The druid and archer would find what they needed, including some cheap, thick rolls of cloth, a set of torches, a minor healing potion for each of them and - as luck would have it - Steppe Archer located two options for her inquiry. One was an antidote potion, claimed to cure poisons, toxins, venom and other injected filth that may have gotten into your body. The other was a remedy, which was more expensive, but apparently could cure 'abnormal effects' on the body and 'return it to its natural state'. Druid Girl pointed out, however, that neither rats nor roaches had venom sacs, and that the antidote potion would likely be completely useless, since the animals and bugs were more likely to spread disease or spread nasty ailments, rather than try pollute their blood with venom. As such, she recommended that the nomad girl pick up the remedy potion, if she was gonna get anything. The shopkeepr also insisted on this, continuing his sales-pitch and quite dramatically over-inflating the power and practical uses of his tincture. Regardless of whetever the archer got the potion or not, the duo soon headed over to the public latrine, where they were meant to meet up with Big Red. It was a ... Unppleasant-semlling location, to put it mildly. The stench of old, dry urine, mixed with the individual scents of many peoples' unique aroma of feces made it quite abundantly clear tha this place wasn't one that got regular cleaning or maintenance done on it. Druid Girl wrinkled her nose and made sure to keep her face upwind whenever the breeze wasn't blowing [i]from[/i] the latrines... "Well, guess we'll just wait for the big guy now, huh?" She said, holding back a reflexive gagging noise she really, really wanted to make. "By the way, you've seemed awfully determined to avoid taking these kinds of quests before. Did something happen? Or are you just not a fan of crawling around in the dank underground where a litteral town's worth of poopies flow?" She asked, half-laughing at the bad joke of hers at the end. Meanwhile, back at the Guild. "The reason nobody takes those jobs is because they get re-posted almost daily. Even if your group clears both of them today, chances are they'll be back up tomorrow, or similar ones will appear. The sewers are a constant source of woe for the town, but higher-rank adventurers don't usually care to take them on, and lower levels adventurers seem to have trouble getting the job done." The guild girl explained when Big Red brought up the notion that nobody seemed to want to do these jobs. "As for taking both quests at the same time, I suppose you could but... I did tell you not to amekt thiss a habit, right? I didn, didn't I? If not, I'll tell you now; There's a lot of paperwork and talking with my superior when irregularities like this are approved, so I'd appreciate it if you tried to not increase my workload for the sake of your own convenience." The polite, but now stern-sounding, receptio0nist said. True enough, since it was against Guild-policy to take on multiple jobs at the same time, regardless of logical or practical reasons, it would of course cause trouble for the person who permitted such a thing to be done. If anything went wrong, or if one quest wasn't completed to satisfaction, it wasn't the adventurers who botched things up that'd get yelled at, it was the one who authorized them to take on more work than they could handle. As such, while her motives and reasons may have sounded selfish and self-serving, the receptionist merely wanted to avoid both a scenario where adventurers got needlessly injured or [i]dead[/i] from overwork anda situation where she got a pay-cut or possibly lost her job for allowing that to happen, even knowing it was against the rules. "Is there anything else? Otherwise, please fill out tin the name of your group-members and yourself and I'll get this sorted for you." She stated, now back to her professiooal smile and customer-service-like-attitue once more.