[hider=Ysaac] [centre][img]https://fontmeme.com/permalink/210719/ad2a9a6b4ad21fb52ead704f1192e175.png[/img] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcToND_EjZP_xamrafg3LamHD17MVSK1kv07NA&usqp=CAU[/img][/centre] name: Lord Ysaac (pronounced like Isaac), Of The Undone Isle, Marquess of Lower South Splaxok age: 52 bio: Ysaac was the son of a knight, and thus inherited his Knighthood. Beginning his training early, he was a competent knight by the time he was 18. Having grown up around the capitol, and with other nobility, it was no surprise he had gotten to know some of the other children of nobles, even the then prince Thomas. While initially not close, when a neighbouring country attacked, Ysaac was tasked with protecting Thomas. It was protecting the prince that he lost his left hand. Commended for his bravery, he was given a prosthetic and given the chance to retire, but instead, he opted to continue to fight. Leading the charge at the Undone Isle. After Alderman’s coronation, he was given a parcel of land on the boarder of the kindom and the title of Marquess. Occasionally coming back to the capital to help his old friend out. role in the story: War Advisor to the King, Marquess of a small region, veteran knight. other: [hider=Ysaac’s prosthetic hand] [img]https://www.gmbinder.com/images/ILxszlp.png[/img] Ysaac’s left hand is an arcano-mechanical prosthetic. A specially built base for the prosthetic is grafted onto the stump where his hand used to be. Most of the frame is solid steel, acting as a support system for the weight of the metal limb. A standardized copper disc engraved with complex runes and a small, polished piece of quartz resting within the center carries the enchantment that allows the device to function. It not only interprets information from his nervous system but also draws upon a small portion of this physical stamina to power the device affixed to it. Having artificial limbs comes with a number of complications, some of which are minor day-to-day annoyances while others can be life-threatening if ignored. Maintenance: Due to the constant risk of damage and mechanical failures mechanical prosthetics require daily maintenance and care. Cold Weather: The steel frame of most prosthetics conduct heat easily and as a result present an incredibly high risk for frostbite at the grafting site in colder climates. Swimming: The weight of even a single mechanical prosthetic can make swimming difficult and potentially dangerous. Anti-Magic: Because the prosthetic relies on an enchantment to function, it will go limp while under the effects that nullify magic, such as Antimagic Field. [/hider] [/hider]