So…a new episode, and a new piece of “crap art” from Dan. Just thought we’d take a minute to give everyone an update. As is our ad hoc M. O., the plan for ep. 2 is to let your character plots run as long as there’s momentum across the board. While “Gateway” offered you the chance to feel your char's out aboard ship, “Catch of the Day” affords them the same opportunity in a planetside setting. Wolf and I have an underlying plot in mind, but aside from supplying a general direction, the intent is to emphasize your character stories. With that in mind, let us know if we can help your personal plots in any way! Cal and Abby are both available for JP/collabs, though I think the deckhand is starting this ep. under anesthesia. Mechanic: We reached out to Murph’s writer. If she doesn’t join the boat, we’ll put the “help wanted” sign out. There are a couple other folk interested in joining the crew. We’ll keep you posted. There’s lots to do in our fishing town, and also plenty of work aboard the boat. We hope you have a good time on New Melbourne! On a final note, I wanted to thank each of you for your creativity and good will in the ep.1 finale. Part experiment, part rust removal, the experience was thrilling and very enlightening. You guys came through like champs. Seeing the entire cast engaged in Scene 3 was simply beyond our expectations. In short, you guys made our week! Time for me to shut up. We’ll hear from Abby soon’s the doc allows visitin’ hours. The Cap’n? Dunno. Cap’n does what cap’ns do. Write when it’s fun. Dan