[hider=Mind if I cut in?] [center][img]https://preview.redd.it/zy4jq1n00xc31.jpg?width=640&crop=smart&auto=webp&s=955b6081644a78ec090fc0fbea03fdb5aecc2247[/img] [i]“Gahahahaha~! Congratulations on drawing the winning card are in order, I guess!”[/i][/center] [center][b][i]Hrolf Kraki[/i] Class:[/b] Saber [b]Alignment:[/b] Chaotic Good [b]Attribute:[/b] Earth [b]STR:[/b] A | [b]CON:[/b] B | [b]AGI:[/b] B | [b]MGI:[/b] B | [b]LCK:[/b] E[/center] [center][b]PERSONA[/b][/center] A figure from 6th century Denmark. Theirs is a tale incorporating the sordid stories surrounding their clan, the recruitment of the twelve champions that would become lifelong friends, meeting gods, fighting kings, ruling the land and the ultimate battle against the wicked half-sister and her armies which resulted in their death. Without a doubt, a heroic tale fraught with adventure, happiness and tragedy. And the one that left behind such a brilliant legend... Frank without being insulting, prideful without being demeaning, powerful without being cruel, firm without being merciless, and authoritative without being tyrannical. Intrinsically, someone who is a friend to the wretched and an enemy to the wicked. Someone who comforts the weak and laughs at the strong. That is the hero named “Hrolf Kraki”. Though her form is that of a young woman in the prime of her life and she has no issues showing a face full of joy and love for the world as it is, there can be no doubt that this girl possesses the character of a “king”. As far as this War is concerned though, without there being something that requires her to act in her full capacity as a hero or as a monarch, then she is simply happy to cross swords with mighty warriors from all over the world to her heart’s content. Rather than a thirst for blood however, it is more like the entire situation has made her competitive streak flare up. She doesn’t believe in the relationship of “Master and Servant”, but nonetheless approaches the matter openly, and without hesitation suggests a partnership where she will trust them implicitly and expects the same from them as comrades. Because they’re the ones that have given her the chance to indulge herself in the modern era, she sees bringing the spoils (the Grail) back to them as a fair trade. But in the circumstances where the ultimate victory was achieved… In the circumstances where she could truly gain something like a “wish”... Saber is not typically someone to regret. What was, was, and what will be, will be. All you can do, all anyone can do, is accept such uncertainty, accept that you will make mistakes, and face it head on — that is our duty as humans. But even so, if there is one thing she would want… [i]“The people that depended on me and the warriors that swore themselves to me, I answered those expectations and I’m not sorry about it. That’s why they praised me as a good king. But even so, I never sat down with you...and I also never tried to understand you. “I was a pretty terrible sister myself, wasn’t I? Hey, Skuld, for what’s worth...I’d like to have a talk. A very long, very important, very overdue talk.”[/i] [center][b]CLASS SKILLS[/b][/center] [center][i]Magic Resistance: A[/i][/center] Ability to combat magery — the hallmark of the Saber class. Boasting the highest rank, even magecraft on the level of High Thaumaturgy won’t leave a scratch on her armor. A bonafide “magus killer”. Saber lived a life marked by the supernatural, and her two main foes were the sorcerer-king of Sweden and her own half-elven enchantress of a sibling, the witch Skuld. Though she fell to the second and her army of constantly-reanimating revenants, it still took a full day of fighting to bring Saber down. According to the person herself, “after that sort of thing, everything else just kind of tickles.” [center][i]Riding: B[/i][/center] Represents skill with mounts. Though it cannot cope with the likes of Phantasmal Species, everything from animals to even contraptions found in other eras can be operated with relative ease. She laments that one of the concessions made to fit into the Saber class was the loss of her beloved hound, Gram, which would’ve manifested with her if she had been called forth in the...Rider container? [i]“He was just the cutest lil’ thing, Master, I wish you could’ve seen him…”[/i] [center][b]PERSONAL SKILLS[/b][/center] [center][i]Instinct: A[/i][/center] Ability to identify “the best personal course of action for oneself” in combat, even allowing one to negate penalties from visual or auditory interference. Boasting the skill at the highest rank, this sixth sense has already essentially breached the realm of true precognition — the optimal flow is identified, analyzed and incorporated instantly. A natural talent honed over many battles. [center][i]Travelling on Warrior’s Way: A[/i][/center] A form of self-admonition. Fundamentally, it is a Skill that displays its effects by having the user stick to the attitude that one believes the “ideal hero” should display. It is similar to the ability of a certain Holy Emperor. Rather than being something that upgrades the “base specs”, it is better categorized as an ability that strengthens Saber’s own standing as a “hero”, akin to slowly improving upon the Saint Graph itself. So long as she maintains that attitude, then the spiritual foundation and even mentality can reach new heights. Likewise, breaking from such will cause the opposite. A star that shone brightest even among other stars, lovely and irreplaceable. A skill that, more than anything, encapsulates Saber’s “way of life”. [center][i]Roar of the Berserkers: —[/i][/center] Not a Skill inherent to Saber, but rather a byproduct of the twelve spirits inhabiting her sword — the champions that accompanied her throughout her adventures and into the fated final battle, to their doom and beyond, and still answer her call even now. Separate from her Noble Phantasms, the effect is naturally activated when entering combat — a “heavy pressure” coming from the raging souls of the twelve warriors floods the opponent, lowering their performance accordingly. Even if they cannot stand by her in body, so long as even an inkling of will is left, they will remain by her side. [center][b]NOBLE PHANTASM[/b] [i][b]Skofnung[/b][/i] [i]Glimmering Fang[/i] [b]Rank:[/b] A [b]Type:[/b] Anti-Unit [b]Range:[/b] 1 - 2 [b]Maximum Number of Targets:[/b] 1[/center] The overly-large sword Saber lugs around. Despite looking impractical, she swings it with the incredible ease and skill befitting a warrior-king. It was said to be “the best and greatest of all swords in the Northern lands” within Saber’s lifetime — a peerless magic sword that accompanied her throughout many adventures and slew many foes, always managing to leave the worst wounds no matter the circumstances. The blade’s effect is twofold: first, any wound created by it will never heal so long as it persists in this world. Second, “every successfully connected blow with this sword is immediately revised and maximized in Saber’s favor”. In simpler terms, every single strike from the sword, no matter how shallow, is an automatic “critical hit”. ...Perhaps Saber indeed has reason to boast that her blade will not lose out even when compared to the one wielded by that dragon slayer of legend [center][i][b]Skofnung: Svafnir[/b][/i] [i]Glimmering Fang: Flash[/i] [b]Rank:[/b] A+ [b]Type:[/b] Anti-Unit [b]Range:[/b] 0 - 2 [b]Maximum Number of Targets:[/b] 13[/center] Saber’s second and strongest Noble Phantasm. It was said that the souls of the twelve berserkers that swore their allegiance to her — each of them worthy of attaining status as a Heroic Spirit — found their way into the blade and dwell within it even now. While that is already the source of one of her skills, this ability calls upon more than just their “presence”, fully releasing their power and channeling it through Saber’s own Saint Graph in order to perform it. Saber’s body is momentarily filled with power from the souls of her longtime friends, breaking her own limits and entrusting herself to the flow as they dictate in order to perform an ultra-high-speed sequence of thirteen attacks with Skofnung. While the speed is overwhelming and the power behind each blow is great, which would already make it a deadly combination with the basic abilities of the sword, perhaps the most understated element is that “every single attack in the sequence has a completely different rhythm from the others”. It lacks the widespread destructive power that can be showcased by the blade touted as the “Strongest Demonic Sword”, especially when backed by the factor of the dragon in that man’s heart. But even so, in terms of “Anti-Unit Magic Sword”, there is no room for doubt that Saber’s stands unmatched in Northern Europe.[/hider] [hider=Spooky Scary Churchies] [center][img]https://cdn.discordapp.com/attachments/869599798716678155/876601194469007400/quinn2.0.jpg[/img] [b]Name:[/b] Elexis Christoforou [b]Alignment:[/b] Lawful Good [b]Age:[/b] 24[/center] [center][b]PERSONA[/b][/center] There was once a family that served the Church faithfully for generations, attending as servants of God for “the Sacrament that does not exist.” Though it is very often that one sees such individuals go through life without receiving anything for their efforts, for theirs is a path walked for the sake of the path itself, they were different — instead, their outstanding piety gifted them with the greatest of gifts.. A “miracle child”. A reward for years of service without fail or hesitation, the gift for their devotion, and the most fitting receptacle to perfect their teachings in. A girl born only for the sake of a single purpose. Born into the Assembly, introduced to the other side of the Holy Church the moment she was old enough to understand and set into the path of the Executor from childhood. However, despite seeming like the course of her life was dictated from the very start, it is not something she ever found disagreeable. Direction is needed in life — to devote yourself to something, to have a purpose to achieve, those are things that everyone seeks for at some point, so in some ways, she feels that the fact that she never had to look any further than what was in front of her is proof that she was blessed. When it comes to interacting with others, she is innocent, kind-hearted and full of simple joy, though she can come across as being a bit anxious because of lack of experience. Because she has unshakeable trust in the fundamental goodness of people, she doesn’t act coldly or deny anyone, believing that even those who lost their way are still worthy of simple sympathy despite their actions — nobody is undeserving of simple help. Yes. Help. After all, is that not what she was raised and trained to do? Those who are lost, those who are forgotten, those who have strayed, those who are cursed, even those who should not exist. She will accept them all without issue and administer them properly. Heaven through violence. Liberation through abolition. Absolution through obliteration. Even the most beautiful flowers have thorns. In this case, however— It is more like a lily made of pure steel. [center][b]MAGECRAFT[/b][/center] [b]Circuit Quantity:[/b] D [b]Circuit Quality:[/b] E [b]Composition:[/b] Abnormal. Growths along the inner channels have resulted in the creation of organic constructions which greatly increase the filtration rate, working to clear out all impurities not just from extraneous sources, but also those in one’s own magical energy as it is cycled. [b]Affinity:[/b] Water and Fire [b]Origin:[/b] “Expiate” [center][i][b]Attribute: Purification[/b][/i][/center] A natural “trait” she was born with. The act of purifying something consists of rooting out flaws and imperfections so as to improve it from the basic state or otherwise returning it to what it “should have been” before such impurities were introduced. It is an attribute well-suited for a number of branches of magecraft. In particular, perhaps thanks to it, she has an almost instinctive understanding and talent for “spiritual healing”. It is not out of place to say that if she were to train properly in it, she would be able to become a world-class talent. ...However, because of her own proclivities, such is unlikely to ever come to pass. [center][b][i]Pure Eyes[/i][/b][/center] The last of the blessings bestowed upon her. Pure Eyes are a natural form of psychic ability. However, unlike the Mystic Eyes most often coveted by magi, Pure Eyes are not traits of the body — rather, they are proof of “inherited will”. Karma is passed from parent to child across generations, and the newer one inherits the quest of the previous. Likewise, unlike Mystic Eyes, which are something which “interferes with the world”, Pure Eyes are merely tools for observation, allowing one to perceive things that are not meant to be seen. In her case, her set allows her to see the “sin” of people, reflected on their bodies across several areas. The harsher the accumulated sins, the more easily noticeable or expansive the spots, sometimes covering the entire individual. To gaze upon such things daily without reprieve and maintain a smile — if nothing else, she may truly possess a temperament fitting for a saint. [center][i][b]Holy Fist[/b][/i] [i]Uriel’s Judging Strike[/i][/center] The key to her strength as an Executor. It is a means of combat created by the ancestors of the Christoforou family long ago. While there was once a martial art developed by Jacob, who would combat an angel for an entire night, and it was supposedly passed down across many generations, the details of it have been lost to the modern age. However, that is fine. In the first place, imitating Jacob was the least of their concerns. Rather, the aim of the art is to imitate the martial prowess of the angels of the Lord themselves in order to create a tool to combat heretics with. It incorporates not only punches and kicks, but also throws, chokeholds and the like in order to create a combat style that offers answers to multiple situations at different ranges. However, perhaps the most important is the spiritual component. Combating sinners is intrinsically synonymous with recognising their crimes and administering a response based on such, swiftly identifying the root of evil and destroying it without pause. Because of this, the figure that most inspired the creators and all practitioners have sought to emulate is that of the archangel Uriel, who presides over judgement. Normally, such a thing should only be a rationality — a fundamental philosophy that practitioners adhere to, but nothing truly practical. However, it is nonetheless something that was created for the sake of “striking sin and sinner as one”. In that regard, she is perhaps the greatest gift to the style since its inception. Rather than it being because she advanced the style’s “power as a martial art”, however, it is more because she is potentially its best wielder — past, present and perhaps even future, as the culmination of her family’s efforts. Using her eyes to distinguish “sin” and bring it to the forefront, instinctively utilizing her attribute to touch that which cannot be normally touched and striking with the full force of techniques crafted for the specific purpose of obliterating both sin and sinner — the combination of factors have enhanced it far beyond its normal limits. To make a long story short, to risk being hit by her is to place something more than just one’s “body” on the line. [center][i][b]Church Sacraments [/b][/i][/center] Rites of the Holy Church taught to Executors, most prominently the Baptism Rite. It is the sole mystery that is freely taught to all members of the Holy Church. It is a simple ten-count ritual effective immediately after being uttered that, while weak in terms of physical interference, boasts immense strength against spiritual bodies, forcing their sublimation almost unilaterally. However, even with her unshaking faith and her affinities, it still cannot dispel something on the level of a Servant. Even a miracle backed by such a strong and stable foundation still has limits. [center][b]MYSTIC CODES[/b][/center] [center][i][b]Ash Lock[/b][/i][/center] A Conceptual Weapon of the Holy Church. Standard equipment for Executors and most often preferred because there is usually no need to undergo special training in order to use them relatively competently. Generally, they are disguised as normal apparel, but by removing a tag, their true form is revealed. In her case, her “Ash Lock” is worn on her hands and feet disguised as gloves and boots, and undoing the tag reveals them to be gauntlets and greaves. They are unreasonably tough, but most importantly, given their form and purpose as “a tool against heretics”, they are outstanding enhancers for her already impressive martial arts. [center][i][b]Black Keys[/b][/i][/center] Equipment for Executors, but unlike the Ash Lock, more often symbolic due to the awkward shape and extensive training required to be used properly, especially to those without access to the secret techniques employed by the Burial Agency. She can throw them fairly accurately, and they do offer some additional use against spiritual bodies, but they are far from her preferred method of combat. [center][i][b]Church Garb[/b][/i][/center] Special garments tailored for Executors, woven with protections against harm plus kevlar. In addition to being lightweight, it can shrug off small arms fire without issue to the wearer, and one would need high stopping power to fully pierce it and cause more than just discomfort or pain. All in all, it provides an adequate first layer of defense in most circumstances. [center][b]NON-MAGECRAFT[/b][/center] [center][i][b]Executor Training[/b][/i][/center] Refers to the many trials and training one undergoes in order to be acknowledged as an Executor. In addition to standard training with the weapons most often wielded by the Church’s agents and being taught the Sacraments, one is also expected to train their body to an almost unreasonable degree, almost becoming a monster by modern standards, and tactics to hunt and slay one’s target. Furthermore, such things as increasing pain tolerance and slow immunization to various toxins are also included. Naturally, this has only been further improved by her experience — a veteran with a little over ten years’ worth of work in killing heretics. [center][b][i]Modifications[/i][/b][/center] Procedures performed in-utero. While the Church possesses the ability to arm their soldiers with functioning cybernetics in a combination of technology and magecraft, in this particular case it was preferred to augment the things a human already possesses rather than try to give them things they do not — if only for the sake of maintaining her form whole and avoid interfering with the development of her martial arts. Includes a greatly strengthened musculoskeletal structure, enhanced nervous system and neural pathways and improved eyesight, smell and auditory capacity. [/hider]