[quote=@DX3214] Well if you want help you just need to flip through some politics and histories the best way I see to find a country that is entirely linked to a single person is either due to the following: A. the person in question massively purged government making no one really fucking raise a finger against then B. The person in question was a military genius possibly charismatic who unified the entire region or liberates a region with such power [s]through sheer dumb luck or simply realizing its enemy was too weak or tactics.[/s] that everyone basically respects that person like hell. No leader who won a war lost an election that is a fact. C. is literally the founder of said people like if someone is like priest/charisma build to convince people to join their goals it basically makes them impossible to be questioned unless bad things begin to mount up against then economic malaise, instability, military disasters Etc. i am using just great leader reasons as for the nation basically what they are is what is important if someone made one of "Alexander the guy who cant stop conquering" then most of the history would revolve around the peoples and their conflicts and then what happened during the peace brought by the guy is still tense relations with different groups or people respect the peace. [/quote] It's not that I don't know the character's history. I could explain it in a short form right here. The problem I'm having is specifically with the style. The character is the daughter of two other company owners, one a caravan company and the other a tinkerer/roboticist. She was a scientific prodigy and spent much of her childhood in her father's workshop, working on this or that, gradually building her skills. However, she was also very gloomy and manipulative even as a child, and she knew just how to twist people into doing what she wanted. Her parents both died in a freak accident when she was 17, which put her in charge of both companies, which she merged. To start with, other executives within those companies complained because who in their right mind would want a 17-year-old girl as their CEO? Then her critics started to disappear or had their own unfortunate accidents, and any public criticism from company figures stopped. She kept a close eye on anyone whose loyalty was suspect, and if she believed they couldn't be trusted, she had them liquidated and replaced. Then, for the next three years, she ruthlessly expanded the business to deal in more than just robotics and caravans. She targeted water, brahmin, guns, salvage, anything people needed to survive. If she wanted something, you would either be forced to sell it to her, or she would send some mercenaries to steal it from you. It made her company snowball: the more she controlled, the more money she made and the more mercenaries she could afford to send to the next target. And now she's in the position where she effectively controls all the major resources of the area she operates in (I decided it would be somewhere in Quebec, but I think someone else wanted to do Quebec and I don't want to step on their toes), and she's looking to expand outwards into foreign markets. I hope this explains my problem in that the narrative focuses too much on one character, rather than a state.