Name: Khairi Ilunga Titles: Something something Thunder Appearance: [img]https://i.pinimg.com/564x/d0/6f/9e/d06f9e0622a99f5b0254721db6846794.jpg[/img] Sex: Male Alignment:Neutral Good History: Outline: > trained from a Young age to take over for his father as a Diviner > Showed great talent in the mystical arts and proved to advance quickly > Tragedy strikes when a foreign magi comes to their village, claiming to be a fellow enthusiast of ancient stories of their people > His father is murdered by this magi, who wanted to actually steal a ancient relic of the family, rumored to be a relic of the mighty Mwindo > The magi, attempting to cover his tracks, tries to use the artifact to wipe out the vilalge. Instead gets struck with seven bolts of lightning, smiting him for his sheer gaul > Khairi, after a period of grieving and feeling robbed of even a chance of getting bakc at the fool who took his father for him, starts to look into ways to bring his father back Eventually finds out about the grail war > Also takes to studying magecraft abroad, to further his skills in preparation for the dangers of the war Personality: Khairi is a studious and diligent young man, who always does his best to help those he finds in need. A natural-born leader of sorts, he greatly values his empathy and skills at working with the talents of others to work towards a common goal. That being said, the man is known for holding a grudge for longe rthan one can probably consider necessary or healthy, particularly against foreign magi. To Khairi, many of the magi he has encountered during his travels abroad have been arrogant, dismissive of people, and so caught up in their own searches for truth that they don't care who or what gets hurt on their path towards it. It was a reality he was not completely unaware of, but seeing it with his own eyes did much to plant a number of prejudices in his head when dealing with other magi. No matter how polite they seem, no matter how good hearted they seem, or open to conversation they claim to be, the young diviner is expecting callousness, deception, and arrogance to be hiding just under the surface. Perhaps not the best mindset to have in most circumstances, but he knows that for the coming Grail War, he'll have more justification then ever to be wary of other Magi. Magecraft: Possession(Ancestral): Khairi practices an ancient form of Animisim, using small anecdotes of stories and ritualistic memorabilia, to channel into himself the spirits of his ancestors. Through this invocation, he allows their knowledge, wisdom, and prowess to flow into his own body. This magic is used to help modify and hone his focus while casting spells. It can also be used to facilitate conversations with spiritual entities or temporarily grant the user with the traits they Evocation(Thunder): The Ilunga lineage claims to have gained their connection to the spiritual through the divine blood of Nkuba, god of Lightning, either through a blessing of descending from his coupling with amortal Diviner in times long past. While the veracity of this tale is certainly in question, what is apparent is how the Ilunga family has always boasted an impressive affinity for the element of lightning and electricity in their magecraft and Khairi is no exception. While not originally taught in the ways of offensive use of the spell, Healing Divination Magic Crest(Oral tradition) Quality of Circuits: A+ Quantity of Circuits: B Elemental Affinity: The element of one’s magecraft, sometimes called alignment. Typically one, sometimes two, and exceptional magi are ‘Average Ones’, able to use all elements. Most use the Western system of Fire/Water/Earth/Wind (Plus some other special cases), but the Eastern system of Wood/Fire/Earth/Metal/Water is sometimes used too. Attribute: Commune Magecraft: Further magecraft details. No need for a spell list or anything like that, this should be a more general overview of what they can do. Include ‘General Magecraft’ here if your character has basic Magecraft training; check the help section for details on what this includes. Mystic Codes: Ancestral Conga-scepter, allegedly wielded by Mwindo, a legendary figure. A tempermental relic, it offers a wielder who it deems worthy to a powerful conduit for their magecraft, particularly those related to that of calling Lightning or healing those near death's door. However, becoming reliant on the scepter leads to it becoming irritated and less co-operative with the wielder, fighting back against their every incantation until, if they don't ease up on its use for a time or make a proper sacrifice to Nkuba, it smites them with seven strikes of lightning. A number of Fetishes and Masks with which he has imbued Mana and ancestral memories into. Some can be used as a source of power, while others help him accelerate his use of certain magics, or even grant him access to ones he has not formally studied. Non-Magecraft Abilities/Items: