Hello everyone. I am in the process of forming up a Fairy Tail setting rp that will be focused on an original guild. This guild will be the merged remnants of two separate guilds that used to be rivals. (Names for all things pending) While many of the members [i]usually[/i] didn't like each other, the Guild Masters were equal parts rivals as they were friends, with two very different ways of looking at things. One guild was heavily focused on teamwork and magical combinations, boasting many highly respected teams for certain tasks such as Disaster Containment and Rescuing people. While one may not be able to do everything alone, united they could do anything. The other was the opposite and focused on individual talents, whatever talents those would be. It was all about making every mage the best mage they could be. They were known for having strong bounty hunters and crafters and swimsuit models. When every guild member is awesome, the guild is awesome. Both of these rival guilds were attacked by a large Dark Guild that had been hiding in the shadows and had enough of both guild's interference. Through a combination of trickery, ambushing, and sheer might, they took down the Individuals guild first, and then the Teamwork guild second while they were attempting to assist. Now the guild masters have joined forces, and any remaining members are now in one building without any of the previous rivalries being solved, yet they are supposed to be working together. Especially in order to defeat the Dark Guild. Who knows how it will go... There is the introduction and general idea for the startup and the overall story. I will be working out the specifics of events and how they played out over time, along with getting everything solidly named. I'm eager to take suggestions for that and see what ideas other folks have, or just opinions on the setup so far. I will be editing this page as I go along and list questions and answers ^-^. Also, while it is currently sparse, I have a test thread for all to see how it's being formed. [url=https://www.roleplayerguild.com/topics/186382-ft-guild-merge-rp-constructing/ooc][u]Construction Thread[/u][/url] For anyone interested, I have a question for preferred setting. What kind of area would you like this guild to be? Snowy Mountains? Tropical Forestry? Standard Magnolia? Fishing Village? Let me know. [h3][u][b]Further info (updated as questions are asked and ideas pop into brain)[/b][/u][/h3] Character Power Levels - Generally I want things to be closer to early Fairy Tail to where characters are strong and you can have cool shounen fights, but not to the point where every Dragon and their Cat is rocking four separate magical powersets and are a walking nuclear bomb. I want more towards Episode 1 where Natsu wrecks the shit out of the boat and causes a lot of collateral damage but not where he's going to destroy the city with his dragon breath. Technology level - Fairy Tail's tech was kinda weird and inconsistent as a lot of anime can be. So I'll be putting in a general rule of having it be late Coal Power age and a bit before things got all Steamy (steam power). And then add in all the magic capabilities to further pump that stuff up. Not a lot of electricity powered stuff. No TV or radios. But there's internal plumbing and coal trains and all of that stuff. I'll be a bit more lax on things that are more self-contained and don't matter as much. Such as a big waterpark. Sure.... you can have your water slides that are [i]probably[/i] more technologically advanced than they should be. That's fine. Just don't whip out a gameboy or a car. World Lore - I'll be honest, I haven't actually watched/read Fairy Tail in a very long time. And even then, I quit sometime shortly after the big Guild Tournaments. I remember how a lot of stuff works and the basics, but some of the more specific world history has slipped my memory. Assume the plot will be AU'd as I make a history that works well enough. I know that the Dragon Slayers did some serious time jumping... I don't want to do that so I'll likely be coming up with an alternative history for that. The banned or limited powers list will likely grow as I refamiliarize myself with everything, but so far I've got the following list that will be put in the rules section: [hider] Godslayer Magic - No "dragon slayer but better" things. Time-based powers - These, when it comes to roleplay, give pretty much nothing but problems. They are often times an "I win" button, on top of just being one of the most difficult powers to roleplay against properly. Mind effect/control powers - This is more of a heavy limitation rather than ban. I may consider very balanced exceptions. These kinds of powers can easily cross the border into god-modding, controlling another character's thoughts, actions, or feelings. It is very difficult to roleplay correctly and overall is just a nuisance. "Logia type" powers - Yes, I shamelessly stole that term from One Piece. This basically means any character that can turn their entire body into a non-solid element. Such as someone who can fully become water. These types of powers just provide way too much defensive capabilities. They render the majority of all attacks against them entirely useless, minus a few, select specific weaknesses. This is unfair to the majority of the rp, and will not be allowed. Mimics/Copycats - No. Use your own powers. Don't just copy other characters in the rp. Telekinetics - These are also not fully banned, but will be heavily limited as they can be some of the most overpowered for lowest effort. No Ravens. [/hider]