[hider=Servant Outline: The Mayan hero twins] Class: Assassin True Name: Hunahpu and Xbalanque Appearance: A pair of tanned skin young men, dressed in the skins of jaguars, one carrying a bow and blowgun at his back, the other holding a rubber ball between his hands. Hunahpu carries the bow, and is otherwise distinguished by the small mole under his left eye and the golden tint to his eyes. Xbalanque, on the other hand, bears some less than human additions to his appearance due to his relation to jaguars. His skin is spotted in a pattern similar to one of big cats, and his ears have likewise been replaced. He bears claws and fangs, tho neither tend to be bared that often, and between the two, he bears a more effeminate pretty boy appeal, owing ot his slender frame and longer lashes. [s]If anyone mutters the word Cat boy to him, they will find themselves getting a ball chucked at their head very quickly in one of his few easily triggered bits of anger[/s] Sex: Male Alignment: Chaotic Good Attribute: Earth History: The tale of the Hero twins, Hunahpu and Xbalanque, begins a fair amount of time before the two were born when their father lost his life playing a ballgame with the Lords of Xibalba. But from the spit of their father's decapitated head, their mother managed to bear his children and, in fear, fled from the underworld to hide her children in the land of the living. The twins were well-behaved and polite in their younger years, always deferring to their grandmother and her children despite the cruel and untoward treatment they were given since the moment they were born. But this was just the first of their many deceptions, as one day they asked for their elder siblings to help them take some birds they had hunted from a tree. However, when they went to retrieve the supposed fowl, the twins use magic all their own to cause the trees to grow much higher than the others could reasonably descend from, adding further insult to the injury by turning them into monkeys. Even the twin's grandmother couldn't help but laugh at the state of her children, who quickly ran off in shame and humiliation. From then on, the twins continued to prove their wit, their cunning, and above all their love for taking down those who basked in their own strength. Be it knocking the gemstone teeth of Seven Macaw for daring to anoint himself as the Sun and Moon, to defeating his sons through exploiting their hunger and slaying them in traps designed to exploit their weaknesses. They proved themselves Apt god slayers, but their greatest test came soon after discovering the gaming equipment of their father, Hun-hunahpu, deciphering its hidden location through the interrogation of a small rat in exchange for mercy. So did the Twins learn of the fate of their father and so did they deem it time to pay the Lords of Xibalba a visit themselves. Playing in the same ball court as their father and uncle had, they brought upon the wrath of the Lords and were called into the Underworld to play their games and face their trials. But the Lords were unaware of who they trifled with and unknowingly sealed their doom. With wit and wiles, they uncovered every trick devised to humiliate them and avoided every trap meant to harm them. When they played in the mighty ball court against the lords, they were quick to uncover the bladed ball meant to slay them, threatening to leave unless the lords played fair. And while the twins could have won against the lords, that would not do. For the best way to humiliate the gods that had sought to demean so many that had come before them was to beat them at their own game and dismantle the authority, they had sought to keep. And so, they lost the game purposefully and as agreed, were taken to one of the many House of trial within the City of Xibalba. And with ease, they beat the House of Dark, surviving the night with their torch intact within the blackness, and after another game "lost" defeated the House of Blades as well with but a whispered word. Even when treachery was used to keep them from their rewards, petals from the gardens of Xibalba, they succeeded in taking them through the assistance of leafcutter ants. The houses of Cold, Bats, and Jaguars came next and for each house the Twins proved themselves victorious with splendid ease, though Hunahpu nearly lost his head to the Bat god Camazotz. It was in the final house, the Hot house, that the twin began their greatest deception. Within the hot house, which in truth was not but a burning oven made to incinerate them, the twins allowed their deaths to pass, their bodies to be ground into not but dust and bones to be flung into the Underworld's river. But as the Xibalbans cheered the victory, the twins were far from done with them, even in what seemed like death. For when cast into the river, they became a pair of catfish, swimming downstream in a synchronous dance before coming to shore as a pair of young boys, alive and well and fully ready for the next stage of their scheme. The Xibalbans marveled at the young men's transformation, not seeing them for the foes they had just slain, and the boys were only too eager to stay and make themselves known as grand miracle workers and entertains. They burned houses to ashes then rose them back to prominence in seconds, killed one another in sacrifice only to rise up whole and hearty in a few short moments, and many other true and honest miracles that their powers did allow for. So great became their fam that the Lords of Xibalba called them out to their court, eager to be entertained as their subject had been. For no cost, and with the Lords none the wiser, they performed many a miracle for them all. And for the finale, the lords asked for the grandest trick yet: To be slain themselves and brought back just as the two boys had done for themselves and others time and time again. And so. . . the twins obliged. But the Lords of Xibalba were not brought back after their sacrificial death, and as the court began to whisper, the twins would make their grand announcement to the Xibalbans. With a flash of smoke, they revealed their identities to all around and brought forth the crimes of the Xibalbans in the murder of their father and uncle years ago. So great was the shame and fear of the Xibalbans then that they confessed to their wickedness, and s the Twins laid down a punishment most severe: no longer would Xibalba gain succor from worship and prayer, no longer would it serve as a place of greatness. As their birthright decreed it, so it came to pass that the Underworld was cut off from its source of strength and soon after fell into despair and decay. After this deed, the Twins were now fully attuned to their divinity, ascending into the heavens above to take their own places as the Sun and Moon, Hunahpu, ever watchful for the next deity to overstep his bounds and Xbalanque, eager to dive in for the killing blow. Personality: Hunahpu and Xbalanque are a wily pair of brothers, always eager to play a good prank on those around them or simply laze about if it suits their needs. When it comes to work, they'd often much rather play ball games, not quite being lazy but both only finding joy in tasks that motivate them. And for both twins, there is no task more motivating than finding someone powerful and arrogant, and forcing them to the dirt where they feel such people belong or facing off against foes that think themselves greater and making their strength into their demise. Between the two twins, Hunahpu is the more openly cheery and friendly of the pair, often ignoring things like personal space, conversational boundaries, and other such social norms that get in the way of him getting to know someone. Surprisingly, he's also the more likely of the two to hold a grudge, fully capable of laughing off insults and humiliations in the moment as he quickly begins thinking up a number of ways to make the person who did so pay dearly for it. Xbalanque is the more relaxed and laid-back of the pair, not in as much of a hurry as his brother to get into a fight. No, he prefers to sit back and plan with what info his brother gives him, clearly though Hunahou is definitely the brains of their duo. Parameters: Strength: C Agility: A Endurance: B Mana: B Luck: A Class Skills Presence Concealment:A+ [i]Sealed[/i] Personal Skills Combination(Heroic Twins):B Along with allowing the two to be summoned at the same time into this grail war, so closely tied are the bonds of the two that even their magical ability is connected. As such, when making use of magecraft or similar ritualistic abilities, the Twins are able to treat their opposite as the origin point of any such spells they enact. They may also assist each other in the incantation of these spells either through speeding up the cast time, or continuing the chant in place of the other twin if they are either interrupt or to surprise their foes with powerful magic at what appears to be instant speed to an outside observer. Battle Continuation: Ex As long as one of the twins is alive and the core of their spirit remains damaged, the twins are able to recover and reanimate each other from even the most grave of injuries through ritual and their ancestry as children of the underworld goddess, Xquic. This ancestry also grants them a heightened resistance to the aspect of the Underworld, which held no measure for keeping them out or keeping them contained. Eye of Mind(True): A Wily enough to see through the deceptions of the gods of the underworld, and confident enough in their wits to purposefully fail numerous ball games in order to face all the trials they had to offer, the twins were men of incapable insight into those around them. Not even the illusions of the gods of the Underworld could hide the deceptions of their trials from their eyes. Magecraft: B Twins are known to have a variety of magical abilities, not the least of which being them constantly reanimating both themselves and others through ritual. As assassins, these magical abilities are not as strong, but they still have the ability to cast magecraft which allows them to cast illusions, heal wounds, treat with/command animals and objects to do their bidding, and some control over plants. Shapeshifting/disguises also fall under their purview through this skill, whether it be a simple change of their appearances to taking on the shapes of mundane animals. Espionage: A+ The skill that allowed them to blend in with the inhabitants of Xibalba and get close to the Lords without them ever suspecting their true identities. When invoked, this skillfully encases their being as Servants or even anyone out of the ordinary, allowing them to appear as just normal humans, or animals if they wear the shape of one. Not only that, but while so cloaked, they tend to easily gain the trust of those around them, especially if they present themselves as entertainers or affable individuals. Additionally, if the Twins are so disguised as a specific individual, this spell will so shift their aura to properly mimic the one they are imitating, making them appear to be that person under any close examination of their nature. Noble Phantasms: Name: Seven Macaw/Cabrakan Title: May your Hubris be knocked Down Rank: C++ Type: Anti-Unit Range: 40/Self Targets: 1 Description: Two of the Twin's less celebrated victories through trickery crystalized into potent curses tied to each brother's touch. For Hunahpu, he bears the curse of Seven Macaw which, upon invocation, grants any projectile he launches an ephemeral curse against the treasures and signs of power of any spiritual being, such as Servants. Through the activation of an NP if the target was struck by the projectile(with said impact dealing no injury to them) or upon making contact with a foe's noble Phantasm the curse will crack the foundations of the legend behind it, lowering its rank of effectiveness by a level and increasing the amount of mana it takes to form/use by a notable margin. The effect is largely temporary, only lasting a few hours for NPs of equal strength to Seven Macaw. However, for NPs of a stronger tier, this curse can last for a few days unless some method of potent cure removal is found or the twins are killed and for NPs of a divine origin or bearing strong themes of divinity, the effect lasts permanently unless similar methods are met. Hunahpu usually carries a bow or blowgun to act as his typical form of using this ability, and tends to make it seem like the weapons themselves are the source of the curse, so as to lure his foes into false security. For Xbalanque, the poison that killed Cabrakan is the curse he brings to bear, an insidious poison that can be applied to any object the twin touches. Instead of targetting the legends of heroic treasures, Cabrakan instead attacks the core of spirit itself to do its work, tearing at the mystery of Spiritual beings. This causes the servants to require much more Mana to maintain their physical forms as well as weakening their physical stats and skills as terrible pain rolls through their body. Similar to Seven Macaw, the curse has a much more pronounced and long-lasting effect on Servants of a higher level of mystery and requires similar means of removal. Xbalanque uses a set of play balls to act as he decoy for the noble phantasm, but like Hunahpu, it's his touch that lays the curse. The curse can linger on a surface for a long time in an inactive state, and it's only when the name is invoked that the poison will take hold, though the twin does need to be within a certain range to activate it in this case. Name: Trials of Xibalba Title: Rejected from the world, denied of it's succor Rank: A+ Type: Anti-Unit Range: Unsure Targets: 1 Description: A finishing combo attack between the two twins representing their trials within Xibalba. A strike for each of the six houses, with a doublestrike finisher making up the seventh to represent their conquest of Xibalba itself. Each attack bears with it the attributes of the Underworld that ramp up with every strike until the last, which strikes at their very core as a Servant, likely dealing a hefty level of injury by the end of it. Rather than a sure-kill technique, this Phantasm is meant to cripple and humiliate the target, and as such the final strike also cuts off their connection to the World and the Grail. While they may still exist after this, they can no longer receive mana from their master, from the grail, nor any source that draws from the energy of the World, leaving them to a pathetic death through starvation if they can't somehow find some other way to sustain themselves, much less power their abilities. Before this finishing move can be invoked, however, several preparations must be made: The target must be under the curse of both Seven Macaw and Cabrakan, it must be performed either at night or within a space conceptually tied to death, the underworld, or the liminal boundaries between life and death, and both Twins must be present and reveal themselves to their foe. While the Noble phantasm can be invoked outside of these parameters, if all these conditions are met, then only a Servant with high luck can hope to avoid their doomed fate. [/hider]