[hider=Epilogue 5: I'M VERY HUNGRY] [center][h2][color=3366CC]The Wyrm Below The World[/color][/h2][img]https://i.ibb.co/SQLT37r/Image.png[/img][h2][color=3366CC]Shinichi Matou[/color][/h2][/center][hr] [color=3366CC][b]Title(s)[/b][/color]: Yggdmilennia: The Serpent who Gnaws at the World Tree, The Matou Dragon (to himself) [color=3366CC][b]Sex[/b][/color]: Male (Worm) [color=3366CC][b]Alignment[/b][/color]: Neutral Evil [color=3366CC][b]History[/b][/color]: The child of the previous Matou heir, who had fought during the Third and fled once Zouken had been nearly killed, Shinichi's origins were that of failure. It is because of this that he worked tirelessly to achieve his grandfather's admiration. Through this, Shinichi began to see his family's craft in a fundamentally different way than his predecessors, being more meticulous in the creation of his familiars rather than merely mass-producing them. This perfectionism would soon lead to his swelling pride, a development that would further lead to his fixation on [i]wyrms[/i], rather than worms. As soon as he came of age, Shinichi was ever eager to prove himself. And prove himself he did, joining his grandfather in crushing the many Subspecies Grail Wars underneath the boots of the Three Families. It was through these wars that Shinichi earned his sinister reputation, devouring all those who had fallen to him and using their magic crests to further improve upon his familiars. While he did grow in power from those he had consumed, his ambition was never truly fed. It was this ambition that would lead to Shinichi making a mistake that would nearly cost him his life. On the day the Three Families finally struck the Yggdmilennia, Shinichi was tasked with leading the vanguard due to the sheer might he possessed. Spearheading the siege into Trifas, Shinichi slaughtered many of the Yggdmilennia forces effortlessly, having slain the most magi among the forces of the Three Families. As they finally entered the Yggdmilennia fortress, however, Shinichi would be afflicted by a deathly curse that deteriorated most of his body. In what he believed were his final moments, he saw the glory of slaying the interloper, Darnic, stolen away from him. In the end, Shinichi was saved by his grandfather. Shinichi had spent the years after that attack in a state of recovery, repurposing his familiars as new "limbs" to hold together his broken body, repurposing the many bodies he had assimilated from the Yggdmilennia magi to further reinforce his familiars and replace the circuits he had lost. When his new "body" was finally complete, Shinichi took on the title of "Yggdmilennia," both as a mockery to the fallen family and to strengthen the spiritual foundation of his body. Now, as the start of the Prime Holy Grail War comes closer and closer, Shinichi once more prepares himself for war, seeking to claim the Grail as rightful pillage for the Matou family, as he had done many times before. [color=3366CC][b]Personality[/b][/color]: Shinichi possesses a warped mindset, closer to his grandfather than a normal man. Above all else, Shinichi possesses a ceaseless ambition. Far beyond merely seeking glory and admiration, Shinichi wishes to become "like a dragon," valuing the strength and ferocity of the strongest of the phantasmal species. It is this desire that dictates his very demeanor. The Matou heir is prideful, flamboyant, and relentless. An obsessive monster who seeks perfection in everything he does. He sees most other magi not as fellows, but as food, judging them by their "nutritional value" instead of ability or prestige. Those magi of great pedigree and pure bloodline are considered as healthy meals, while witches and other practitioners of black magic would only be bad for his body. At the same time, he does show a level of respect for those who are "strong," and this isn't just because they would be a particularly nutritious treat. It is the respect that those who are truly strong have amongst each other, the acknowledgment that his opponent also stands at the top of the food chain. Shinichi also respects the other Great Families of Fuyuki to a degree, still seeing them as once-great allies. Shinichi enjoys the arts, being praised by grandpa, and Japanese crime dramas. He dislikes thieves, vegans, and those who disrespect the Matou. His talents include sculpting and breeding insects. Shinichi is not a vampire. Please stop asking. [color=3366CC][b]Magecraft[/b][/color] [color=3366CC]Quality of Circuits[/color]: C [color=3366CC]Quantity of Circuits[/color]: E+ (Shinichi utilizes the circuits of fallen magi within his familiars) [color=3366CC]Magic Circuit Switch[/color]: The sensation of being pulled underwater [color=3366CC]Elemental Affinity[/color]: Water [color=3366CC]Attribute[/color]: Absorption [color=3366CC]Origin[/color]: Consumption [color=3366CC]Magecraft[/color]: The Matou family magecraft, the creation of specialized worm familiars alongside the Matou origin of absorption, the binding and controlling of others to one's self. This allows the Matou to take control of a greater number of familiars than normal. In Shinichi's case, he has reached a zenith of familiar-craft different from the standard Matou heir. Rather than the mere creation and utilization of many familiars, Shinichi has instead focused on the quality of his familiars overall. This has resulted in the creation of a specialized macrocosm crest worm, referred to henceforth as a "crest wyrm," that consumes and controls other worms. Shinichi has perfected this craft to create lesser forms of his crest wyrm, henceforth creating familiars who are considered superior life-forms to most other standard familiars. Shinichi is also well-versed in General Magecraft, as expected of a family heir. He possesses a more studied knowledge of curses. He is not at all practiced in using them, however, for obvious reasons. Shinichi also possesses extensive knowledge in the Grail System, obtained from his studies as a Matou and nurtured from his experience in past Subspecies Grail Wars. [color=3366CC]Mystic Codes[/color]: Shinichi's body is a superior mystic code in its own right, named [b]Yggdmilennia: The Dregs of the World Tree[/b]. It is made up primarily of four greater worm familiars controlled by the crest wyrm, [b]Veles[/b], encased in his spine. This body serves as a way for Shinichi to function normally and still utilize his magecraft, having suffered a deathly curse that had destroyed his original body and the use of the circuits held within his limbs. A monstrous existence that could be called a "vampire," Shinichi is not quite at the level of Zouken Matou. Each worm serves as a part of the World Tree, from its roots to its many branches. [indent][b]Veles, the Serpent Below[/b]: Shinichi's crest wyrm, and the true core of his being. A centipede-like worm with the maximum size of three grown humans, it is the familiar that takes the place of Shinichi's spine. Named after the Slavic god of waters and the underworld, it is the dragon beneath the World Tree who gnaws at its roots. Its primary function is to control other lifeforms by "eating" them, assimilating them as parts of its own being. Because of this, it serves as a control center for Shinichi's other familiar, ceaselessly "eating" them. Shinichi's other familiars both serve as "branches" of the World Tree Yggdmilennia, and the rivers governed by Veles. [b]Ob[/b]: The Waters of Death. The worm that makes up Shinichi's right arm. Shinichi's primary offensive tool, its function is simple in that it grants death to his adversaries. Ob has the ability to take the shape of a variety of weaponry, all of which devour those struck by it. [b]Volga[/b]: The Waters of Life. The worm that makes up Shinichi's left leg, it is the longest of Shinichi's worms. Its function is to reconstruct Shinichi's body as well as the bodies of his other familiars, healing Shinichi from any damage inflicted at a significant pace. Volga also facilitates and accelerates healing via the absorption of others. [b]Pechora[/b]: The Waters of Fertility. The worm that makes up Shinichi's right leg, its function the reproduction of lesser lifeforms, converting consumed magical energy into more life. Its purpose is the creation of simpler Matou familiars, although time and focus can be dedicated to breeding more complex species alongside the use of Irtysh. [b]Irtysh[/b]: The Waters of Temptation. The worm that makes up Shinichi's left arm. Allows for the manipulation and "evolution" of organic materials. However, instead of the likes of surgery or forced evolution, it is simply the shaping and sculpting of flesh in a rather crude and obtuse manner. Shinichi is also capable of repurposing his other familiars through the use of Irtysh, granting them more specific traits.[/indent] Shinichi also carried a number of worm-based mystic codes for general usage. His most favored possession is his walking cane made from a really long worm with a bell-shaped worm on the top of it. As the bell is rung, ambient magical energy in the air is collected through the worm's moisture. Shinichi also crafted patent-pending handheld worms that allow direct communication between Shinichi and those who hold the worms. He's thinking of calling them "iPhones" since the letter "i" looks like a little worm. [color=3366CC]Non-Magecraft Abilities/Items[/color]: While Shinichi is no specially-trained combatant, he possesses extensive experience in combat, specifically in the likes of Subspecies Grail Wars. As far as material possessions go, Shinichi has access to the entire Matou estate with the sole exception of the rooms grampa has labeled with "do not touch," or their contents. This includes his extensive wardrobe of colorful and flamboyant suits. [/hider]