati has had since the heroic golden age. It may not be the most flashy weapon, especially in this new age, but it’s definitely one of the most reliable. [/center][/hider] [/quote] epic. [quote=@Mintz] With [s]sort of[/s] spellcraft at his side, the Modern Warlock takes center stage! [hider=Modern Warlock][center][hr][hr][img]https://i.pinimg.com/564x/f1/05/c4/f105c4a664cf4511a6107cb8668ce292.jpg[/img] [color=9e0039][h1][b]Modern Warlock[/b][/h1][/color] [b][color=ed145b]"I was given a gift, and I'll use it for good!....But if I get an epic adventure or two out of it, that's awesome too!"[/color][/b][/center][hr][hr] [color=9e0039][B][ NAME ][/B][/color] [color=ed145b][INDENT]Owen Gallard[/INDENT][/color] [color=9e0039][B][ HERO IDENTITY ][/B][/color] [color=ed145b][INDENT]Modern Warlock! (...He wanted to be called 'Modern Wizard', but apparently it was already taken)[/INDENT][/color] [color=9e0039][B][ NICKNAME/ALIAS ][/B][/color] [color=ed145b][INDENT]Big O (his nickname at the Academy) [/INDENT][/color] [color=9e0039][B][ AGE ][/B][/color] [color=ed145b][INDENT]22 (give or take a year that he [i]may[/i] have spent in a self-made timeloop)[/INDENT][/color] [color=9e0039][B][ GENDER ][/B][/color] [color=ed145b][INDENT]Male[/INDENT][/color] [color=9e0039][B][ AFFILIATION ][/B][/color] [color=ed145b][INDENT]Full-Time Hero, and proud of it! [s]also hosts D&D on weekends if the week hasn't been super hectic[/s] [/INDENT][/color] [color=9e0039][B][ APPEARANCE ][/B][/color] [color=ed145b][INDENT]While on occasion you'll meet Owen as he is in the image; which is to say, fairly slender and well-built for his age, it's more often than not that you find him a bit on the stockier side, a trait relating to his ability. While Owen never gets fat per se, normally he's more...Broadly built. Luckily, his exercise routines keep him from looking pudgy. He typically stands on average about 5'10, give or take a few inches depending, and weighs solidly around 180 under normal circumstances. Owen actually grows out his facial hair quite often, but it never quite seems to grow in all the way, so just as soon as you might see him with some, it'll just as quickly be shaved away. His hair is a pleasant blonde tone, and while not the cleanliest, it is clear enough he puts [i]some[/i] effort into it, and his pale green eyes are almost always filled with energy and enthusiasm for what comes next. When he's just a civilian on the street, Owen keeps it casual. A black beanie [s]which gives him total hipster vibes[/s] is almost always a part of the ensemble, unless it's hotter than hell outside (and even then he'll try and manage), along with a grey t-shirt/sweatpants combo, complete with a tied-off checkered jacket that he wears proper during the colder months, and reddish thick boots with plenty of space for him to grow into, if he ends up shaving off a couple more pounds than he intends to... For hero work, he dons his sorcerous cowl (basically just a black cloak) and brandishes his elder staff (literally just a big-ass, gnarled tree root) as none other than [b]MODERN WARLOCK![/b] He definitely looks a bit heavy on the dorky side in the get-up, but it helps him get stoked for combat, so....As long as it works. [/INDENT][/color] [color=9e0039][B][ PERSONALITY TRAITS ][/B][/color] [INDENT][color=9e0039]BUDDY-BUDDY:[/color][color=ed145b]Owen is an immensely friendly dude. Sometimes a bit too friendly...Even with people he hasn't met before, he treats them like old pals all the same, and that makes his real friendships all the stronger as well. However, it also means he tends to push a lot of boundaries, and can make less outgoing people more uncomfortable. It's never his intention, but it happens, and while he'll learn from it, well...Sometimes he can't resist a friendly shoulder bump or side hug.[/color] [color=9e0039]FEARLESS & HEROIC:[/color][color=ed145b]Owen is a nigh unshakeable individual, rooted all the way back on that faithful day so long ago...Regardless, he's known for his daring heroic acts, unwilling to let fear halt him for even a moment's breath! Sometimes, though, his heroic acts can borderline on self-sacrificial and reckless, and while he's aware that's not the healthiest way to go about it, he'll do whatever it takes to keep everyone safe.[/color] [color=9e0039]DORK-TACULAR:[/color][color=ed145b]In spite of his outward appearance at times, Owen is a total dweeb. I mean, his favorite hobby is Dungeons and Dragons, for crying out loud. He loves to read (particularly about epic journeys, so typically high fantasy is his cup of tea), and not just reading on Holo like a normal person. No...He reads hardbacks. Like a [i]major[/i] dork. He also used to be a drama kid, which helps him play up his heroics very well.[/color] [color=9e0039]SELF-DOUBT:[/color][color=ed145b]While outwardly an outgoing, confident, and brave individual, he feels like he has a lot of pressure on his shoulders. Some of it he placed on himself...His desire to do so much as only one man is always heavy on his mind, and while it pushes him to greatness, it also slowly erodes at his mental state. Not to mention that, given the true nature of his power (which he's actually done his best to keep under wraps for some time), many people are expecting him to 'grow out' of using D&D spells as a 'template' of sorts, and start [i]seriously[/i] using his power. But...He likes it how it is. If it ain't broke, right? Heh...The point is, while he can put on an excellent brave face, his real confidence in himself is really an in-the-moment thing, and not something he manages to carry around for long.[/color] [/INDENT] [color=9e0039][B][ BIO ][/B][/color] [color=ed145b][INDENT]Owen grew up on the East Flank, and he had a pretty solid childhood! Well, except for one thing...His dad, the guy little Owen looked up to so dearly, well...He was taken away from him early on in his life, about when he was four. However, it was a formative moment for the young man as well, because as ashamed as he'd be to admit it nowadays, when his dad was on his deathbed, hooked up and wired to half a dozen different gadgets and gizmos, well...His young brain thought that he'd stopped looking like his dad. It scared him. So much so that, when the moment came for him to have a chance to say goodbye to dad...He couldn't muster that courage. From that day, Owen swore to himself that fear would never rule him again. He was quick to follow through on that, too. As he grew up, Owen was never afraid of anything or anyone. He stood up for those who couldn't, a friendly smile always on his face; he wanted to be there for others when no one else could be, and be a shoulder willing to uplift anyone. That was the kind of person he wanted to be. When he discovered his powers, well...It went from a state of mind to a state of being. He really [i]could[/i] be there for anyone...If he became a hero. However, his powers, even by some of the strangest standards in the books, was a peculiar one to comprehend. The power to make things he thought...Reality. It's the kind of ability so overwhelming in scope, that even trying to imagine a single use for it caused the poor guy to wrack his brain. Eventually, though, he found his muse. While young Owen was quite the sporty guy, he had one dweebish hobby; Dungeons and Dragons. Before this came in his life, he found himself unable to properly use his power. But with the right outlet, anything was possible...Because now, the kind of heroes he could imagine himself as in that world could be a reality. Thus, while it's far from what his power could [i]really[/i] be for, he began using it to mimic spells in D&D. From a simple Mage Hand to help lift things around and handle chores, to the almighty Fireball!....Mom wasn't happy when he first tested that one in his room. Still, he was starting to learn how to really use his powers, and the magical arts of D&D gave him the perfect bag of tricks to work towards heroics in the real world! At his soonest convenience, he sought to enroll in the Academy for Junior Heroes, and by 14, he did just that! However...His path got thorny rather quickly there. Not only did he not find many who were interested in his favorite pastime, but many folks, teachers included, remarked that he lacked focus; his powers gave him variety, yes, but since he never truly honed anything, he was considered a knock-off grab-bag of Meta abilities many other students could perform with more precision, power, and efficiency. Not to mention how utterly different his power was. It felt like no teacher could truly help him with this... Thankfully, as it turned out, there [i]was[/i] one man who could actually help him...Mr. Lindall. While there powers weren't exactly 1:1, anything even close to Owen's was more than he could ask for. Truth be told, Owen wasn't always the best student, but Mr. Lindall's passion for the work got the kid through his own self-doubt about this whole thing that had been compounded by what the others had thought of the young man and his ability. Eventually, all good things must come to an end. His time at the Academy was invaluable, but it passed by all the same at his graduation. However, even after that, Owen was still a bit skeptical about entering the scene, still spending a couple of years on his own practicing his power, and occasionally visiting his favorite teacher. However, by the time he was 21, he had gathered up the courage needed to step through the doors of HERO...And he came out as Modern Warlock. Since then, things've been...Something, for sure, but he wouldn't change it for the world. [/INDENT][/color] [hider=Miscellaneous 'Spells'][color=9e0039][b]| MISCELLANEOUS |[/b][/color] [color=ed145b][indent]Here, I'm going to list some of Owen's go-to 'spells'.[/indent][/color] [color=9e0039]Eldritch Blast! - [/color][color=ed145b]Eldritch Blast is, well...A blast of forceful energy, from either his staff or, if necessary, his hands. They act as concussive blasts, and can be fired in quick succession (able to launch about four within a handful of seconds, and they travel as impressive speeds). Perfect for subduing low-danger threats, like villain grunts, or acting as a distraction. It also has a low consumption of energy, so it makes it effective to pepper out.[/color] [color=9e0039]Mage Hand! - [/color][color=ed145b]Mage Hand is a utility ability by all means. He simply creates a small, blueish tinged hand in the air. It can lift about a dozen lbs., and can be commanded mentally by Owen to do menial tasks. He uses it very commonly in casual settings, like cracking open a soda and giving him a sip from it while he pages through a new book. It also takes very little energy to manifest, and none to maintain.[/color] [color=9e0039]Absorb Elements! - [/color][color=ed145b]It's shocking (heh) how often elemental assaults come into play as a Hero, whether it's a villain trying to cook you alive, or maybe you're just caught up in a teammate's massive lightning blast! Regardless, Absorb Elements is just what the doctor ordered. Temporarily, it grants Owen incredible resilience to the elements (fire, cold, lightning, and less commonly useful, acid and sound-based assaults) and absorbs it into him, granting a few of his strikes or a smack of his Elder Staff a bit of elemental punch to 'em! The best offense is a good defense, after all! Speaking of...[/color] [color=9e0039]Shield! - [/color][color=ed145b]If you aren't getting cooked and/or blasted, then Shield is what you probably need. Put simply, it forms a temporary but potent barrier of kinetic force around Owen, which is incredibly effective against most physical forms of assault, like blades, firearms, or giant crushing fists. [/color] [color=9e0039]Enhance Ability! - [/color][color=ed145b]Owen might not be naturally superhuman, but with a touch of Enhance Ability, that's a different story! This nifty trick can temporarily enhance a facet of an individual, such as their strength or agility. He can also use it on others, to incredible results! However, this is an ability that needs his focus, and if he tries to spread too many focus-necessary spells around, it'll probably overwhelm him. He typically sticks to one at a time for abilities like these. [/color] [color=9e0039]Enlarge/Reduce! - [/color][color=ed145b]While it isn't always the most helpful, it [i]is[/i] always fun. Using this, Owen enlarges or reduces a creature's size, either doubling or halving it. If used on an unwilling target, it usually requires much more focus on his part to actually use the ability. This ability isn't typically super useful, but sometimes, making a really buff dude suddenly 15 ft. tall is worth it.[/color] [color=9e0039]Fireball! - [/color][color=ed145b]Ah, a time-honored classic...While Owen does have quite a few dangerous options up his sleeve, most pale in comparison to the destructive might of the Fireball. A massive explosive of flaming goodness can send even the strongest villains packing! Though it ain't easy to shoot them out willy nilly, and they [i]do[/i] have a tendency to cause heavy property damage...[/color] [color=9e0039]Haste! - [/color][color=ed145b]Have you ever needed to be just a little faster? Maybe quicker to the draw, to dodge that important attack? Owen's got just the thing! Haste, while requiring his focus like Enlarge/Reduce and Enhance Ability, it totally worth it, as the recipient gets a great increase to their speed and reaction time, and a touch more durable as well! It's a great package deal, and if he gives it to the right person, it can make a huge difference![/color][/hider] [hider=Abilities] [color=9e0039][B][ RANKING ][/B][/color] [color=ed145b][INDENT]A [/INDENT][/color] [color=9e0039][B][ POWERS ][/B][/color] [color=ed145b][INDENT]With [color=9e0039]Imagination[/color], anything could be possible. Owen's power is, quite simply, to make his imagination a reality. However, that kind of power was not made for human hands...Much less a guy just getting out of his teens. As such, in his time training to become a Hero, he simplified his power in order to use it more properly, instead choosing to emulate many of the Spells present in his favorite TTRPG, Dungeons and Dragons. This offers him lots of variably. In fact, it's still a bit overwhelming to him; not quite as bad as the full scope of his potential, but still a hefty load to keep track of. As such, while he's capable of producing a plethora of effects, it's hard for him to use most without a bit of prepwork, essentially preparing a few 'spells' in mind for the days' work.[/INDENT][/color] [color=9e0039][B][ PHYSICAL STRENGTH ][/B][/color] ■■■■■□□□□□ [color=ed145b]Owen is given a generous score here. While normally he'd land about a 3/10, he has ways of improving his own physique through Imagination, which allow him to measure up to the average super-muscled individual...Roughly, at least. Get ready, because this is going to be for a lot of his things. 5/10.[/color] [color=9e0039][B][ AGILITY ][/B][/color] ■■■■■□□□□□ [color=ed145b]Yet again, sparing him a bit more than he deserves. While he was on track, and is no slouch when it comes to training, he'd probably still earn a 2/10 here if it weren't for some tricks up his sleeve, most notably Haste, which can allow him to match car speeds fairly casually, and Fly, which can allow him (or others) to, well...Fly. 5/10. [/color] [color=9e0039][B][ INTELLIGENCE ][/B][/color] ■■■□□□□□□□ [color=ed145b]Owen's a pretty smart kid when he puts his mind to something...But rarely puts his mind to something unless there are dire straits, or he has a dungeon to plan out before Sunday comes to kick his DM rear. 3/10. [/color] [color=9e0039][B][ DESTRUCTIVENESS ][/B][/color] ■■■■■□□□□□ [color=ed145b]In truth, Owen could score quite a bit higher on his Destructiveness scale, but he tends to stray away from using his powers that cause too much widespread damage when he can. Still, they are there, ready to be used...5/10.[/color] [color=9e0039][B][ LETHALITY ][/B][/color] ■■■■■□□□□□ [color=ed145b] In a similar case to Destructiveness, he keeps his more dangerous, lethal powers in reserve. Mostly because those are the ones that eat up too much energy, but also because of the inherent deadly nature some of them possess, such as Fireball. Again, though, there is always the potential.... 5/10.[/color] [color=9e0039][B][ ENDURANCE ][/B][/color] ■■■■■■■□□□ [color=ed145b]Owen has a particular focus on defensive tricks to protect others and himself, so it earns him a higher slot here. Things like Absorb Elements and Shield provide him with a variety of defenses, and more generically strong options like Stoneskin (which makes him quite resilient to physical attacks, as well as making his punches and whatnot hurt more due to the sheer durability he gains) grant him a lot of protective prowess. 7/10. [/color] [color=9e0039][B][ EFFICACY ][/B][/color] ■■■□□□□□□□ [color=ed145b]The power to create things out of nothing has to come from something....And that something is Owen. The reason he so freely puts on pounds and eats like garbage is because his power consumes spare energy and fat to power itself, before turning to more...Vital sources. If overtaxed, his power would eventually cause him to pass out, or worse, die outright. However, this is rarely a problem, since he actually understands how to be fairly conservative with his power. Mostly. 3/10.[/color] [/hider] [color=9e0039][B][ SKILLS ][/B][/color] [color=ed145b][INDENT]If you ever wanted to try out a tabletop, or need a way to speed your off-days in heroics, and you're into some nerdy shit (or at least willing to give it a shot), hit up Owen; he's a long-time Dungeon Master and always excited for new blood in the game.[/INDENT][/color] [color=9e0039][B][ EQUIPMENT ][/B][/color] [color=ed145b][INDENT]Owen's hero gear of his Sorcerous Cowl and Elder Staff, while normally just a black cloak and a gnarly old tree root, are empowered by Imagination, and help to protect him and focus his abilities. It [i]does[/i] look incredibly nerdy though. [/INDENT][/color][/hider] [/quote] Really like Owen and the idea of a mage-hero seems super neat! If possible, I would like to see maybe some other type of restriction in the Imagination power. From where I'm at it seems that so long as the complexities of the Imagination power are put into writing, there's really no end to the potential of the power. There really should be some sort of 'top end' or time limit or some sort of cap on how much imagination he could use. Outside of that though, really do love him, he'll fit in great! [quote=@DarkRecon] Hi all. While I had NPC ideas, I FINALLY got around to making an actual character. Though this is still WIP, I'd like opinions on it before I continue: [hider=Crimson Setsuka] [img]https://hosting.photobucket.com/images/v445/DarkRecon/Kunochi_Rise_of_Ninja_Warriors.png?width=450&height=278&crop=fill[/img] [color=ed1c24][h1][b]Crimson Setsuka[/b][/h1][/color] [color=ed1c24][b]"...I'm here to help, NOT replace..."[/b][/color] [color=ed1c24][B][ NAME ][/B][/color] [INDENT]-Classified-[/INDENT] [color=ed1c24][B][ HERO IDENTITY ][/B][/color] [INDENT]Crimson Setsuka[/INDENT] [color=ed1c24][B][ NICKNAME/ALIAS ][/B][/color] [INDENT]Setsuka[/INDENT] [color=ed1c24][B][ AGE ][/B][/color] [INDENT]-Classified-[/INDENT] [color=ed1c24][B][ GENDER ][/B][/color] [INDENT]Machine (Female Design)[/INDENT] [color=ed1c24][B][ AFFILIATION ][/B][/color] [INDENT] East H.E.R.O. Branch, Japan[/INDENT] [color=ed1c24][B][ APPEARANCE ][/B][/color] [INDENT]Long blonde hair. Light colored skin and eyes with red pupils. More often than not, wearing a ninja garb of some colors. Usually Red if possible. She also has a garb can actually change color. Even her own apperance can be modified but that requires resources and preparation.[/INDENT] [color=ed1c24][B][ PERSONALITY TRAITS ][/B][/color] [INDENT]Although a machine and mostly quiet, it has surprisingly good people skills when not on mission or when necessary to talk to others. Always learning and being polite unless threatened. When threatened or on mission, usually talks in robotic terms unless around other team members.[/INDENT] [color=ed1c24][B][ BIO ][/B][/color] [INDENT]At first glance, one would or perhaps COULD expect Crimson Setsuka to be a normal human female with the strengh, agility and grace of a normal human athlete or perhaps past normal human limits. So many would be shocked to learn that Setsuka is actually a machine with an advanced Artifical Intelligence or A.I. for short in her metal body. While information about Setsuka is classified by the East H.E.R.O. Japan branch, the general information that is accessable is that she was first created in response for the need of machines to help enforce the law but at the same time, the fear of "over relying" on said machines. While Setsuka's creator is unknown, the "rumor" that is being heard online is that a "child prodigy" created Setsuka and the REAL reason for her creation was to be a "mom" to her creator. While there are other rumors and stories, one thing that can't be denied is this. Crimson Setsuka is not your every day E-Hero. Already she has had an excellent service record. While not TOO powerful, it's Setsuka's ability to work with others, both normal and meta, that has made it stand out amonst other machines. In the east, there are some who even believe that Setsuka is a perfect example of what a E-Hero should aspire to should it have self-awareness. Even it's favorite line, "I'm here to help, NOT replace" is infamous among eastern meta and normal humans alike. Even Setsuka's own body has some "human limitations" installed to help it better understand the "human condition" as it puts it. Others, though, see it as giving itself weaknesses should it ever go rouge. Regardless, Crimson Setsuka is a well known name even among other heroes. However, a day came where Setsuka had to make a choice for itself. One night at the East H.E.R.O. branch when it was in sleep mode, Setsuka had a "dream" of sorts. While her A.I. isn't human enough for it or perhaps impossible for a machine to have a dream, Setsuka felt that was the best way to describe it for a lack of better term. In it, she heard a voice...and the voice gave it an order. An order that even Setsuka felt great concern over. "Terminate all meta humans." She immedately reported this to it's creator come the next morning. After doing a full system check on her, nothing appeared wrong with Setsuka. None the less, Setsuka felt something. Something that would also show her a part of the human condition. She was afraid of the order. Seeing this, Setsuka's creator immedately reported this to the higher ranked officials. At the time, Japan as a whole wasn't fully onboard with having machines fully replacing it's HERO teams. Even more so now after this report since the "nightmare" senario with machines taking over was coming to furition. Hearing about Setsuka's "dream", now they were more than concerned. When questioned about the details of the dream, Setsuka then said this. "...I felt it...no...tracked it...location: west...somewhere...east coast of the U.S.A...exact source unknown..." That's when Setsuka's creator decided on a decision as well. It was going to transfer Setsuka to the west. More ever, she was going to be the first "robot apprentice" to a well known hero of days long past. A hero who helped and survived the battles with then then ZERO organization. K Nine aka Alpha just became a teacher to the Crimson Setsuka.[/INDENT] [color=ed1c24][b]| MISCELLANEOUS |[/b][/color] [indent]K Nine once visited Japan to support it's local law enforcement agencies to help bridge the gap between normal and meta humans. It was because of this service that high ranking heroes and even Setsuka's creator felt that K Nine would be an excellent teacher for it's trip westward. As of right now, Setsuka has not yet found the source of that "dream" she had...[/indent] [/hider] [/quote] Interesting concept, but there's a lot that's missing from the table right now. [list] [*]The whole powers/abilities section is absent, and that's kind of a must-have. [*]The classified intel should be DMed to me and Canary. Let me know if I missed it, but I don't think I've received anything of the sort. [*]HERO is not an international organization. HERO would have zero jurisdiction as to Japan's hero activity- that would belong to PHANTOM. As such, she can't just travel the globe willy-nilly. [*]Again, full backstory should be DMed to me and Canary before I can accept the character. ​ [*]The entire concept of "e-Heroes" isn't clear to me, as your bio references both traditional law enforcement and hero companies as being Crimson Satsuka's employer. The former would really make her just a special forces ekop, while the latter wouldn't make much sense from a logical perspective. Hero companies employ metahumans, not robots, and robots are in fact singlehandedly weighing down the broader hero community. Hero companies would see no need to, and would in fact be STRONGLY opposed to, any form of electronic hero. [*]Going by the former point's logic, it would also make zero sense why one hero company would ship what they view as a defective robot off to another continent. Wouldn't she just have been destroyed on the spot, or at least re-programmed in some way? Just saying 'here, we'll send the potentially compromised goods to another company to deal with' doesn't really make any sense.[/list] A good idea, but there are a lot of flaws in the blueprint. [quote=@Jumbus] Hey, whole team is back. Mind if I read along in my off time? Also I could probably manage a character if space opens up. [/quote] Of course! I couldn't consider myself a GM if I didn't make an exception for Starbright tbh