[center][img]https://gamecloud.net.au/wp-content/uploads/2014/02/Fallout-Banner.jpg[/img] [h1][color=green][b][i]Lilith A Fallout Roleplay[/i][/b][/color][/h1][/center] [center][h3]War. War never changes.[/h3][/center] The year is 2284. The New California Republic enjoys peace in the wastes. Well, relatively speaking anyway. There is always someone's blood being spilled in the wasteland. In the east, Caesar's Legion struggles to stay together without their merciless leader, who was gunned down in his own camp by a mysterious figure known as The Courier. Since then they have been pushed out of the Mojave completely, an alliance having been made between New Vegas and the NCR. The republic sometimes engages with them in skirmishes to the far south, but nothing that constitutes as total war. Regardless, this doesn't matter to you. You have been contracted by the wasteland's humanitarians, the Followers of the Apocalypse, in northern California. Under the leadership of one Doctor Darya Sadeghi, you are to venture into the dangerous and untamed lands of northern Oregon to locate a mysterious woman. This woman is said to be immune to radiation without any of signs of mutation or necrosis. A normal human woman that is able to walk through a marked radiation zone and appear on the other side unharmed. And all you have is a name. Lilith. Your team has to track her through miles of inhospitable wasteland and bring her back to civilization, where follower scientists can hopefully use her DNA to make the wasteland safer for everyone. But you've lived in this world long enough to know that the path to Lilith will be fraught with danger and bloodshed. For violence is inherent in a land forged by war. And war...war never changes. [center]***[/center] Lilith is an RP that follows the journey of a group of freelancers on their quest to find a mysterious woman with an immunity to radiation. Each character will be in a specialized role within the team, so make sure to take a look at the role list below to get an idea of what kind of character you want! [hider=Rules for Character Creation] 1. You may have one primary weapon, up to two sidearms, and a melee weapon. If you are playing a melee focused character, you may have a primary weapon and a small number of throwing weapons. 2. While you may play any type of character (Ghoul, Mutant, Etc.) you will have to convincingly explain their circumstances in the backstory. If I feel something is lacking, I will ask you to revise it. 3. You character must have some skills that overlap in one of the existing roles. 4. Finally, no anime pictures for your portrait. [/hider] [hider=General Rules] 1. No power gaming other players. If you want to add in a goon to kill, that's fine, but if you want to have an interaction with another player that turns into a fight, discuss it with them first. 2. No metagaming. Just because you read another player's backstory, doesn't mean your character knows it. 3. Any concerns with other players, bring them up with me.[/hider] [hider=Available Roles] Medic [s]Engineer[/s]/Mechanic Demolitions Expert [s]Infiltrator[/s] [s]Scientist[/s] [s]Weapons Expert[/s] Use these as a guideline to making the type of character you want. If you want your character to fill a role not listed, PM me. Odds are, I'll approve it.[/hider] [hider=CS Template] [center][h2][b]First 'Nickname' Last[/b][/h2] Portrait Here [b][Desired Role Here][/b][/center] [h3]Personal Stats[/h3] Age and Date of Birth: Gender: Species: (Human, Ghoul, Mutant, Etc.) Profession: (When they're not chasing down mystery women that is.) [h3]Psychological History[/h3] Motivations and Outlook (Personality): Backstory: Flaws: (At least one.) Relationships and Reputation: (Your character's relationships with groups as well as people.) Opinions on Team: (To be filled out whenever you feel like your character has enough information on fellow player characters.) [h3]Skills and Equipment[/h3] Skills: (What is your character trained and practiced in?) Weapons: - Primary: (Rifles, shotguns, swords, etc.) - Secondary: (Up to two sidearms or throwing weapons.) - Melee: (For firearm characters, has to be something that can be carried easily on the hip or in a pack. Knives, machetes, etc.) Armor/Clothes: Personal belongings: Misc: (Anything you want to add that's not covered in the CS)[/hider] [center]***[/center] [hider= Current Events in the Wasteland] DISCLAIMER: This is an update on factions and the state of the wasteland after the Second Battle of Hoover Damn. None of this is actually canon but feel free to use it in your backstory or RP. [hider= New California Republic] The NCR maintains a tense but friendly relationship with the Independent State of New Vegas, working with the Followers of the Apocalypse to develop sustainable agriculture with tech from Vault 22. As a sign of good faith, New Vegas has given the NCR control of the southern Mojave desert, though Mr. Six refuses to hand to the dam over to the NCR. After the victory over the legion, the NCR has been concentrating on creating a buffer zone between the legion front and NCR territory. Though the legion is stubborn, slow progress is being made at pushing them back east. In the homeland, it is election year for the presidency and a daunting one for Kimball. Having successfully thwarted the legion but failing to secure New Vegas for the NCR has put him in a perilous position. Mr. Six had adamantly refused to join the NCR as a state and though the NCR could take Vegas by force, rumor is that Kimball is too scared to try.[/hider] [hider= Caesar's Legion] The legion has had a rough few years. With the deaths of Caesar and Lanius as well as the defeat at Hoover Dam, Legion leadership has had to scramble to keep control of things. They've been pushed out of the Mojave completely, Mr. Six working with NCR forces to eliminate any legion presence with extreme prejudice. The war continues to the far south, on the border of California and Arizona and even down into what used to be Mexico. Only through the rage of Caesar's loss had the legion been able to hold together. They are now governed by a council of warriors who are but shadows of the single man who used to command the legion's armies. Only time will tell if they can keep the Legion strong or if it will fall apart.[/hider] [hider= The Brotherhood of Steel (California and Mojave Chapters)] [i]March 5th, 2283 "Hey, its Mr. New Vegas, coming at ya with a bit of news. Mr. Six, owner of the strip and head of the newly formed Independent State of New Vegas, has announced an alliance with the Mojave chapter of the techno-paramilitary group...the brotherhood of steel. NCR officials have expressed displeasure at this decision and Ambassador Crocker called it, quote, 'A misguided decision in the name of peace', end quote." [/i] Under the burning gaze of the NCR, both california and mojave chapters of the brotherhood have been forced to go about their business covertly. Though Mojave knights and paladins can walk freely in New Vegas when authorized. Not much else is known about the state of affairs for either chapter, though many wonder how Mr. Six managed to convince the Mojave brotherhood to agree to an alliance when his private army is made solely of deadly pre-war robots.[/hider] [hider= Followers of the Apocalypse] The Followers have enjoyed a boost in recruitment numbers due to their recent cooperation with the NCR's OSI and their work in the Mojave in particular. Many believe that New Vegas will become ground zero for an agricultural boom that could change the face of the west coast wasteland. Though in California they have seen higher recruitment numbers, in New Vegas they receive ample funding and supplies, courtesy of Mr. Six. [/hider] [hider= The Independent State of New Vegas] [i]February 16th, 2282 "Hello again you lovely people, this is Mr. New Vegas and I bring some breaking news. Mr. Six, personal courier to Mr. House, has confirmed House's death. According to Mr. Six, there was an unfortunate malfunction in Mr. House's life preserving systems. As such, Mr. Six has inherited the Strip and New Vegas from House. In a statement earlier today, all three of the families have voiced their support and even The King of Freeside gave his approval. Mr. House was 261 years old when he passed. Talk about golden years, huh?"[/i] In 2282, the courier who killed Caesar in his own camp, slew Lanius, and forced both the legion and NCR out at the second battle of hoover damn, took control of New Vegas and named it an independent state. He took the name Mr. Six and got to work writing treaties, approving funding, and commissioning projects. Under him, Freeside has slowly been morphing into a place that families might want to live. The Followers of the old mormon fort received personnel, caps, and equipment to better do their job as well as a work contract with the OSI to research agricultural properties. Vegas and the NCR have enjoyed a friendly alliance, Mr. Six offering the southern half of the Mojave to them. Yet his decisions without concern for their approval, such as an alliance with the brotherhood, and his stalwart stubbornness against Vegas becoming a NCR state, irks them. Though loved by the people of the Mojave and regarded as something of a legend throughout the NCR, sinister rumors swirl around Mr. Six. Some even think that he killed Mr. House just to sit on his throne of casino chips and securitrons...[/hider] [/hider]