[center][h1]~ Fate/Profane Covenant ~[/h1][hr][i]Though I walk through valley of the shadow of death, I will fear no evil, for thou art with me; Thy rod and thy staff, they comfort me. Thou preparest a table before me in the presence of mine enemies; Thou has anointed my head with oil; my cup runneth over.[/i] -Psalms 23 [img]https://i.ibb.co/Mcvdvmd/Image.png[/img][hr][/center] The year is 2004. The Prime Holy Grail War is about to begin. Years ago, on the eve of the second World War, a great conflict took place in Fuyuki city. It was a brutal and bloody fight, with little heroism to be found. Worse than the deaths, for the three families that created the ritual, Einzbern, Matou and Tohsaka, was the theft of the grail. An outsider, Darnic Prestone Yggdmillenia, had come to Fuyuki, and stolen the grail with the help of the third reich. As the next step in his master plan, Darnic spread information about the Holy Grail War system to hide his theft. Degraded imitations of the Holy Grail war have happened across the world for the past half-century, subspecies wars that could not sustain Servants as well as the original grail war, or grant as strong a wish. Though not common, they were frequent enough that certain information was shared between participants, creating a ‘metagame’ of sorts that shifted between wars. This did little to reduce their violence. Despite Darnic’s efforts, the leader of the Matou, who he had crippled and left for dead, had been saved by a Stranger. Recovered to health, the three families joined together to attempt to reclaim their great work, as well as many of its lesser imitations. Along with the many smaller grails, they were able to kill the thief and reclaim the Greater Grail after years of effort. Now, the long-delayed conclusion of the three families' cooperation will be reached. The Prime Holy Grail War, the original and perfect ritual will soon be completed. But this, too, marks the end of the cooperation of the three families. Soon, blood will run once more.[hr]Welcome, everyone, to the Prime Holy Grail War. This is a story taking place in the Fate universe in the same timeline as the Apocrypha war. The main differences are that the Three Founding Families of Fuyuki have teamed up to retake what is theirs, stomping through many Subspecies Grail Wars before finally reclaiming the Greater Grail from the Yggdmillenia family. Darnic Prestone Yggdmillenia is dead, and so too is the alliance between the Three Families. What does this mean? A classic, all-out free-for-all in Fuyuki, of course. This is primarily a narrative experience, focused more on the interactions between characters over winning or losing combat. Because of this, we highly recommend joining the attached Discord server (below) in order to seamlessly plan out encounters. However, the nature of this roleplay means that [i]character death is highly likely, if not inevitable[/i]. A story about war cannot be composed only of winners, after all. Also, for those who are joining late, please note that [i]slots will not be closing[/i]. The nature of the war allows other prospective Masters and unclaimed Servants to join in the middle of it easily. Other than that, rules and guidelines for creating characters are located in the next section. If anyone has any questions, swing by the Discord and ask me or [@SSW] personally.[center][sub]Discord Link Below![/sub] [url=https://discord.gg/xZJZbuPujZ][img]https://i.ibb.co/F855dhv/SxncrxM.png[/img][/url][/center][hr] [center][h3][b]Rules[/b][/h3][/center] [hider=General Conduct]1. Respect other players, and the GMs. Making other players uncomfortable is something we’d like to avoid in order to have a conductive roleplay experience. 2. If a dispute occurs between two or more players during an IC confrontation, the GMs will be the final verdict on the outcome. 3. Try to post within a week, especially during combat scenes. If you’re unable to post for the week, please inform us ahead of time. 4. Avoid metagaming as much as possible. Since everyone will be paired with another person, being extra cautious about metagaming is advised. Preparations will also be somewhat public, so this is to ensure those preparations made aren’t ignored. [/hider] [hider=Gameplay] General - Posts are considered to be from a character’s perspective, and any actions in them can be contested by subsequent posts. If there is a disagreement, please attempt to resolve it between players before asking for a GM judgement. If you want to edit posts after an agreement is reached, notify the GMs first. Preparation - Preparations are expected and are a core part of a standard Magus’s role. However, to avoid most complications that offscreen preparations might entail, details of one’s preparations must be noted in the player’s post. The specifics of one’s prep should still be sent to the GMs for verification so long as the general idea is conveyed through a post. An example would be a post about the potion maker making their strongest potions, hinting that their Servant might not be able to handle said potions, whereas the specific details of what these potions do are sent to the GMs via PMs. Actions - The action system is used largely to determine how interruptible certain actions are, and is largely used for Magi. Incantations use counts to determine the length; the more counts to an incantation, the higher ranked the resulting spell. Activating the function of a Mystic Code is quicker than even a one-count incantation. Noble Phantasm activations and the use of Command seals are also considered equivalent to a one-count action. Ordinary talking is a free action, so get as much anime trash talk in as you want. It’s also worth noting that Servant speed is on a different scale to Magus speed, but if you’re a Magi alone with a hostile Servant you have more to worry about than action economy. [/hider] [hider=Applications] Application Rules - Each player will be allowed one Master and one Servant slot. Multiple applications for each are permitted, but only one will be accepted for each. It is not required to play one of each, but is encouraged. Do not put your application in the characters tab until it is accepted, instead, post the character in the OOC section. We will give informal advice and discuss any potential problems over discord, and will formally PM required changes in batches. Once these changes are made, the character can be posted to the Characters tab. Servant Applications - Gilgamesh and Herakles are banned. Nursery Rhyme, joke servants and Lostbelt servants are banned. Anyone born after 1901 is ineligible. Anyone who can be considered to predate Gilgamesh, such as antediluvians or parts of a creation myth, will be subject to high scrutiny. Canon Servants may be applied, but not those with incomplete materials. In the case of joke servants, or Servants that have only made a very brief appearance and showcased few or none of their abilities, making an alternate version is fine. Everything else will be judged on a case-by-case basis. Master Applications - Matou Zouken and Emiya Shirou are banned. Darnic Prestone Yggdmillennia is dead. No Masters able to fight Servants evenly. Canon Masters may be applied, but bear in mind this is an alternate universe, so at least some adjustments should be made. If you need help with this or want ideas, talk to the gms. Pairings - In order to encourage a cooperative and interactive roleplaying experience, self-pairing will be banned. Pairings will only be noted when both characters are accepted and both players confirm the pairing. Please tag the GMs to notify them when this happens, even if the characters haven’t been accepted yet. For the purposes of fairness, please keep the discussions about establishing pairings as public as possible, since it can be frustrating for people to think most pairs are free only to find out they’ve been talking in PMs for a while already. Character Caps - Playing characters from the founding families (Matou, Einzbern and Tohsaka) is permitted, but there will be a hard cap on two characters per family, and two characters from the same family may require some backstory alterations to work. Extra Servant classes (Avenger, Shielder, and Faker) will be soft capped at 1 each, while Standard Servant classes will be soft capped at 3 each. These soft caps are subject to increasing in the case of large player turnout. [/hider] [center][h3][b]Character Sheets[/b][/h3][/center] [hider=Servant Sheet:] Class: Saber, Archer, Lancer, Rider, Caster, Berserker or Assassin are the main classes. As more uncommon classes, Avenger, Shielder, and Faker are allowed. True Name: Appearance: Anime Faceclaim preferable but not compulsory. Sex: Alignment: D&D Alignments. Attribute: Heaven, Earth, Man or Star. History: Give a little info and anything that’s different from the history of the ordinary world or the myths as described. No wikipedia links please. Personality: Just a short summary is enough. Parameters: E-A rank, EX in very exceptional circumstances. +s are temporary, situational boosts. Strength: Hitting things hard Agility: Being dextrous and fast Endurance: Enduring stuff, HP Mana: Magical energy capacity Luck: Ability to defy fate. Class Skills Set based on class. See Servant help for details. Personal Skills Skills unique to this servant. Typically 2-4 in number, 5 max. Noble Phantasms: Name: Title: Fancy Titlle Rank: E-A, with +s and EXs again Type: Anti-Unit, Anti-Unit (Self), Anti-Fortress and Anti-Army are the usual ones Range: Nobody knows what this means but 0 is self, 1 is very close, 40 covers a school. Targets: Maximum targets at one time Description: What it does [/hider] [hider=Master Sheet:] Name: Titles: Any neat chuuni titles you can come up with Appearance: Anime Faceclaim preferable but not compulsory. Sex: Alignment: D&D Alignments History: A brief backstory. Doesn’t need to be too in depth. Personality. A brief summary of personality. Magecraft Quality of Circuits: Ranked E-A Quantity of Circuits: Ranked E-A Elemental Affinity: The element of one’s magecraft, sometimes called alignment. Typically one, sometimes two, and exceptional magi are ‘Average Ones’, able to use all elements. Most use the Western system of Fire/Water/Earth/Wind (Plus some other special cases), but the Eastern system of Wood/Fire/Earth/Metal/Water is sometimes used too. Attribute: Another important factor in Magecraft. Unlike Affinity, this is generally determined by the family’s specialty, and it’s possible to learn more over time as the family grows. Includes things like Shirou’s Reinforcement, Rin’s Conversion, and the Matous’ Absorption. For more detail, check Theory of Magic in the helpful information section. Magecraft: Further magecraft details. No need for a spell list or anything like that, this should be a more general overview of what they can do. Include ‘General Magecraft’ here if your character has basic Magecraft training; check the help section for details on what this includes. Mystic Codes: Tools of Magecraft. Any magical items owned by the character. Non-Magecraft Abilities/Items: Any significant skills or possessions owned by your character that don’t fit in the Magecraft section. No need to be too comprehensive, or really include money or anything that can be picked up without much hassle, that stuff can be assumed. [/hider] [center][h3][b]Helpful Information[/b][/h3][/center] [hider=Magus Help] [url=https://docs.google.com/document/d/1pt-oDtq0ow-ZRLmdPC4tRlw9lJGzVHbvLJ2mQDvcjYc/edit#heading=h.743metjycyxc]Theory of Magic[/url] Useful information on Magecraft theory in general, a good place to learn about elemental affinity and attributes. [url=https://www.tmdict.com/en/]TMDict[/url] A glossary of various materials from Type Moon properties. Also useful for Servants. [url=https://docs.google.com/document/d/1NEZzQsil7Zgkajr6ESYIoW1JNN6aeBuG4kE2SZWghXw/edit]Miscellaneous Notes[/url] A selection of loosely organised notes about the setting in general. [hider=General Magecraft] The general Magecraft abilities that any serious Magus or even Spellcaster would likely have. Magecraft Shields: Varying forms of protection; however, one’s senses are raised. Eg, protection against suffocation will increase sense of smell, and protection from blindness will make your eyes water. Nightvision: Self-explanatory. Basic Familiar Creation: Creation of familiars. These are basic, so they cannot employ speech, magecraft, or combat ability. Transfer of Consciousness: Transferring one’s consciousness to a familiar, ergo seeing through their eyes. Formalcraft: Using catalysts and magic circles to perform rituals. The bare minimum. Basic Suggestion: Suggestion using the eyes to make magical energy flow into the target's body. This magical energy is stagnant. Overuse of Suggestion will damage your mental state irreparably. Basic Bounded Fields: Creation of a Bounded Field that confers intruder alert, soundproofing, repelling non-Magi, and control of the mana in its area. At this level, only temporary bounded fields can be formed. Basic Bounded Field Removal: Removal of Bounded Fields that confer intruder alert, soundproofing, repelling non-Magi, and control of the mana in its area. Locking Doors: Self-explanatory. Floating: Basic manipulation of mass and air currents. Fixing Glass: Repairs broken glass, providing it was broken up to a couple of hours prior to the spell's use. [s]Mystic Pass: Self-Explanatory.[/s] Please keep it PG-13. Fade to black if absolutely needed. Contracting: Making a contract with something. Establishing a karmic link that allows one to send energy. Beings other than Servants can be contracted, but without the security of the command seals system, this can be dangerous. Curse of Self-Healing: Healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible to set as a program that activates when one is unconscious; however, it then becomes impossible to control how much prana is used. [/hider] [/hider] [hider=Servant Help] [url=https://www.reddit.com/r/FGOGuide/comments/8epytu/fategrand_order_material_full_translation/]FGO Servant Profiles[/url] A good place to look for skills, as well as information on Servants that might be related to yours. [url=https://www.tmdict.com/en/]TMDict[/url] A glossary of various materials from Type Moon properties. Also useful for Masters. [url=https://docs.google.com/document/d/1NEZzQsil7Zgkajr6ESYIoW1JNN6aeBuG4kE2SZWghXw/edit]Miscellaneous Notes[/url] A selection of loosely organised notes about the setting in general. [hider=Class Skills] [color=red][b]Note: If a skill isn’t under your class’s list of class skills, please don’t put it under class skills.[/b][/color] Saber, [i]Knight of the Sword[/i] Magic Resistance Riding Archer, [i]Knight of the Bow[/i] Independent Action Magic Resistance Lancer, [i]Knight of the Spear[/i] Magic Resistance Rider, [i]Mounted Knight[/i] Magic Resistance Riding Caster, [i]Magus[/i] Item Construction Territory Creation Assassin, [i]Silent Killer[/i] Presence Concealment Berserker, [i]Mad Warrior[/i] Mad Enhancement Avenger, [i]Spirit of Revenge[/i] Avenger Oblivion Correction Self-Replenishment (Mana) Shielder, [i]Knight of the Shield[/i] Magic Resistance Riding Self-Field Defence Faker, [i]Imposter[/i] Independent Action Camouflage[/hider] [hider=Attribute Examples] The Servant attributes are Heaven, Man, Earth and Star. Heaven is for demigods and those strongly connected to the divine, such as David, Cu Chulainn and Heracles. Earth is for those who originate from fanciful myth and legend, but don’t have that divine connection, such as Artoria Pendragon, Astolfo and Ibaraki Douji. Man is for people who completed heroic deeds as simple humans, such as Julius Caesar, Li Shuwen and William Shakespeare. Star is for the exceptional heroes who changed the course of mankind’s destiny. The hardest attribute to qualify for. Examples include Nikolai Tesla, Leonardo da Vinci and Romulus.[/hider] [/hider]