Also, here's some notes on humanity from the universe the Elder God starts out in. [hider=humanity] Humanity No matter what banes exist in this universe, your success or failure will hinge upon how the humans who dwell here have developed, and how you deal with them. This section details humanity’s tendencies and advancement, as follows: start with a rating of 20, choose one option from each section, spending the rating as noted, the final rating must be zero or lower, with larger negative numbers indicating a more powerful human empire. Some sections have overlap, a genocidal disposition with a disarmed fleet, for example, would likely mean that ship captains and navy officers would find non-traditional ways to make their ships lethal to others. -Disposition Just (-2): This is an empire of laws, and those laws must be enforced. Standing armies exist, though they are not extensive, and law enforcement has lethal weaponry, as do average citizens. An armed society is a polite society. -Weapons Field Manipulation (-10): The pinnacle of technology, humans can directly manipulate gravity and spacetime fields. This allows them to create wormholes to travel and weaponize black holes. Be cautious, a strong enough black hole might entrap your essence. -Fleets Enforcement (-2): Equivalent to the Coast Guard or a naval police, the government presence in space only exists to make sure that spacelane laws are followed, and to protect merchants from marauders and criminals. -Capability Innovative (-5): Not only are the humans of this universe more intelligent than the humans of your world, they are - unfortunately - more creative as well. Inventions and strategies will come out of humanity at an alarming rate, which makes them highly adaptable and dangerous. -Population Density Capital (-10): Every human world is a capital world. Trillions upon trillions of humans are available for drafting, research, industry, agriculture, and anything that can hinder you really. Humanity can simply throw bodies at the problem in an attempt to make it go away. [/hider]