[hider=Ink][h2]Personal Information[/h2] [b]Name:[/b] Incurro Ⅱ Lysander [b]Nickname:[/b] Ink [b]Alias:[/b] Ink. Sometimes referred to as a (or "the") Fallen Paladin, Oathbreaker Paladin, or Dark Knight, though it's usually derisive or in jest. [b]Gender:[/b] ♂ [b]Age:[/b] 23 [b]Birthday:[/b] November 13, 2347 [b]Blood Type:[/b] O- [b]Species:[/b] Human [b]Job Class:[/b] Sorcerer, First Class [b]Hometown:[/b] Agartha [hider=Theme: Bell of Avici ~ Infinite Nightmare] Casual/Alchoholism Version: [youtube]https://youtu.be/_Xo7juYt6wE[/youtube] Serious Version: [youtube]https://youtu.be/GQW1-7_av94[/youtube] [s]https://youtu.be/W6dxEk_2Hdo[/s][/hider][h2]Body Information[/h2] [hider=Big Image][img]https://i.imgur.com/0qvZUul.jpg[/img][/hider] [b]Height:[/b] 5'10 [b]Weight:[/b] 178 lb [b]Eye Color:[/b] Black [b]Hair Color:[/b] Black [b]Senses:[/b] Capable of smelling and tasting magic. It's supposedly sweet in both ways. Even if neither is possible, he can sense magic in his immediate vicinity, including enchanted/cursed items, but is not able to distinguish the nature of the magic. [b]Scent:[/b] Were someone other than himself capable of smelling magic, he would constantly smell like caramel. [b]Voice:[/b] Matthew Mercer when he's not doing an accent, or something similar [h2]Personality[/h2] [b]Usual:[/b] Nonchalant, kind of lazy, tries to stay cool and collected but lacks impulse control. Has a weak conscience and is somewhat untrusting. Curious enough to be open to trying new things and attempting to befriend others with similar interests. Proclivity for chivalry or even kindness, in spite of lacking moral principles. [b]In Battle:[/b] Cruel, pragmatic, and relaxed. Tries to stay detached and calm but can't resist being snarky when the opportunity arises. [b]Speech:[/b] Snarky as sin. Inappropriately calm in dire situations. Tends to sound tired or annoyed for no reason. [b]Habits:[/b] Highly addictive personality. [b]Making Friends:[/b] Makes friends almost solely when he can think of something worth talking about; will give up otherwise. Prefers asking questions over receiving them; doesn't generally like talking about himself. [b]Likes:[/b] The taste of magic, Sugar, alcohol, carbonated beverages, easy jobs, lazing about, staring at the night sky, overcast weather, and petrichor without rain. [b]Dislikes:[/b] Surprises, the feeling of being watched, archers/gunmen (especially magically created ones, e.g. the undead), hot days, the sun, cleaning up dead bodies and/or viscera. [b]Hobbies:[/b] Sleeping, stargazing, making bets with confident Warlocks or Sorcerers, helping out with the Daemon program. [b]Issues:[/b] Sticky fingers. Not a kleptomaniac or some grand thief, but if he wants something and can take it easily, he doesn't mind [i]borrowing[/i] it for a while. He doesn't want for much, but he can't return candy he's already eaten. [b]Alignment:[/b] True Neutral [h2]History[/h2] [b]Childhood:[/b] The Lysanders are a prestigious family known for serendipitously producing skilled Mediums frequently throughout the generations, and Ink was no different. As family tradition dictated, Ink was trained from a young age to become a Paladin; their iconic brand of vanguards. It was an informal title passed down between mediums within the Lysander bloodline, harkening back to the Paladins of ancient history. The title itself is venerated, containing historical significance, and Lysander Paladins often became elected officials simply because of the public and political clout granted by the title. The fighting style of a Paladin was associated with light and blessing magic, and was typically flashy and garish, making them stand out among other Mediums, as if the specialized training regimen wasn't enough. In addition, Paladins are taught to follow a strict code of conduct, upholding justice and righteousness wherever possible. Ink didn't exactly enjoy this style of upbringing. The expectations both internal and external were crushing. The code of conduct was a load of bullshit and he didn't even think Paladins were cool from a spectator's perspective. They were overdramatic and excessive and he'd rather just have literally any other form of magic than that holier-than-thou shit constantly touted by his tutors as the ultimate in "[i]heroism[/i]". Ink didn't want to be a hero. He didn't want to dedicate his life to serving Agartha and its people; it seemed like a thankless job, and being a B-list (or even an A-list) celebrity just meant losing his privacy and being judged over every little thing he did. Still, he pretended to go along with it, because what else could he do? Run away from Agartha? He wouldn't be the first in his family to try, but even unimpeded, the records of what became of them paint a clear example of how that wouldn't work out for him. He was being indoctrinated of course; he was sure the accounts were exaggerated to scare him off trying, but living under demon rule was undeniably not ideal. Basically, his options were to become a social pariah, die, or become a Paladin. [b]Adulthood:[/b] In spite of failing to uphold the Paladin's code of conduct even if he tried, he eventually completed the training of the Brionac program, turned 16, and entered the void to invoke a Jinn. When he reemerged, he had mixed feelings. On one hand, he got a Jinn to say the word "bullshit". On the other, he was told he needed to go eat bullshit or die. Either way he was exhausted and needed rest. When he next woke, he was hungry, but otherwise didn't feel any different, but he couldn't help but feel that something was wrong during breakfast. Before he could look for more food to satiate himself, he was rushed off to continue his Paladin training. He was finally to be trained in the use of magic, "the Paladin way". Unfortunately, he quickly found that he didn't have any magic to speak of. He was accused of lying about meeting a Jinn, of disrespecting the Paladin name, and thrown out, presumably to reenter the void and contract a (new) Jinn. He had been expecting something like this even before entering the Void. Instead he returned to Brionac Academy, gained a newfound understanding of his abilities, (the Jinn wasn't being literal, thank god) and used money stolen from his family to live comfortably in a new home, never to return to House Lysander. Unfortunately, it was unavoidable that he'd have to carry out his duty as a Medium. He started off as a Third Class Pioneer, but as his body count steadily grew, he was promoted to Second Class and eventually First Class. To that end, he didn't like the current arrangements. He felt like he was mainly just killing demons who were reliant on magic. His constant need to eat magic made it risky to travel too far from Agartha, (buying magic stones or commissioning special supplies from Valkyries all the time was costly) and it was difficult to handle demons he had a bad matchup against. After a while, he started to feel like he was just doing the job of a Sorcerer, so he casually decided he would apply to be one. After passing a written test and practically cheating in the practical exam, he was officially a first class Sorcerer despite being completely incapable of even basic magic. If he wasn't famous for being a black sheep of the Paladin family, he was certainly more notable now. The Jinn had truly cursed him to never live a normal life for the rest of his days. Well, in any case, being a Sorcerer meant managing Warlocks and Valkyries, so it was a convenient position from which to exploit his subordinates for magical sustenance, so he did the best he could to defend his position from his detractors, the most notable of which were the Lysander family. [b]Family:[/b] His father is getting on in years, but is the only living Paladin in the family, and seemingly the last of their bloodline, since Ink was an only son and has no intentions to continue the tradition. His mother died at a young age, and he never felt close to the step mother his father remarried. There are also a number of wannabe Paladins who his father took under his wing who helped in Ink's Paladin training. They are considered "part of the family", but do not have the Lysander name. Plans are probably being made to declare one of them the next Paladin, which would be the second time in history the title was given to someone outside of the Lysander bloodline, although the first time was because of an exceptional individual, rather than an effort to avoid the tradition being destroyed entirely. [b]Religion:[/b] Ink believes that if the Father exists or existed, which, to begin with, would be doubtful in his eyes, at least as he is described; then the Father has/had probably long since given up on humans, which he should have already done long before the last time he was killed. Short of divine intervention to the contrary, he thinks it's best to go about as if he does not exist. Hell, even with divine intervention, isn't the Father indifferent to, if not outright complicit in humanity's current predicament? Proof of his existence alone wouldn't be enough to dedicate his life to the Father. Murdering the Father in seemingly blind rage as he had been in the past would be uncalled for, but if the Father demands they start being friendly ("[i]love one another, as I have loved you[/i]") with the demons trying to kill and enslave them, then maybe those demands aren't worth listening to. [h2]Combat Information[/h2][h3]Armaments[/h3] [b]Inkwell:[/b] A cursed Kris (wavy dagger) that disrupts magic, absorbs it, and coalesces the magic onto its tip. Every time Ink deals damage with it against an enemy who is either capable of magic or has magical properties, he gains 1 blood charge, which can be used for his skills. Blood charges do not carry over between battles. Has a special insulating handle to keep Ink from draining the blade of its potency, since it in itself is a magical item. The magic on its tip will apply random curses to those exposed to it, though it can be made to retain the magic for later use. [b]Gun:[/b] Gun. Closest thing to a mass-produced Medium weapon there is. It's made mostly from mundane materials and doesn't have noteworthy features, but it's effective enough. [b]Armor:[/b] Prefers dressing light for maneuverability's sake. Has all of his clothing magically enhanced specifically for the sake of enduring magical attacks, especially his pants and underwear. Running face-first into magical attacks does quite a number on his clothing, and he has already had to experience the consequences of failing to prepare for this during his Pioneer days. [b]Items:[/b] A small bag that can be summoned at will, mainly containing magic stones and cursed candy. Requires a free action to safely consume one in the middle of battle, similarly to elixirs. The bag also contains a few potions which Ink purchases from a witch living outside of Agartha. He has no idea what effect they would have on an ordinary person, but on him they have an identical effect as the candy, and they taste WAY better than elixirs. He doesn't usually drink them, but keeps them around in case someone pays too much attention to him, claiming they're elixirs. He tries to keep his dependence on magic a secret, claiming his curse is [i]just[/i] the inability to use magic. [h3]Parameters[/h3] Strength:  [color=000000]★★★★★[/color]☆+☆☆☆☆ Resonance: ☆☆☆☆☆☆+☆☆☆☆ Defense:  [color=000000]★★★[/color]☆☆☆+☆☆☆☆ Resilience:  ☆☆☆☆☆☆+[color=000000]★★★★[/color] Reaction: [color=000000]★★★★★★[/color]+☆☆☆☆ Perception: [color=000000]★★★★★★[/color]+[color=000000]★[/color]☆☆☆ [b]Wish:[/b] "I wish I could be free from all the bullshit in this world. The expectation to be a Paladin, the demon army, being fucked over by the whims of you Jinns, all of it. I just want the freedom to live a normal life." [b]Curse:[/b] "Your wish is too broad to grant completely, but I will grant you this: You will defy expectations and ignore many of the hardships you would not see in a 'normal life'. However, you will yearn for those hardships, that '[i]bullshit[/i]', and you must feast upon it, else you will be consumed, body and soul. You should know better than to ask a Jinn for freedom from their own curse." [b]Aura Color:[/b] Transparent, with fleeting streaks of black [b]Fighting Style:[/b] Fast and deceptive, he does the best he can to maximize his ability. His gun helps keep the pressure on any time distance is created, and most enemies are helpless to stop him from closing the distance, where he uses his cursed dagger to make them suffer. [h3]Attack Skills[/h3] [b]Just a Taste:[/b] Ink consumes all blood charges on the Inkwell, literally, activating a curse on himself proportional to the amount of blood charges removed and triggering an enhanced version of "Delicious Desires", treating Ink as if he has +1 Resilience for every consumed blood charge. Cannot be used without blood charges. Requires a free action to be used without risk. [b]Ink Over:[/b] Stabs into the enemy with the Inkwell, disrupting their magical capability and subtly "silencing" them; If an enemy tries to cast a spell during the same turn or the turn after they are hit with Ink Over, the spell will fail unless it was a wind-up spell Safe Cast [i]before[/i] being hit with Ink Over. Wind-up spells (including Calamity spells) that are started during Ink Over's effect but activated after it ends are unaffected unless they are hit with Ink Over again, wherein they will fail even if the spell was Safe Cast. Spells that fail due to Ink Over still use up the action used to attempt them and do not generate RP, but do not consume any either. Characters with a Resonance stat of 6 or more will be able to detect the silence and react accordingly before casting a failed spell. Characters with a Resonance stat of 5 or less will be unable to distinguish Ink Over from Ink's other attacks. [b]Dab of Ink:[/b] Briefly tenses up, reeling back with his free arm over his face and his weapon pointed behind him before taking off at the enemy faster than the eye can see. If Ink's strength with this skill would result in parrying or breaking through an attack, he instead dodges the attack. He does not gain RP from dodging in this manner, but enemies gain 0 RP from their attack, and Ink rolls to perform a separate counterattack. Otherwise, it is treated as a parry or break through respectively. If this skill activates successfully, Ink gains +3 Reaction until the end of his next turn. (Which applies to the counterattack roll) [b]Heavy Drawing:[/b] Ink stabs into the enemy with the Inkwell and twists the blade. Landing this attack on a target that is either capable of magic or has magical properties will generate an extra blood charge on the Inkwell. (For a total of +2) [b]Line Across:[/b] Ink rushes across the battlefield, closing the distance between him and a target of his choosing, attacking the target and potentially damaging multiple enemies in his way. Will parry attacks without interrupting Ink's attack(s) on other targets if Ink's strength is sufficient and the targets were in the middle of attacking. He must use the same weapon for all applicable attacks. Can attack up to a maximum of 3 targets, including the one at his destination. [b]Tender Embrace:[/b] Ink hugs an ally. He likes to think they're hugging back in spirit. Ends Ink's turn if used successfully, and counts as a rescue if they are being targeted by a spell, granting Ink +1 RP. While being hugged, any magic attack or effect on the ally is absorbed by Ink, including ongoing blessings and curses and attacks or effects that would normally target them both separately. Triggers "Delicious Desires" if a magical attack or effect is absorbed. Allies cannot move while being hugged, though they can still launch ranged attacks while remaining hugged. The same applies to Ink. Affected allies can break the hug without consuming an action, if they so choose to abandon the safe haven of Ink's bosom. [b]Galactic Mermaid:[/b] Ink slices through the enemy with the Inkwell, consuming 1 blood charge to lay a random curse on them. (Determined by a d8) Curses are lifted at the beginning of their next turn after the duration, (before they act) rather than the end of the last turn it has an effect on them. Fails if no damage is dealt, but the blood charge is not consumed if so. Does not generate blood charges. [list][*][b]Berserk:[/b] The target loses all self-control and just starts attacking either the nearest enemy they can find or the one they find the most infuriating, usually Ink. They gain +1 strength and their basic attacks gain half a star in damage, but they can only use basic attacks with any and all of their actions. Lasts for 3 turns. [*][b]Bloody Mary:[/b] All of a sudden, the target starts seeing double. Whenever they attack, their target is treated as having +4 Perception. Lasts for 3 turns. [*][b]Charm:[/b] The target falls desperately, madly in love with Ink. For 3 turns, they ally themselves with Ink and will begin fighting against Ink's enemies or helping Ink and his allies. (If they are the only enemy, they will cease all aggression) They will also obey Ink's requests, within reason, if they can understand Ink. Will end early if they receive any damage from Ink or his allies. [*][b]Clouded Thoughts:[/b] The target becomes distracted, and can only take one action per turn. (not including recovering) Lasts for 4 turns, or until the next time the target takes damage and recovers. [*][b]Confusion:[/b] On each of the afflicted character's Turns, a D4 will be rolled to determine if the character attacks normally, uses a basic skill or spell, guards, or dodges. If the roll is a 2, a D10 will then be rolled to determine which basic skill or spell is used, based on the order they are listed in the character sheet. A list of all the battle's participants will then be randomly generated, and the afflicted character will attack them all in that order, if applicable, removing two participants from the list on each Turn. Even if the victim of the confusion status is taking damage or recovering and a D4 roll is not necessary, two names will be removed from the list on each of their turns. Once the end of the list has been reached, the status will end. [*][b]Fear:[/b] In the eyes of the target, Ink's visage is replaced by a horrifying creature clad in inky blackness. They cannot willingly approach or attempt melee attacks against him, even as reactions. Lasts for 3 turns. [*][b]Sleep:[/b] The target enters a magical slumber, patiently awaiting true love's kiss to wake them up again. Lasts for 3 turns, or until they take any damage whatsoever. Sleeping targets take x1.5 damage from attacks that wake them up, as well as all consecutive attacks in the awaking combo. [*][b]Slow:[/b] The target's senses are drastically dulled as the world passes them by as if in fast forward. Their Reaction stat is reduced to 0 and their perception stat is halved (rounded down) for 3 rounds, not including the round it is inflicted.[/list] [b]Marked for Death:[/b] Ink bullies cursed enemies with the Inkwell, consuming 1 blood charge and one curse of Ink's choice to curse the target with Death Mark. Enemies with Death Mark take an additional half star of damage from all sources, not including Marked for Death. Lasts for 3 rounds, including the round Death Mark is inflicted. Fails if no damage is dealt, but the blood charge and curse is not consumed if so. Does not generate blood charges. [b]Unique Skill - Ravenous Impulse:[/b] Costs 6 RP to use. Ends Ink's turn if used successfully. Grants Ink additional Strength for the attack equal to half the target's Resonance, rounded down. Only usable against enemies who are either capable of magic or have magical properties. If the attack goes through, Ink gets in close to the enemy and [i]bites[/i] them, doing his absolute darnedest to eat them alive. Deals an extra star of damage for every magical effect (blessings, curses, transformations, Ink Over's silence, etc.) on the target and triggers "Delicious Desires". Alas, his enemies are often pretty big, and his jaw is just too small. Ink will be forced to give up on eating them when they next recover. At least, for the time being. [b]2-Hit Rush Skill - Second Coating:[/b] Costs 3 RP to use. Performs 2 consecutive attacks. Ignores the opponent's reaction stat. Cannot be interrupted by damage trades. [b]3-Hit Rush Skill - Neapolitan:[/b] Costs 5 RP to use. Performs 3 consecutive attacks. Ignores the opponent's reaction stat. Cannot be interrupted by damage trades. [b]4-Hit Rush Skill - Four Color Theorem:[/b] Costs 7 RP to use. Performs 4 consecutive attacks. Ignores the opponent's reaction stat. Cannot be interrupted by damage trades. [b]5-Hit Rush Skill - Five Basic Flavors:[/b] Costs 9 RP to use. Performs 5 consecutive attacks. Ignores the opponent's reaction stat. Cannot be interrupted by damage trades. [b]Finest Arts - Sugar, Spice, and Everything Nice:[/b] Costs 10 RP. Ink attacks repeatedly with his various skills, such as Line Across or Heavy Drawing, as he gathers up blood charges in preparation for Just a Taste or other skills. [b]Finest Arts - Out of Fucks to Give:[/b] Costs 10 RP and up to 5 blood charges. Gathers up blood charges as necessary and burns them on Galactic Mermaid and Marked for Death, doing everything in his power to make his enemies suffer. [b]Finest Arts - Feast of Bullshit:[/b] Costs 16 RP and up to 4 blood charges to use. After breaking through the enemy's defenses, Ink smothers them in as many curses as he can with Ink Over, Marked for Death, and Galactic Mermaid, before finally digging in with Ravenous Impulse. [h3]Resonant Power[/h3] Due to his passive "Insatiable", Ink has never used his magic abilities, and therefore doesn't know what any of his spells do. He knows what Backfire does though. [b]Backfire:[/b] Cannot normally be cast. (Not a complete spell) Occurs when another spell is cast while having the "Insatiable" passive. Requires a free action to attempt without fear and two actions to complete; Ink can cancel the cast early as he senses the impending danger. If he goes through with the cast, the spell short-circuits, causing magical recoil and lowering his RP by 10. Does not trigger "Delicious Desires". [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [h3]Personal Skills[/h3] [b]Magic-Eater:[/b] Ink is completely immune to all magical attacks and effects. Physical objects lose all magically imposed momentum as they touch him and magically generated attacks pass over him like a gentle breeze. [b]Negativity Nullity Engine:[/b] Ink can spend or lose more RP than he has, going into the negatives. Any time Ink falls to a negative amount, after the skill finishes, he regains RP until he returns to 0 RP and loses 10% of his health for each RP gained. (Can kill him after using Finest Arts) If Ink has used finest arts at any point in the battle and falls to .1% HP through any means, he will no longer be able to use finest arts for the remainder of the battle. If Ink fully restores his health and acquires 10 RP while at full health, his finest arts will be usable again. [b]Delicious Desires:[/b] Any time Ink is subject to a magical attack or effect, (regardless of "Magic-Eater") he restores (Resilience*5%) of his health and gains (Resilience/2, rounded down) RP. Elixirs are 1/4th as effective on Ink, because they taste bad. Ink can also consume and digest any magical object or creature he can fit in his mouth with no adverse effects; doing so will trigger this ability. [b]Curse - Insatiable:[/b] Any spells Ink casts will Backfire. Excluding his first turn in combat, at the end of each of his turns, If he has not triggered Delicious Desires since the beginning of his last turn, he loses 1 RP. Every 5 consecutive turns he loses the same amount of RP due to Insatiable, he'll start losing an additional RP every subsequent turn. [/hider]