[hider=Saber of Black] [center] [h1]Hildr[/h1] [img]https://i.imgur.com/TFdL00i.png[/img] [b]Faction: [/b] Black [b]Class:[/b] Saber [b]Attribute:[/b] Sky [hider=Her Armor] [img]https://i.imgur.com/ZjST30z.png[/img] [/hider] [hider=Legend] The human aspect of the Valkyrie Hildr. Hildr was one of the few valkyrie to live life as a human, though she met a tragic fate like the rest of them. Created by Odin yet the child of Hogni, Hildr was doomed to eventually break programming. Her base nature was already aligned towards being human, but her father would only complicate the problem. In one of his adventures, he had consumed the heart of the dragon, turning him into a draconic existence. Seeing as Hildr was his daughter, that burden was also placed onto her. This was the first break, dragons weren’t valkyries. Hildr would have her own adventures, using her father’s sword and armor. Fight men, beasts, monsters, and everything in her path. She was a valkyrie at the end of the day, even if she was slightly more human than the average valkyrie. Despite her power, the life of an adventurer would not last long for her. When it was time to settle down, her over protective father slew all suitors. Of course, in her own warped view, this meant they were unfitting. However, one man was up to the task of truly earning her love. The king of Northern Germany, Hetel, would wage an all-out war for her hand. A gesture which may have been repulsive to some, but one that immediately impressed the valkyrie. Any man willing to throw away the lives of tens of thousands of men had to have been worth something, right? This Hetel continued to surprise her, through his ingenuity and subterfuge. By the time he had managed to reach her castle, Hildr was truly in love. The war would continue to rage on for a few more years, but eventually a truce was made, and HIldr and Hetel could be together. This was the second break, a valkyrie shouldn’t love. Hildr and Hetel would have a daughter who would have her own epics and stories, but a happy ever after was never in Hildr’s future. It was a simple hunt for Hetel and Hogni, nothing that should have escalated. However, after a failed catch, the two would begin to insult one another. As tension grew, Hildr tried to defuse the situation, but it was too late. Hogni had drawn the sword of tragedy, Dáinsleif. The battle between Hildr’s husband and father had begun, with nothing she could do to intervene in the fight. And so, she didn’t. Hildr could do nothing to stop the fight once it had begun, but she could ensure the fight never ended. Using her endless sorrow as the fuel for her miracle, Hildr would ensure that this conflict lasted forever. Whenever one had defeated the other, the conditions of the fight were reset. Endlessly ensuring that this fight would continue, Hildr was stuck to see the two most important people in her life fight forever. All while doing so, Hildr prayed for a miracle. Unfortunately, such a miracle never came. The version of her as a human may have been recorded in the throne, but this fight still continues on the Reverse side. The existence known as Hildr will forever be stuck with this fate, and no miracle will ever be able to free her of this. [/hider] [b]Persona:[/b] -Depressed -Robotic -Stubborn -Understanding -Headstrong -Paradoxical [b]Wish:[/b] To free herself from this sorrow. [hr] [b]Parameters:[/b] [i]Strength:[/i] B [i]Endurance:[/i] B [i]Agility:[/i] B [i]Mana:[/i] B [i]Luck:[/i] E [b]Class Skills:[/b] [i]Magic Resistance:[/i] A Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether At this rank it cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer' [i]Riding:[/i] B Denotes the ability to ride mounts and vehicles. Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. [b]Personal Skills:[/b] [i]Divinity:[/i] E The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig As a valkyrie, her original rank in this skill was A. However, as this form of Hildr is closer to human, draconic, and a personal grudge against the Fates, this skill’s rank has lowered. [i]Enrapturing Beauty:[/i] EX A skill denoting the disastrous nature of one’s natural beauty. Hildr’s beauty captured all those who gazed upon her, but such a thing was far from a blessing. Every time such a thing occurred, heartbreak and disaster would follow. In essence, the skill acts as a mental interference which draws those who look at Hildr, towards her. They are captured by her beauty and want to continue gazing at her. However, those who are ensnared by her beauty are weakened. The longer they continue to interact and think about her, the lower their stats will become. [i]Mana Burst:[/i] A The increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At Rank A, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over. [i]Primordial Runes[/i]: - The possession of and knowledge about Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic She has Runes hailing from Scandinavia, also known as Scandinavian Magic Crests. These runes are different from the Runes modern magi use. These are Primal Runes with the power of the Age of Gods. Because of the Norse chief god Odin, they had spread throughout the world. [hr] [i][b]Dáinsleif [/b][/i] [i][b]Demonic Sword of Endless Sorrow [/b][/i] [i]Rank:[/i] B [i]NP Type:[/i] Anti-Unit [i]Range:[/i] 1 [i]Maximum Number of Targets:[/i] 1 [i]Description:[/i] A cursed blade that can only bring ruin. Originally owned by her father Hogni. Dáinsleif is the sword he uses during his eternal battle with Hedinn. It was constructed by dwarves and was originally among the pile of treasures guarded by Fafnir. Somehow, the sword ended up in the possession of Hogni, it would eventually be loaned to Hildr in some of her many stories. Despite Dáinsleif’s reputation as a sword of ruin, it is not one which births ruin from nothing. It does not cause sorrow, but it does increase it. The true nature of Dáinsleif is of an amplifier. Hogni and Hedinn would fight regardless, Dáinsleif merely amplified the tragedy to an even higher level. It is an empty sword seeking to be filled, and will amplify that which is placed within it to a rank beyond Dáinsleif itself. Whenever this sword is drawn, tragedy will ensue. Of course, tragedy only makes this sword stronger... [/center] [/hider]